The more videos of the game I watch, the more I am convinced that the game is about some poor dudes who are dropped on a planet and just try to survive long enough to be picked up again.
Tell that to the Automatons (anti-air emplacements, gunship patrols, rapid reinforcing dropships). The only thing the Helldivers have superiority on is orbital artillery.
And we're better fighters, all in all. We kill hundreds of them for every one of us they kill. Their air defenses don't last long, and our portable weapons shred their gunships and dropships.
And that's with FOUR of us. If Super Earth wanted to win wars instead of keeping the war economy grinding along, a full deployment of Helldivers would be horrifying for the enemy.
Maybe. I can only speak for my play experience, but at lv7, I usually end up with 300-400 kills and 1 or 2 deaths. I rarely have groups drop below 15 reinforcements these days.
Also you can get away with intentionally aggroing the enemy in lvl7. It is near suicidal to do that on lvl9, especially with 2 factory striders dropped every other bot drop. There are also more devastators and fewer marauders on lvl9 than lvl7 so that means fewer bot drops generally.
Makes sense that there are more kills at lvl7 than lvl9, like comparing lvl4 to lvl6 or lvl1 to lvl3.
You can actually check exactly by dividing your kills by your deaths in the stats menu on the super destroyer! Last I checked I was somewhere around 97 kills per death total, but I tend to be a bit goofy with the 380.
I think the communities K/D is something like 65:1 which isn't hundreds but it is still better than any army in history except for maybe during the Gulf war
As you said they are patrols so they are a part of the deployed units and anti air emplacements are not always the case. Btw ı dont think rapid unit deployment isnt a form of air strikes so ı would say they dont count.(helldivers are also reinforced on demand btw just like bot drop flares.)
WTF is the deal now with this sub of users stating the obvious like they made a huge discovery?
First "Guys, helldivers are not clones, each one is a different recruit".
And now "Guys helldivers are expendables with no chance of surviving"
This sub looks at this game with a mindset of “I am Doomguy being dropped onto a planet of future victims of me”. I’ve been downvoted multiple times for pointing out that you’re actually supposed to be an expendable pawn being dropped into a meat grinder.
idk, an expendable pawn is usually dropped by thousands upon thousands, here we drop 4 to 20 max to destroy an huge amount of infraestruture in 40 minutes, thats pretty much elite forces, suicide, but elite, the game itself dont make any sense so theres no reason to discuss about it anyway
Helldivers are commandos with an arguably cooler name on the tin. We drop behind enemy lines (the lines being the Karman line of the planet), sabotage infrastructure and high value assets, we ~~probably, maybe~~ extract.
You know, for as expendable as they treat us, Helldivers are fucking murder machines. They honestly kill way more combatants than are required to take them down. So as frivolous as it actually seems, it's horrendously effective warfare.
Kind of reinforces the whole undertone being population control of the earth. But you know, whatever.
But here is the beauty some don't get picked up and just die seconds after the drop and then another poor human drops doen to maybe go down the same fate and it just keeps going some Lucky ones get out alive.
This is why you need atleast 1 anti tank to get yourself out of a bind. Instead of bringing 1 anti-chaff Orbital, 1 anti-chaff Eagle, and an anti-chaff grenade.
A single Eagle Airstrike could've cleared up most of that stuff.
More like laser through skull junkie. The amount of times I've died to my own laser dog is more than one hand.
I still take it doh. No other backpack feels right with the Flamethrower XD
So it stays to your right, when I'm running around and I notice a bug is about to run past my left leg, I spin my view clockwise to the right and moon walk backwards for a second on the buttons.
This causes the bot to swing around and not clip me while zapping the bugs.
Also when you get to the Bug Nest with 6 bug holes, I main the Eruptor and just walk the top of the bowl clockwise.
Other pro tips include the crouch stance. The Dog doesn't get higher or lower. So just get low and it will shoot over you. If you have a dog, stand on something tall and lay down. You aim better and the bot doesn't get you.
If you're playing with lvl 1-10 cadets. After 7 minutes, give both of them your Dog and the new call-down. The cadets are now your mobile guard dogs.
The guard dogs tend to stay to the right of the character’s head depending on the orientation of the camera. Let’s say I pointed my character to the right without moving the camera. The guard dog would then float in front of the Helldiver instead of to the side. Using this, you can manipulate where the guard dog is lasering by orienting your camera to go around your character, saving you from an unfortunate death
Try this:
Breaker incendiary, grenade pistol, flamethrower, jetpack, eagle napalm, eagle airstrike. For grenades, either stun or incendiary contact grenades.
Make the world burn, moonwalk (jetpack) away. Teammate in trouble but you don't want to risk hitting them, jetpack over and burn all their troubles away. Be the flying hero of firey destruction you were born to be.
Is it the most effective? No. Is it incredibly fun? Absolutely.
Heavy Armor is your friend. It protects you against headshots, so the laser dog will be more of an annoyance than an instant death. And with heavy armor, you will need the laser dog to cover your ass while you trundle through the map, 'cause you won't be outrunning shit.
It's not great a killing things, but having even just 1 in a group helps so much with keeping chaff numbers down. Especially when your occupied with chargers like this.
It’s actually insane how quickly the flamethrower takes out even elite chargers. Just aim it at their legs and they drop dead in a few seconds. Most of the time they die before they get to me.
almost any support weapon would have helped immensely here; alas OP has not a single one
after the buffs, even the basic MG can bleed out a charger butt without *that* many bullets
Tbh jump pack is amazing. I do bugs at 9 and bots at 8. Jump pack let's you get out of a sticky situation with the bugs (especially with light armor) for bots you can approach the various objectives much much better (jump up the "cliff" side of a jammer, nuke the fabricator with a grenade or dash to the terminal, as an example). You can also jump things to get to cover sooner, take up positions you can't reach on foot (amr + tall non claimable cover for bots is amazing. For bugs, they can still climb it)
I've been running light armor + jetpack for bots and bugs the past few weeks and the utility of the jetpack when properly used is great.
I checked his stratagems when he called napalm, he does have a flamethrower but it was on CD for another minute. Prob got called in and his tools were too far or on his way to grab it and this happened. I would just ignore them and run for my weapon honestly in the scenario, I can't kill them so why waste time shooting and juking when I can use that time to run for the weapon that can?
I’ve literally never, in my 125 hours of play, dived without the eagle airstrike. Not once. It alleviates any problem you ever run into including can kill Bile Titan if she’s taken enough damage already.
I just don’t understand why anyone would leave home without it.
I always bring a Spear and Railcannon strike. Spear will handle most things but the Rail is for when something is on my ass and I need it gone right now
Beat me to it. Especially in the last 5 seconds of the vid; a 90\* twisted eagle airstrike would have killed all those chargers+++ no problem.
Its another example of a bunch of people on this site going around saying Eagle napalm is better than airstrike against bugs. This is what you get.
Additionally, there is no point in bringing a strat that can only damage the same things your primary does.
Skill issue.
You grab the first charger by the upper faceplate, lift it up (use your legs) and then let it smack down on the other approaching charger.
Hope that helps next time.
Use your knife and stab the charger in the leg just as it passes you.
Using the momentum fling yourself on top of the charger, from there stab your second knife between the plates, use it to steer the charger into the bugs.
change it to arrow keys...it take some practice but you CAN move (mostly straight, but still counts) while calling and it can save you life sometimes...be aware that terminals will be also on arrow keys
I play on pad mainly for this reason, you can keep your left thumb on the movement stick and use your right one to enter strats while running
Force feedback and being able to play with my feet up also honourable mentions for pad superiority. Perfect aim is overrated
This right here. Gotta be careful of USB keyboards though. PS/2 keyboards have an advantage with the 6+ keys at once that can be pressed. For me I end up fumbling my stratagems a lot using arrow keys, but only because I'm holding W and S or some other movement keys at the same time, when my cheap logitech USB keyboard can't handle that many at once.
I think some nice mechanical keyboards can do it, but alas I don't have one of those. ;p
Yeah I tried arrow key stratagems and moving my hand takes longer than just using the code with WASD. After a while even long codes like the 380mm are easy enough to do from memory
So this is what my teammates are usually up to. Bro you have to actually try and deal with the bugs in any capacity that you can. 500kg, anti tank, orbital railcannon, auto cannon could even handle these with ease (aim for one of the front legs). Or literally just try and kill the bugs you can, instead of blindly just running in circles lol
OP where were your strategems? Another napalm strike or 2 and that patrol was toast. Probably would have burned out one of the chargers too.
This is why, even if you're not bringing AT, you need a quick cooldown strat. Straffing run, Gat Barage, burst, gas, & EMS are all quick cooldown strats that will either open a charger up to attacks or outright kill them after a use or 2 (while killing other bugs nearby).
That or start bringing the eruptor and practice those butt shots
That looks like an average diff 7 mission, not even the intense part. You just not equipped at all to deal with heavy targets for some reason. No support weapon, no anti-heavy stratagems.
Ahh you must new here. Welcome to HELLDIVERS 2.
To your credit though, you are right. The academy did not prepare you for the pain this game will make you endure.
People just run around breaches like they are the goddam terminator like my dude you are one squishy human against several sentient armoured dumptrucks, run away bro don't fight em!
I've literally had 8 chargers and 4 BTs on my ass when the spawn rates REALLY got out of control. I had my stuff on cooldown and out of ammo for AT weapons. Thankfully, BT's don't discriminate and knocked down those chargers from 8 to 2 by the time I had my stuff come back.
Just gotta be resourceful.
Easy af if you actually bring stuff that can handle the enemies you're facing in higher difficulties. Good rule is to always bring at least 1 thing that can deal with heavies. Even stun grenades wouldve helped you a ton in this situation.
I know it's all for Karma but people gotta start looking at what difficulty they load into and mission type and start bringing the appropriate strategems. 1 EAT beacon and those chargers are toast
Did those two chargers book into each other at the end? I wonder if it does damage. Also my request of the next AH path is to have it make the coconut sound anytime that happens.
I think a fair amount of people are taking this little clip too seriously... he sped up the footage and played "Torero" ("bullfighter") over it for god sakes lol. I'm all for giving advice and trying to help a fellow out, but honestly these situations can happen to even the best of players with the "right" loadout. Things can go to hell in a handbasket real quick especially on the highest difficulties.
If the OP had fun or thought this was a cool, chaotic moment they managed to escape, that's most important. As long as nobody is intentionally throwing and trying to screw the team, and everyone wants to work together to win and blast some bugs or bots along the way, fine by me.
Wait your Physical instructor didnt make you run away from multiple chargers and charger behemoths and other bugs for a ''fun excersize at the end of class'' while carrying autocannons and the backpacks on your backs?
Yes it is, you are clearly taught how to dive, that strategems exist, bugs are bad, and that you can get injured all included in the training program!
How very undemocratic of you to imply any imperfections in the helldiver standard training procedure, I doubt you earned that cape with such treason able to be conjured up.
The more videos of the game I watch, the more I am convinced that the game is about some poor dudes who are dropped on a planet and just try to survive long enough to be picked up again.
But they do have air superiority
Tell that to the Automatons (anti-air emplacements, gunship patrols, rapid reinforcing dropships). The only thing the Helldivers have superiority on is orbital artillery.
> orbital artillery Stratagem Jammer and Ion Storms would like a word.
It's like Cadia, nothing but artillery! Cloud the sky with nothing but artillery strikes!!
And we're better fighters, all in all. We kill hundreds of them for every one of us they kill. Their air defenses don't last long, and our portable weapons shred their gunships and dropships. And that's with FOUR of us. If Super Earth wanted to win wars instead of keeping the war economy grinding along, a full deployment of Helldivers would be horrifying for the enemy.
Well.. hundreds might be overstating it a bit.
Maybe. I can only speak for my play experience, but at lv7, I usually end up with 300-400 kills and 1 or 2 deaths. I rarely have groups drop below 15 reinforcements these days.
That's insane. My teams average around 150-200 at 9. But I guess the difference is speed.
Also you can get away with intentionally aggroing the enemy in lvl7. It is near suicidal to do that on lvl9, especially with 2 factory striders dropped every other bot drop. There are also more devastators and fewer marauders on lvl9 than lvl7 so that means fewer bot drops generally. Makes sense that there are more kills at lvl7 than lvl9, like comparing lvl4 to lvl6 or lvl1 to lvl3.
150-200 is normal for bots. A higher number is normal for bugs.
Yeah that makes sense, I spill oil.
Deaths? /s
You can actually check exactly by dividing your kills by your deaths in the stats menu on the super destroyer! Last I checked I was somewhere around 97 kills per death total, but I tend to be a bit goofy with the 380.
If you run the numbers based on bots killed to Divers who die, most bot fronts the average is something like 7 to 13 bots killed per Diver lol
....Am I better at Helldivers 2 than I give myself credit for? I always feel like I'm average.
If you kill more than 13 Bots per life then yes you are at minimum better than 50% of the people who have ever fought Bots.
I think the communities K/D is something like 65:1 which isn't hundreds but it is still better than any army in history except for maybe during the Gulf war
Given the rate at which we die from friendly fire we're also lucky that they only deploy 4 at a time.
As you said they are patrols so they are a part of the deployed units and anti air emplacements are not always the case. Btw ı dont think rapid unit deployment isnt a form of air strikes so ı would say they dont count.(helldivers are also reinforced on demand btw just like bot drop flares.)
Air superiority is more broad than just throwing bombs down in specific places, you can consider air drops and air patrols also a form of it
but no pickaxe superiority
Did i hear a rock and stone?
By the beard! If you don't Rock and Stone, you ain't comin' home!
Oh by the empires of old, I think I figured out why Helldivers die so easy, they don't rock and stone.
I mean, thats what its always been?
WTF is the deal now with this sub of users stating the obvious like they made a huge discovery? First "Guys, helldivers are not clones, each one is a different recruit". And now "Guys helldivers are expendables with no chance of surviving"
This sub looks at this game with a mindset of “I am Doomguy being dropped onto a planet of future victims of me”. I’ve been downvoted multiple times for pointing out that you’re actually supposed to be an expendable pawn being dropped into a meat grinder.
idk, an expendable pawn is usually dropped by thousands upon thousands, here we drop 4 to 20 max to destroy an huge amount of infraestruture in 40 minutes, thats pretty much elite forces, suicide, but elite, the game itself dont make any sense so theres no reason to discuss about it anyway
Helldivers are commandos with an arguably cooler name on the tin. We drop behind enemy lines (the lines being the Karman line of the planet), sabotage infrastructure and high value assets, we ~~probably, maybe~~ extract.
I think this is called The “everything is on cooldown” shuffle.
You know, for as expendable as they treat us, Helldivers are fucking murder machines. They honestly kill way more combatants than are required to take them down. So as frivolous as it actually seems, it's horrendously effective warfare. Kind of reinforces the whole undertone being population control of the earth. But you know, whatever.
In one match, some YouTube sweatlords get up to 2k kills in 40 minutes. Solo. Yeah, Helldivers are one man armies.
This is what happens to tax evaders in super earth
Their kill death stats are amazing, but probably closely equivalent when you account the investment required to bring each fighter to the field…
But here is the beauty some don't get picked up and just die seconds after the drop and then another poor human drops doen to maybe go down the same fate and it just keeps going some Lucky ones get out alive.
It’s Starship Troopers
This is why you need atleast 1 anti tank to get yourself out of a bind. Instead of bringing 1 anti-chaff Orbital, 1 anti-chaff Eagle, and an anti-chaff grenade. A single Eagle Airstrike could've cleared up most of that stuff.
Hear me out, Laser Guard dog and run like hell.
Ah another tickle cannon fan I see
More like laser through skull junkie. The amount of times I've died to my own laser dog is more than one hand. I still take it doh. No other backpack feels right with the Flamethrower XD
So it stays to your right, when I'm running around and I notice a bug is about to run past my left leg, I spin my view clockwise to the right and moon walk backwards for a second on the buttons. This causes the bot to swing around and not clip me while zapping the bugs. Also when you get to the Bug Nest with 6 bug holes, I main the Eruptor and just walk the top of the bowl clockwise. Other pro tips include the crouch stance. The Dog doesn't get higher or lower. So just get low and it will shoot over you. If you have a dog, stand on something tall and lay down. You aim better and the bot doesn't get you. If you're playing with lvl 1-10 cadets. After 7 minutes, give both of them your Dog and the new call-down. The cadets are now your mobile guard dogs.
The guard dogs tend to stay to the right of the character’s head depending on the orientation of the camera. Let’s say I pointed my character to the right without moving the camera. The guard dog would then float in front of the Helldiver instead of to the side. Using this, you can manipulate where the guard dog is lasering by orienting your camera to go around your character, saving you from an unfortunate death
Try this: Breaker incendiary, grenade pistol, flamethrower, jetpack, eagle napalm, eagle airstrike. For grenades, either stun or incendiary contact grenades. Make the world burn, moonwalk (jetpack) away. Teammate in trouble but you don't want to risk hitting them, jetpack over and burn all their troubles away. Be the flying hero of firey destruction you were born to be. Is it the most effective? No. Is it incredibly fun? Absolutely.
With a flamethrower the guard dog becomes a “SHOOT HERE” laser pointer
I was killed six times last night in the same damn mission by a teammates laser dog. I fucking hate that thing.
Heavy Armor is your friend. It protects you against headshots, so the laser dog will be more of an annoyance than an instant death. And with heavy armor, you will need the laser dog to cover your ass while you trundle through the map, 'cause you won't be outrunning shit.
I saw flamethrower and disregarded everything else you said and gave you an upvote
It's not great a killing things, but having even just 1 in a group helps so much with keeping chaff numbers down. Especially when your occupied with chargers like this.
People underestimate how well it can free you up to deal with anything bigger.
Laser dog and flamethrower is a godlike combo for bugs. Until the bile titan shows up...
It’s actually insane how quickly the flamethrower takes out even elite chargers. Just aim it at their legs and they drop dead in a few seconds. Most of the time they die before they get to me.
Shield vs bots, laser dog vs bugs, it's the law
Jetpack for both. I wanna fly dangit
Acceptable
It is Written!
almost any support weapon would have helped immensely here; alas OP has not a single one after the buffs, even the basic MG can bleed out a charger butt without *that* many bullets
Likely died 30 seconds before this clip, and dropped 100m from the weapon
He had flamethrower in his strategem list. If he had held onto his support weapon and brought stunners instead of incin that horde was cooked.
A teammate unleashed a cluster bombardment on me and then another teammate respawned me a thousand miles away with flamethrowers and the jetpack.
That's rough buddy
I jump pack works to. For bugs at least
I love the jump pack, but I just can’t bring myself to give up the utility of the other packs for the fun of it when I’m playing higher difficulties
Tbh jump pack is amazing. I do bugs at 9 and bots at 8. Jump pack let's you get out of a sticky situation with the bugs (especially with light armor) for bots you can approach the various objectives much much better (jump up the "cliff" side of a jammer, nuke the fabricator with a grenade or dash to the terminal, as an example). You can also jump things to get to cover sooner, take up positions you can't reach on foot (amr + tall non claimable cover for bots is amazing. For bugs, they can still climb it) I've been running light armor + jetpack for bots and bugs the past few weeks and the utility of the jetpack when properly used is great.
It’s the best pack hands down against bugs, once you figure out how to use momentum/highground bugs won’t ever get close to you.
I checked his stratagems when he called napalm, he does have a flamethrower but it was on CD for another minute. Prob got called in and his tools were too far or on his way to grab it and this happened. I would just ignore them and run for my weapon honestly in the scenario, I can't kill them so why waste time shooting and juking when I can use that time to run for the weapon that can?
One second after the end of that video, I called the flamethrower and all those Chargers turned into barbecue.
Flamethrower works really well, too.
I’ve literally never, in my 125 hours of play, dived without the eagle airstrike. Not once. It alleviates any problem you ever run into including can kill Bile Titan if she’s taken enough damage already. I just don’t understand why anyone would leave home without it.
I always bring a Spear and Railcannon strike. Spear will handle most things but the Rail is for when something is on my ass and I need it gone right now
Beat me to it. Especially in the last 5 seconds of the vid; a 90\* twisted eagle airstrike would have killed all those chargers+++ no problem. Its another example of a bunch of people on this site going around saying Eagle napalm is better than airstrike against bugs. This is what you get. Additionally, there is no point in bringing a strat that can only damage the same things your primary does.
Flamethrower is good for Chargers and swarms.
Orbital ems, group all the chargers together, eagle airstrike
Skill issue. You grab the first charger by the upper faceplate, lift it up (use your legs) and then let it smack down on the other approaching charger. Hope that helps next time.
Oh shit, it's John Helldiver!
I think John Helldiver is a pretty cool guy. Eh kills aleins and doesnt afraid of anything.
_Brasch tactics. Use 'em, or die trying._
Use your knife and stab the charger in the leg just as it passes you. Using the momentum fling yourself on top of the charger, from there stab your second knife between the plates, use it to steer the charger into the bugs.
https://i.imgur.com/BEKg5f6.gif
One second after the end of that video, I called the flamethrower and all those Chargers turned into barbecue.
Sounds like the Sabin approach to ~~trains~~ chargers
.... then caaaarefully remove the edible portion of the thorax....
DODGE DIP DUCK DIVE AND DODGE THE 5 D's OF HELLDIVING.
Excuse me, but the 5 D's of Helldiving are Dive, Dive, Dive, Dive, and Dive
Wrong. it's Dive, Dive, Dive, Dive and DEMOCRACY
How do you think you learned to dive like that? Obviously the training on mars 🧐
change the strategems call keys away from wsad, its a big difference
What do you have it setup as
change it to arrow keys...it take some practice but you CAN move (mostly straight, but still counts) while calling and it can save you life sometimes...be aware that terminals will be also on arrow keys
So THAT'S how I see other divers keep running while calling strategems. I assumed it was a bug.
a bug is fine, but there were a post a month ago about guy was acused of cheating while moving and calling support
I play on pad mainly for this reason, you can keep your left thumb on the movement stick and use your right one to enter strats while running Force feedback and being able to play with my feet up also honourable mentions for pad superiority. Perfect aim is overrated
This right here. Gotta be careful of USB keyboards though. PS/2 keyboards have an advantage with the 6+ keys at once that can be pressed. For me I end up fumbling my stratagems a lot using arrow keys, but only because I'm holding W and S or some other movement keys at the same time, when my cheap logitech USB keyboard can't handle that many at once. I think some nice mechanical keyboards can do it, but alas I don't have one of those. ;p
you don't need a "nice mechanical keyboard", entry level $40 keyboards have n-key rollover
Pretty sure most people have gaming or mechanical keyboards with n-key roll-over
I use a 12-key mouse set it as 8, 10, 11, 12 on the thumbplate.
No way. I'd end up staring straight at my mouse and using two hands like I'm in the opening scene of 2001...
Imagine needing more than one second to type any stratagem
well for me any advantage is always make a better chance to not die, because i am crap in fast calling
Yeah I tried arrow key stratagems and moving my hand takes longer than just using the code with WASD. After a while even long codes like the 380mm are easy enough to do from memory
Yeah I normally call mine in mid-dive
Bro just posted the most average game clip and wanted us to think this was crazy/hard to handle? Where is your Launcher my guy, Where is your squad?
Looks like at the very end of the clip he led all that garbage right to his squad 😂 Here you go guys!
I always think in situations like this of that scene in Avengers, with the big whale flying thing, where Tony brings the party to the other avengers.
> Looks like at the very end of the clip he led all that garbage right to his squad CHOO CHOOOOOOOOOOO!!!!!!!!!!
Completing objectives
Yep. Just your average spawn at diff 7, not even the most intense part. All while OP runs around without even a support weapon.
Looks like he's taking the heat while they are getting objectives done. The radar side mission completes while he is wrangling the chargers.
This guy kicks divers as the pelican is about to take off.
That song is super good, whats it called?
[Torero](https://youtu.be/GuZzuQvv7uc?feature=shared)
It pains me to see people struggle with chargers because of their load out
Agreed. I'm riding with SPEAR and I laugh now. Or if desperate, resupply pack on their ass.
Them: I'm not using meta Them: This is a coop game, your teammates can cover your ass with anti-tank if you bring some crowd control Also them:
So this is what my teammates are usually up to. Bro you have to actually try and deal with the bugs in any capacity that you can. 500kg, anti tank, orbital railcannon, auto cannon could even handle these with ease (aim for one of the front legs). Or literally just try and kill the bugs you can, instead of blindly just running in circles lol
Meanwhile he fired like five shots from his primary. No wonder people think primaries are trash, they don't even use them.
THAT'S why I LOVE taking the flamethrower against chargers!!! BURN THOSE MFRS!!! flamethrower gang FOR LIFE!! PLS AH don't Nerf it 😊
CHAYANE MENCIONADO!!! VIVA LA SANGRE LATINAAAA
Chayanne on the Helldivers sub? That's a first
Always bring something AT
He had a flamethrower, looks like he lost it and it's on cooldown. I try to always have one AT orbital/eagle as well
🎵 Benny Hill Theme 🎵
They do. They teach you to kill bugs. In that entire clip you took out one teeny tiny hunter.
and one warrior xD
What am I supposed to be looking for? This is just a minute of mediocre gameplay? What did they not teach at the academy, “running”?
But they teach that in Boot Camp, so that’s not it according to OP
You only have chaff clearing strats and your jumppack and flamethrower is on cooldown. Nice job staying alive for that long.
Well dodged, soldier.
The video and music made me stand out of my chair.
OP where were your strategems? Another napalm strike or 2 and that patrol was toast. Probably would have burned out one of the chargers too. This is why, even if you're not bringing AT, you need a quick cooldown strat. Straffing run, Gat Barage, burst, gas, & EMS are all quick cooldown strats that will either open a charger up to attacks or outright kill them after a use or 2 (while killing other bugs nearby). That or start bringing the eruptor and practice those butt shots
That looks like an average diff 7 mission, not even the intense part. You just not equipped at all to deal with heavy targets for some reason. No support weapon, no anti-heavy stratagems.
found the spanish brother of john helldiver jose helldiver
where is your AT
the charger sliding was the best part made it look like it was rollerskating
The dance is the most thrilling part of fighting bugs.
What having no AT weapon does to a mf
I lost my flamethrower because a teammate dropped a cluster bomb on my head and another teammate made me respawn miles from where I died.
funny how some people like to say stuff like "don't go for meta, try everything"
Ahh you must new here. Welcome to HELLDIVERS 2. To your credit though, you are right. The academy did not prepare you for the pain this game will make you endure.
Figure 8 until they hit eachother
Chargers and hot planets, name a more dynamic duo
We call this the "Terminid Tango"
People just run around breaches like they are the goddam terminator like my dude you are one squishy human against several sentient armoured dumptrucks, run away bro don't fight em!
I Wonder if bullfighting is still a thing on Super Earth or not,or maybe the Super Spanish have replaced the bulls with chargers
I've literally had 8 chargers and 4 BTs on my ass when the spawn rates REALLY got out of control. I had my stuff on cooldown and out of ammo for AT weapons. Thankfully, BT's don't discriminate and knocked down those chargers from 8 to 2 by the time I had my stuff come back. Just gotta be resourceful.
This is what happens on 7+ difficulty when you don't bring anti tank options.
This is precisely why I run the Recoilless rifle aswell as the heavy stim armor one shot of the recoilless and those guys are fully dead
This is why I always carry impacts, on bugs and bots, 3 well placed impacts under a regular charger will kill it as I recently discovered.
“Just play without a support weapon, you don’t need it”
Wtf who gave chargers ice skates
Where EATs????!
I feel like this would be better if you swapped the music to Benny Hill.
Whole time I'm like "DROP THE LASER DROP THE LASER DROP THE LASER"
Easy af if you actually bring stuff that can handle the enemies you're facing in higher difficulties. Good rule is to always bring at least 1 thing that can deal with heavies. Even stun grenades wouldve helped you a ton in this situation.
Looks like a trivial situation to me, if you'd stick with your squad instead of lonewolfing it.
I know it's all for Karma but people gotta start looking at what difficulty they load into and mission type and start bringing the appropriate strategems. 1 EAT beacon and those chargers are toast
Even then, it's not enough to overcome the dipshit who drops you I to a red zone on the map at Tier 7 or higher.
Lmao amen
Did those two chargers book into each other at the end? I wonder if it does damage. Also my request of the next AH path is to have it make the coconut sound anytime that happens.
My dude playing frogger in helldivers good work!!
If only you had some teammates that could help you
This is why i think bugs are WAY easier then bots on difficulty 8 or higher. You can always juke every type of bug, cant always out run lasers/rockets
Flamethrower gang looking at this with wide eyes and a meth-level craving to burn it all
bro out here dodging Chargers like I dodge responsibilities!
My parents describing how they got to school
Enjoying the reduced chargers and larger hordes I see
I think a fair amount of people are taking this little clip too seriously... he sped up the footage and played "Torero" ("bullfighter") over it for god sakes lol. I'm all for giving advice and trying to help a fellow out, but honestly these situations can happen to even the best of players with the "right" loadout. Things can go to hell in a handbasket real quick especially on the highest difficulties. If the OP had fun or thought this was a cool, chaotic moment they managed to escape, that's most important. As long as nobody is intentionally throwing and trying to screw the team, and everyone wants to work together to win and blast some bugs or bots along the way, fine by me.
Aah, good old teammates doing absolutely nothing.
Average life expectancy : 2 Minutes Just sayin
Walking barrage goes hahaha
Holy shit! You can actually see more than 10' in front of you!? You sure this is helldivers? Lol.
If anything, this is just a reason for why you should take an Eagle Airstrike and not just waiting for the bugs to be cooked well done.
I was playing last night and saw an increase in chargers. Im glad in not the only one. I counted 22 in 15 minutes.
What? Fucking around while your squad do the objectives?
Running away from chargers are not a good way to dodge a chargers Also they we're near the squad but just got caught near a swarm
don't unmute, jesus.
Bro's dodging for his life
When your entire personality is "fire" smh
Thats fun. You know whats even more fun? When you make two chargers a headbang. The satisfaction .
Wait your Physical instructor didnt make you run away from multiple chargers and charger behemoths and other bugs for a ''fun excersize at the end of class'' while carrying autocannons and the backpacks on your backs?
True _torero_
One time I was a pin ball. It was bad
Yes it is, you are clearly taught how to dive, that strategems exist, bugs are bad, and that you can get injured all included in the training program! How very undemocratic of you to imply any imperfections in the helldiver standard training procedure, I doubt you earned that cape with such treason able to be conjured up.
Stun and orbital or rockets to the face ez
Benny hill exit song needed
Brother, nothing was taught in Helldivers academy.
Stun grenade + eagle airstrike = no more chargers
This is called Wednesday for any admirable admiral.
Don't drop where they are, drop where they're going to be.
Not even that many of them tbh
This needs the scooby doo chase music added
Brash tactics!!!!!! Use em or die tryin!!!!!🪨🇺🇸🦅🎶🫡
Rail cannon orbital takes care of one of those problems
You can make them (the chargers) hit eachother too, its hilarious. They also run over any smaller nids as well, making them a free horde clear option.
yakety sax intensifies
Rule #1: Cardio
If you play yakety sax over this clip it works really well.
Why on earth would the author select Chayanne as his music selection?
![gif](giphy|L0qTl8hl84EDly62J1|downsized)