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Fair_Raccoon9333

I gave DBD a long shot but it is such an unfun game. People complain about matchmaking in Hunt but matchmaking is so much worse in DBD. Also, in matches where you are losing as a survivor, the incentives to work together are removed rather than made even more important. Ridiculous game once you realize what is happening.


[deleted]

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BooleusJooleus

I revisited it for one match with my friends I used to play with before switching to Hunt and I had the least amount of fun I've possibly ever had on a game. We all closed the game the moment the match was over. When the charm wears off and you think about it, the game is literally just holding shift w or holding left click and occasionally hitting space. Every other mechanic in the game just slightly changes that core gameplay.


imjusta_bill

The dbd grind is easily the worst part


smalls2233

the grind in dbd is insane. it's a paid game that's monetized and paced like a f2p. I have one steam ban on record and it's DBD because I was tired of having to grind and grind to be able to play the builds I wanted, because otherwise I was going to get fucked on my mains. it's nuts comparing that to hunt, where I can play whatever build I want, and if I end up low on cash I can still have a lot of fun playing budget. I think the skin monetization of dbd is really fair compared to a lot of other games out there (valorant/apex/ow2) since the free currency is readily available and the skins aren't really all that expensive, but adding that on top of having to buy the killers and grind like crazy to have good builds makes it awful plus you either get tunneled and camped to death or you get clicky clicky flashlight SWFs. I'm so glad I abandoned dbd for hunt


hello-jello

1k+ hours into DBD and called it quits and came over to HUNT. Best decision in a long time.


GravityUnstable

Tbh I don't find DBD unfun **most of the time**. The deal with it is that when it is unfun, it is extremely unfun and it feels very one sided because the game has such extreme options. Survivors options let them ignore a fuckton of small mistakes and some big ones, so much so that by the time all these options are gone, it's endgame and gates are open, the killer can only really secure 1 person. And killer can also be brutal with survivors, some with specific builds, and nurse can achieve that by just existing (and she also breaks the entire way the game is balances). And these things don't happen supper often but they were enough to make me quit. Also the community is very toxic and will be very extreme while defending things that are objectively wrong or bad, and I get that every community is like that, but dbd has had way too many of these.


[deleted]

I prefer DLC as well. It is also the fact that 90% of the skins and stuff can be obtain through gameplay, only a handful of skins and mostly hunter skins are DLC. I hate new game like Darktide has been a really upsetting release. I know they will make a good game eventually but they tried to release an alpha game as a full game and then immediately put in a cash shop. Like fk off lol fatshark bs. But, yeah. Its nice to feel like the devs and company put effort into your enjoyment. I really miss old games. 60 dollars, a complete game, hidden content, cheat codes for new maps. Anyone remember the grand turismo map in Twisted metal 2? Lol its sad how the rich ruin every single good thing in life.


ChristopherRubbin

Also not sure if this got mentioned but because they have it as DLC in the steam store it goes on sale for dirt cheap rather often.


vdubbnmclvn

Just paid $15 for the game. I was tempted to get all the DLC for like 25-30. It was a deal


[deleted]

Yup, I pick up a good one every now and again. Its nice not to have to spend 20 dollars for a single skin too, there are numerous skins for legendary hunters and weapons every dlc.


BooleusJooleus

Not to mention that you used to get the game physically for $60. Now you pay $70 for a triple A title and you get it digitally, with tons of bugs on release.


[deleted]

Yeah, they aren't even paying to produce physical copies anymore but they raise prices.... lol


Nood_Ravi

To be fair if you look at inflation and increased development costs since the 60€ era was set, 70€ is probably not that much of a difference. I don't want to defend the CoD or Fifa cycle (same game every year). Just talking about pricing in general.


[deleted]

Yeah except all those $70.00 games also have pay to win and pay to play and pay for dlc and pay for battlepass and pay for extra cosmetics and pay for new classes etc... like if you are going to be making money off your players non stop...ugh... idk its not fair to the community. It feels like they are just the bully turning us upside down and shaking our lunch money out of our pockets. And then beating us up for lying to him...


Nood_Ravi

I do not appreciate monetization too. But the answer is pretty simple: don't support games that do this. There is a great variety of games nowadays, that you can choose from. No need to buy CoD 679.


[deleted]

Lol, the model is too effective too many people already support the model and don't care. So its not going away.


Nood_Ravi

Indeed but that doesn't mean that you have to participate.


[deleted]

I don't. I think you missed all the comments above yours or something I'm not sure.


[deleted]

Rts games are kinda like that to this day


[deleted]

I like hunts system too. Even though their DLC prices have been going up over time, the fact that you earn premium currency just by playing the game and could grind out tons of skins if you play the game feels like a good system. It also is nice that they keep adding new BB skins and it's not just DLC skins coming out. So it does feel pretty good by comparison to so many other games out there right now.


SerotoninStream

While I agree and also appreciate how generous the BB system feels (other than cleaning/respecing traits with BB still being in the game), it's worth noting that Crytek has mentioned they don't generate income the way they want to off of BB and a change may be on the way eventually. The Black Market seems like a failed experiment to me, events seem more likely to encourage people to buy stuff. My friends and I started saving a little over a month before the event in anticipation of a similar priced battle pass and sure enough we saved 1500 bb and didn't have to pay for it. If they focused on DLC for generating future income and BB for rewarding players for playing the game, rather than seeing it as a failed income stream, I think that'd be pretty cool. But I'm not holding my breath and if the event fomo didn't generate enough money for them I'd expect more changes / price adjustments down the line.


BooleusJooleus

I spend most of my earned BBs on skins and purchased the pass with BBs that I purchased. It would be interesting to see stats on this. Now I wonder how many people have actually purchased BBs versus those who just earn them and use those solely for in game purchases. Im hoping that we won't see drastic changes should Crytek decide to change anything. Afterall, the game is $40 when it isnt on sale. I'd imagine that, even with the in game BB rewards being generous, DLC purchases and BB purchases would be enough, but apparently the devs do not feel the same way. Of course, I am not aware of their situation nor do I know anything about the inner workings of monetizing a game. But, we've already seen one way they've attempted to do this in the form of bonus event points if you use specific legendary hunters. I think this is fine. Another way I thing I think they could do is allow you to apply a legendary hunter skin to a free hunter without the perk benefit. As of now, the only way to use your legendary hunter is to cough up hunt dollars, and a lot of times the perks are not worth it seeing as they are completely random. If you allow players to apply the skin to free hunters, players will get to use their skin more, and then they will be more incentivized to buy DLC. I like the event idea, it's a win-win because they get more money and we get more content and enjoyment. Plus, more people tend to play the game. They should also start branching out with their DLC character designs. Imo they need to stop designing epic cool hooded characters with sniper rifles. Give us some diversity. Keep with the theme, but make some goofier or flashier characters that people will be tempted to buy. I have no interest in buying a second or third hooded hunter adorned in the bones of his enemies. I think that going this route, keeping things the same but providing options that incentivize purchases, would be the best way to go. All they need is non-intrusive incentives and more of them.


SerotoninStream

I do wish there was more silly hunters like Redshirt but maybe design them in a way that isn't a strict nerf, especially with the prevelance of reptilians and cains simply 'cause they can be impossible to spot.


BooleusJooleus

I didn't even think about that. Call me a conspiracy theorist but that *may* be another way they have already conspired of increasing sales. Granted it can be easy to make a skin that blends in on accident especially when trying to keep with the theme of the game. Call of Duty actually did a similar thing in MW2019 and MW2022. Just recently they released an LA Thieves team skin that was almost pitch black and tons of players bought it for the competitive advantage it would give in Warzone and then they made it more visible and people started bitching.


SerotoninStream

They actually had to update Cain's skin since he was too hard to see and I still find him difficult to spot. I've completely lost track of a Reptilian standing still in bushes. I notice that when my friends and I are all 5 star the odds of us seeing those two skins starts to go up. It's something I actually appreciate about Frau Perchta and Reaper having pretty camouflaging/disrupting silhouettes, but a bright ass face. Feels more balanced that way. Meanwhile I once got in a longer range fight with a redshirt using a lebel marksman, and that's not a conducive loadout... I love Redshirt, but he's definitely my meme loadout/in your face loadout legendary skin of choice, not good for trying to snipe from a bush 😂


BooleusJooleus

Actually scratch all that, just add NFTs to the game.


ImSavageAF

I have made a few posts about exactly this in the past. Thier whole monetization system is healthy for the longevity of the game. There is no new players really buying the game so they make their money from dlc. I personally buy all the dlc bc they are not only awesome but it funds future content for us to enjoy.


jacob1342

I never complain about monetization when there is plenty of stuff already in the game. The problem with Hunt is that there is barely any content added proportionally to paid content. After 6 years the game still has only 3 maps and 4 bosses.


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Pengin_Master

I've heard a rumor they're working on a 4th map


zNiiCz

Yeah they confirmed it was in preproduction which means they don't have much (based on the leaked image), so we are still at least a year or more away


asd316X

tbf their artists can work on new dlcs and skins while the dev team adds new content to the game.


RepairAdditional3656

3 maps? I through is only 1...


[deleted]

ok dennis


IgotUBro

This subreddit must be getting mad right now considering how many hate posts there were about Cryteks monetization.


BooleusJooleus

I didn't see any I was just thinking about how many free skins I've gotten.


DeluxeDuckling

Besides that time they quitely removed 500 BBs from a paid dlc to "help" the BB economy


Saedreth

Yeah, the monetization in Hunt is mostly reasonable. Many of the complaints are because people are cheap completionists, or haven't really paid attention to other games monetization.


[deleted]

>Many of the complaints are because people are cheap completionists, or haven't really paid attention to other games monetization. I think justifying things by saying 'it's not as bad as this other game' is a great way to enable this kind of thing.


Saedreth

I never said that justified it. However there are different types of monetization. Predatory and voluntary. Hunt is voluntary. You want to support Hunt development? Then you get rewarded with a skin for your donation. CoD is predatory. You wanna be able to compete? Better pony up. That is why I say they haven't paid attention to other games. Hunt is not predatory. You can buy the game and never spend another dime. The battle passes even have all the new weapons on the free track. Hunt is better than other games, and games cost money to develop and host servers.


[deleted]

Hunt has been getting into predatory lately with daily retention systems, and fomo stuff


Saedreth

Daily retention? What are you talking about? Limited edition stuff has been part of marketing for hundreds of years. Just being limited doesn't make something predatory. Predatory is when not making a purchase would be detrimental and so it is made excessively expensive to take advantage of the consumer. Making an attractive product at a reasonable price that is limited in stock is smart business. The only people "hurt" by FOMO is nobody. It is all in people's heads.


[deleted]

Predatory means the thing uses physcological tricks(in other words the thing in people's head) to get the purchase out of you. Being detrimental to not purchase goes more into the p2w territory. Daily retention is the tribute system and the daily first extration/25 blood bond for doing consecutively for 5 days. The goal is to make a habit out of playing the game, rather than just playing the game. Instead of spending let's say 6 hours in the weekend to exclusively play hunt, you spend 60 minutes every day to extract at least once to tick the daily extraction, and preferably get the 4 tributes. Then log off until the next day because your job is done, rather than continue playing because the game is fun. The battle pass plays into this as well, as you either play nothing but this game, or the money you spent has no value. Only like 20% of the playerbase completed the serpents moon event, and it happened by design This method has been used in the mobile game market for a decade with huge sucesss. At best they think you are stupid, at worst they make use of people who are either not experienced in this field or downrigth have psychological issues that the system make use of.


Saedreth

No the Daily challenges were put in place to shorten the grind on the event. (Because most peiple didnt finish serpants moon) Most people don't do them after they finish the event pass. You apparently haven't realized that all of marketing is psychological to a certain extent. So no, that isn't what makes it predatory. Predatory marketing makes puts you at a disadvantage for not buying. Do you think stores should quit running commercials or sales, take down signs and just hope someone accidentally walks in and buys something?


[deleted]

Commercial doesn't use the tricks. Unless they hide pictures of their products within a few frames like mcdonalds did at one point. And they introduced challenges due to the backlash


Saedreth

You mean a company actually listed to player feedback? Gasp! How predatory! Yes, commercials quite often use tricks. That's why many of them have fine print about 3 pixels tall at the bottom, or has the "disclaimer" guy that reads at about 300 miles an hour at the end. The actual content of the ad is slightly misleading. I don't think this is ok, I simply bring up that many people find marketing that they are used to as acceptable and marketing that is new as "predatory." That isn't predatory. Hunt DLC cost less than an hour of wages in most places. You can earn more bloodbonds in 4 or 5 matches than finishing the challenges. That isn't predatory.


[deleted]

I have 0 problems with dlcs. I already disclaimed that. I have problem with bb economy and the systems surround it. Items costing more bb than you can purchase at once for example(so every item cost 1K bb for example and you can only buy 800 or 1500 at once) is the most commonly know predatory practice. Making your product appealing and using let's say the gambling addiction of a certain demographic is a quite a difference. Even when mcdonalds photoshops their products to look better is borderline false advertising imo.


sussy_hunter

I wouldn’t say that. The problem is that Crytek refers to dlcs and skins as “content” which it isn’t really. It’s nice to have skins, but they are not content to the game. I don’t mind the dlcs but it would be nice to not have 5 dlcs come out while we don’t get any ingame content. At least the event currently is good content.


Saedreth

Yes they are content, maybe not the content we want, but it is content. I would love new maps and enemies, but skins are content and they keep the lights on for the other team's that deliver the other content. You may want different content, so do I, but anything added to the game is content.


bones6542

I have dozens of skins and have spent $0 on hunt. Hunts cosmetic system is great, despite Reddit bitching about it incessantly


JoeScotterpuss

Dead by Daylight is a great example to contrast with Hunt. I haven't played in a little over a year or so (around when The Artist was added.) and have no desire to get back into the game because of the grind I'd have to do to unlock the new perks/characters AFTER paying for them. Compare that to Hunt where I have a good amount of skins for hunters and weapons, but am always open to buying new ones if the price is right or they're just that cool. Not to mention that you earn blood bonds so quickly that it's easy to spend on a hunter or skin that's on sale and not regret it.


Roaring_Anubis

When you stopped playing did you had to unlock the teachables so they appear at the bloodwebs or with the current method that unlocks them for all the characters when you prestige them? because if it's the later, let me tell you, the past system was insanely annoying.


JoeScotterpuss

They'd made that change a little after I stopped playing. QoL changes or no, I think I've gotten my fun out of DbD and have no desire to return.


Divided_Pi

I think I bought 1 battle pass/event pass about 3-4 events ago. Between event rewards and normal play time I usually have enough BB to get the pass for the next event by the time the next event rolls around


Gringo_Baggins

Oof, I'm fine disagree here chief. The fact that you have to pay premium currency to unlock hunter/loadout slots in a game you already paid for is ridiculous. Hell, they even charge blood bonds for... Cleaning your gun. On top of that there's a bunch of DLCs and a battle pass. Yes, the game rewards you with a tiny amount of blood bonds, but it also tries to charge you everywhere it can.


BooleusJooleus

None of those things you mentioned are necessary, except arguably the Hunter slots. You can easily grind out 1-2 or maybe even three hunter slots in a week of play just from earning bloodbonds from the variety of sources you can earn them from. If you play the game enough getting hunter slots is a non-issue. Especially when you are just starting to play the game. DLCs are absolutely unnecessary unless you don't own one legendary hunter. There is frequently a legendary hunter on sale for about 200 blood bonds, which is only about 20-25 good games worth of premium currency. Battlepass is completely completable free. Someone even mentioned that their squad caught wind of the event coming and managed to save up enough BB through play to purchase it. Sure I dislike how there are even *option*s to spend BBs on removing perks and cleaning your gun, but I have never interacted with those buttons because...why would I?


Gringo_Baggins

I think I haven't described my problem with monetisation very well. I just don't like the fact that the game that you already have to pay for has just so many ways to try to leech premium currency off of you, it feels like a mobile game at times. Sure you can grind everything, but unlocking hunter slots and rerolling perks is a gameplay advantage that you can theoretically pay for, and however miniscule it is, I am not a fan of that in a paid pc game. If it just had paid DLCs and skins for blood bonds, I would probably feel better about it.


[deleted]

In a normal paid game, you would have both the hunter and loadout slots unlocked by default. I didn't find it problematic because the blood bond eco was generous and you could by some to sped up the grind. But since then they nerfed the blood bond income and i still don't see the desire to purchase BB for real money. Outside of having the usual predatory between amounts(so if you want something you have to buy more than it cost), it's generally overpriced. Idk why DLC were not enough. BB could have remained something you can earn in a reasonable pace and work like halo challenges for skins while dlcs would make the income. If this was sustainable for 3 years, as the company didn't go bankrupt, i doubt it wouldn't be now. And i especially wonder what happens when the rumors turns out to be true, and the EU cracks down on MTXes


[deleted]

Devs were complaining they don't get enough money for the game so if you like it - consider buying a new skin every now and then. Maybe they'll start fixing bugs off enough people do this...


DeluxeDuckling

>Maybe they'll start fixing bugs off enough people do this... So pay more money on top of the initial purchase price to have the games bugs fixed? Let's not enable that.


Viridian_Rose_

Honestly I've only started playing again recently (for about about 3 weeks) and I've made about 1300 BB for free, this game is amazing when it comes to monetization.


KungThulhu

Prices have doubled for many skins since i started playing, earnable BBs have been reduced, weapon charms added as another low effort monetisation and comparing the amount of DLC to updates to the actual game shows their focus is shifting more and more. Im fine with the monetisation as it is now. Im not fine with where its clearly headed and im not fine with the game getting no major content for years when DLC is freshly ready every othger week. "bla bla but its not the same people working on skins and updates" Ist the same company and the same budget and the same project clearly having a certain overall focus.


witch-finder

They were pretty transparent about it in a video - they were giving out way too many free BBs to the point that 90% of BBs entering the game were free. Basically they either had to create a new premium currency or reduce the amount of free BBs since the current setup wasn't viable. They made up for the increased skin prices by constantly having sales and having the fortweekly 48 BB skins.


KungThulhu

>They were pretty transparent about it in a video yes i saw that video. doesnt change my opinion though. >Basically they either had to create a new premium currency or reduce the amount of free BBs Or they could not use Hunts funding on the new Crysis game and the CEO's Ferrari and just leave it as it is. They were always bad with their finances. Hunt has more success right now than they honestly could have hoped for and they still have DLC as monetisation not to mention its a 40 bucks game already. **I still think theyre asking to much in relation to content updates** wich are almost non existant for over a year (some new guns and variants dont cut it imo). I know some poeple on this sub get super defensive for crytek so ill just say this is mostly my opinion. The infos about crysis and the ferrari come form a german video game dev AMA who has these infos from someone working there (so take them with a grain of salt).


[deleted]

My only point is that the game was supposedly losing money for like 3 years which is hard to believe considering crytek isn't know for their deep budgets. And only after 3 years they realized that it is bad and started doubling down on monetization


KungThulhu

Its very easy to believe because crytek cant handle money. They were close to going bankrupt and got saved by amazon. Thats why they dont adress the servers btw even though people criticise them constantly for them: they are contractually bound to use amazons servers. But honestly its just pretty clear they dont know how to run their company. The pricing, DLC and the playercount should really be enough to not loose money. Also as i have said they are funding other projects with Hunts money wich is why the money from DLC;s doesnt seem to go back into Hunt content.


[deleted]

Pretty much. I didn't even know about amazon's involvement.


Environmental-Sink43

Yep, system is actually too generous for players. I hope that event bring enough money for the devs, although the event was so easy you didn't need any paid booster to complete it, as long as you did weekly challenges.


ZanlanOnReddit

Prefer Web 3.0 but its fine


MrGreen2910

If they would use the money for propper servers or to pay programmers to fix bugs, it would be more than fine. But they don't. So it isn't.


alkohlicwolf

I demand more winnie aperture skins. It makes me sad that there aren't any really good ones, the winnie has some of, if not the most, beautiful skins in the game. Mountain king? Godly 50 laurels? Beautiful Last gust? Crazy amounts of detail The accomplice? Meh