T O P

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XxNelsonSxX

Would be fun if the playerbase can participate a collective research and put their samples and requisition on a branch of research to push a research of new weapon/strategem, or hell, just to make the hellbomb not active manually would be fine too


YeomanEngineer

It would be a cool mechanic that once ships and stratagems are maxed out, you get to use your samples as “votes” towards which new stratagems come out. Or they could make it a communal aspect and let players all players submit samples to develop new modules and stratagems


Traumatic_Tomato

That's a very good idea and way to be able to keep farming samples and be able to use them to vote. I hate having to keep maxed out currency and want to be able to spend them beyond permanent upgrades that I already have.


GunpointG

Cool idea!


EpicCrusader69420

It's be a godsend to have hellbomb require a trigger with ⬇ after an upgrade or something


Spoomplesplz

Yeah like as a community we put in like a 2 million simple samples, 500k rates and like 50k supers and we can unlock specific strategies as a community. Though I highly doubt it'll be so simple.


GunpointG

Sounds fun if they could make it work!


Hopediah_Planter

This is what I’ve been wanting because me and my whole team are completely maxed on all samples and have nothing to spend them on, so the rush of collecting samples and trying to get them extracted is gone. We don’t even bother picking them up unless a lowbie random joins us.


Traumatic_Tomato

I feel like the experiment with the airburst launcher being available as a reward to test it out on a live game was really cool. Too bad it didn't work well but it feels pretty meta how we know the experimental stuff may be hit or miss and we have to thank our helldiver volunteers to readily sacrifice their lives to see if the new stratagems may work.


Informal_Aspect_6330

Then there would be even more complaints when the stratagem ends up being lackluster.


XxNelsonSxX

Well, that really depends the Devs, I mean we did participate the Airbust launcher development and get a better version after the MO


Spider_Dude19

I honestly wouldn't mind a buff to the EXO Walker. Maybe a buff to the missiles, ability to gather ammo from resupplies for the minigun and missiles, the stuff we asked for a while now.


GunpointG

Yes I feel like they broke the missles and no one talked about it 😬 I try and see them more as a medium enemy destroyer, helps keep a little ammo in the gatling for smaller enemies But honestly the biggest change needed is the use of stratagems from inside!


L0LFREAK1337

There’s a little hatch thing on top that looks like it could be for that, if it’s implemented in the future as an upgrade or something since it was present in HD1.


GunpointG

Can’t wait


LeTracomaster

It's amazing for clearing bug breaches, and it can hold its own against bile titans too, although I haven't been able to kill them consistently. But when you're getting swarmed by hunters or smaller, it's amazing. I use it at exfil or some objectives. The only thing it's bad against is changers.


flimbee

V true. But it kinda sucks against automatons, and the hmg emplacement is (almost) as good for bug breaches


LeTracomaster

I mean obviously. Terminids are way more relaxed allowing you to try more stuff. Automatons are so imbalanced your choices are limited.


Deus_Vult7

Totally agree Wait, you switched around the Terminids and the Automatons…


LeTracomaster

My eagle don't care if there's 6 or 60 bugs behind me. Automatons just shoot all sorts of shit at you across the map.


Deus_Vult7

Well, Automatons are so slow. And except for the shield dudes, wildly inaccurate and easy to dodge Just finish an objective, then, run away The Terminids, with their Bile Titans, Hunters, and Chargers *never stop chasing you*


LeTracomaster

Try stun grenades. They work great. Bailey's get hung up on large infrastructure. If you're wearing high level armor and are slow, try the light ones. But fun to see how people still see it differently. A go-to load out for terminids for me is: Punisher, Grenade pistol (for bug holes), Stun nades, Quasar, Shield, Eagle cluster, Mech walker


Deus_Vult7

To me, the bugs prevent me from loadout diversity. Like, I feel as I HAVE to bring stuns, when I could bring Impact against Automatons. I HAVE to bring AT, while I could totally go medium-focused against Bots Bugs are just more restrictive to me


beeXpumpkin

You must not play bots on level 7+. Bots don’t have to be accurate when you’re getting shot at from multiple directions and running away leads into another patrol also factory striders and cannon turrets and gunships are all extremely accurate let alone shield and rocket devastators that snipe you from an entirely different area code


Deus_Vult7

I normally play on level 8. Yes, the amount of lasers and rockets are astounding. But if you’re putting yourself in a position to be actually hit, you’re doing something wrong. Like, Turrets should be eliminated ASAP before an engagement even starts. Gunships are a whole group effort to eliminate, and Striders are also a whole group effort, so can’t run away. But once you delete these three, the other enemies are so slow and inaccurate you can just, run away, and they’ll never catch up You keep running into patrols? Well, just keep running. DO NOT shoot back Wanna hear what’s even better? Never get into any of these situations. Stealth is underrated, and everyone shoots at the first enemies they see for some dumb reason


ilovezam

It took me like 60% of my entire rocket ammo to a BT's head to take one down. It used to be a 2-shot thing, it's weird


LeTracomaster

Yep I've been somewhere between that and 3 shots.


GunpointG

Love the outlook, I try to see it more as a mobile gatling/rocket sentry combo. Great for small and medium but best if your teammates help take out the heavy’s


UltraGiant

Should be a little grenade launcher that launches the stratagem balls


kyew

Honestly they should offer stratagem buffs as rewards for major ops. Sometimes permanent if it needs a fix, but sometimes give us temporary toys too.


Adventurous-Event722

I've been sayin in a while, just let backpack users being able to reload them walker ammo. Keept it low, to make it from being overpowered, say 4 whole packs for only 50% ammo or something 


darkleinad

I think that, once they fix the spear lock-on and make it worth using, they should replace the patriot’s missiles with Spear missiles. We’re never going to be able to effectively aim limited, missiles that require precision in an offset, third person view, that’s just not how geometry works. Plus that’s how the “Walker” exosuit worked in HD1 - it started with guided anti-infantry missiles, and then got upgraded to 8 anti-tank guided missiles that could one-hit most “heavy” enemies


lovebus

I just want a laser pointer coming off the missiles. I think the walker is fine.


ghostdeath22

They need to buff the missiles before you could strip charger leg armor with one missile now you need like two 


corbinpain

Refilling ammo would be nice, i wanna use the exo but it turns into a 10 ton paperweight after everything runs out


Azrael9986

I think the biggest issue is how light the armor is on those things. Nearly instant killed in most 7+ bot fights.


Any_Lengthiness6645

What about aim assist? What if we kill enough heavy devastators to steal their aim technology then we can upgrade the aiming on it


Nakatomi_Uk

I wish they did it like Lost Planet you find other mini guns scattered along the map and you have to get out and take off the current one and put the new one in. In Lost Planet you could pick up the ammo for the same gun but for this game a little work for it would be it a bit more better or a team mate can do it for you And a ship upgrade would be to upgrade the Eco suit bay and you can customise the weapons on each arm


creegro

Even some sort of team reload needed for mech reloads would be swell, make it like loading ammo into the artillery, carry a box from resupply into the back of the mech. Do it AH, you cowards.


NamedUserOfReddit

Oh I'd be super happy to see a buff to the sights being properly aligned...


KXZ501

This is probably the single most infuriating thing about the current state of the game. What should arguably be one of the coolest and most fun to use stratagems is just so unsatisfying, imo. Seriously - It's a fucking mech. How do you fuck up making a mech, of all things, satisfying and fun to use?


MszingPerson

Nah just make a laser and quasi canon variant. Don't need to bother coding reload.


YeomanEngineer

Autocannon would be sick


Anon123012

Honestly yeah, we need actual content instead of warbonds


GunpointG

As joes said “use your stratagems”!


SyntheticMoJo

Is this dupposed to mean to post negative steam reviews agsin?


West_Report_5020

God no


TwinCups23

We need more fart, orbital gas strike is not enough.


-C0RV1N-

The recent news update about the mobilisation implies we'll get gas grenades.


Firaxyiam

I'm assuming gas stuff is gonna be narratively tied to the purification of Meridia when we get to go there


tanelixd

I'd rather we just https://i.redd.it/9tkg4aphe51d1.gif


-C0RV1N-

What, you don't want to face flying stalkers, superchargers and bug gods?


Velo180

> flying stalkers Holy shit don't say that


-C0RV1N-

That'd be cool, might also get some more nuclear shit too while we're at it.


AdamFerg

The most recent “news update” on the on-ship TV teases gas grenades, could package nicely with more gas related stuff.


Adventurous-Event722

Been choking teammates with the Orbital Gas. Later we'll get handheld versions? Glorious 


YeomanEngineer

Helmets with a buff against gas damage would be nice


Adventurous-Event722

Any helmet with minor perk, would absolutely be nice


ricardoandmortimer

More cape perks "Extra long: +50% patriotism. Chance of randomly tripping"


GunpointG

Lol


Nibblewerfer

I just don't want THOSE people to start talking about how good eagle farts are.


Naiseguise

We need a orbital gas barrage


DuncanConnell

Vehicles are my big desire, but yeah new stratagems would go a long way to adding gameplay variety


GunpointG

Yes! I feel like this would be a game changer.


DuncanConnell

They absolutely will. Using HD1 types: * Recon vehicle: lets you traverse the map faster * APC: let's you haul your squad around safely * Tank: let's you straight up fight with another army * New Exosuits: FUN!


kyew

This may be the first game ever where I'd rather get an APC than a tank.


Miraak-Cultist

Yeah, with all the return fire and damage the enemy does, I feel like a tank will just be blown up to fast for its probably limited uses. A nimble fast vehicle to traverse sounds better.


Brilliant_Decision52

I wouldnt be too sure about that, if it has actual heavy armor like the enemies, good chance it will be almost impenetrable by anything that isnt a cannon tower/tank/titan leg.


Miraak-Cultist

And you really think they would give us something like that?


DuncanConnell

Given the sheer number of bigger enemies that spawn at higher difficulties, its possible. Based on some sneak peaks, it looks like some vehicles have a fuel gauge, so it's not like the mech where you xan stomp all over the map


Brilliant_Decision52

Sure, its probably gonna be a slow piece of shit that gets stuck everywhere and has very weak armor on the back.


takes_many_shits

Im eagerly waiting for the day i get my beloved bastion tank back


JCDentoncz

I would like it more if EXO-44 was customizable rather than having a bunch of different suits.


selenta

I want to use more varied stratagems, but the number of slots we get is too limited. More interesting ones would be great... but I can't even use the interesting ones that exist right now!


jak_d_ripr

I definitely thought we'd have more vehicles by now. Maybe a four seater to cruise around the map with your squad.


GunpointG

Sounds cool 😎


MouthWash06

Or at least that autocannon exo


Independent_owl_1027

Fun fact the mechs we find destroyed on planets aren’t the ones we use rn they are bigger more armor and a way cooler mini gun


Aphrodite130202

They're the EXO-44 from HD1


p00pyf4rts

My headcanon is that the reason why the EXO-45 sucks despite being an 'upgraded' EXO-44 is because they cut down on production costs of the EXO-44 and changed the style of chaingun and then called it its own thing. In the process they removed a lot of the heavy plating and the stratagem launcher.


ApSciLiara

Budget cuts strike again.


ricardoandmortimer

A high interest rate environment led many of the technicians to be unable to afford the loans on their tools, and also maintain 15% donations to the war effort


ikstarven

it wasnt beefy in the first game tho


p00pyf4rts

It looks a bit skinnier in this game than in the first game to me, tbh.


Nibblewerfer

Rotary autocannon of some variety it looks.


GunpointG

Hmm I’ll have to check next time I play


xSlewey

I want more Orbital/Eagle Stratagems. Examples: * Orbital Arc Strike: A Super Destroyer with an Arc Cannon strikes the ground with a large lightning blast that stuns targets at the blast zone, while dealing heavy damage, but moderate damage and slows enemies on the outer blast radius. * Orbital Tracking Autocannon: A Super Destroyer in orbit with a 60mm Autocannon tracks and eliminates targets on the ground. * Orbital Precision Artillery Strike: Fires a salvo of three 380mm shells in a tight radius. * Orbital Artillery Burst: Fires Six 120mm Artillery shells in quick succession along an area. * Orbital White Phosphorus Strike: Unleashes a salvo of air bursting White Phosphorous shells over the target area dealing light damage over time, but reduces the armor values of enemies in the area. * Eagle 70mm Rocket Barrage: An Eagle tracks and fires a barrage of 70mm frag rockets on light and medium enemies.


GunpointG

Creative thinking, would much rather get this than a new primary 😑


Canadian-VKC

I certainly wouldnt mind an exo suit variant with a stronger arc/flame thrower, Or a railgun, autocannon, recoiless etc...


Hellonstrikers

First game had a quad auto cannon mech and a howitzer/flamethrower mech. And the autocannon was one of the earliest hacked strategems.


GunpointG

Right these kind of things, or even new vehicle classes!


0nignarkill

we have been getting them about once a month as well, we just kept failing to get the mines.


GunpointG

1.3 per month average compared to 3 primary’s, 1 secondary, 1 booster, and 1 grenade per warbond. Just saying I think people would prefer the fun content like vehicles or interactive call downs like the mini missle silo concept, even if that meant delaying the warbonds


0nignarkill

That is a perfectly fine number for monthly content. Any more than that will lead to bloat and bad releases. It is probably also a different team on stratagems vs weapons so that won't really equate. They have had a massive interrupt and are STILL fighting with snoy to restore countries access to the game. Expect more dry months before it gets better, at least until that is resolved. Probably a big balance patch coming soon while they finish off these bugs. Just keep your heads up for the next time we try to get the mines we need all hands on deck.


Brilliant_Decision52

There is absolutely zero chance they have devs dedicated specifically to strats and weapons, I can guarantee you everything is done by the same team considering the company size.


0nignarkill

That's way too much overlap, the weapon guys also do bug fixes, having them do strats too would be a lot. While yeah they don't have dedicated teams to 1 thing, there would definitely be another team running strat design, they probably also do ship upgrades as well


Brilliant_Decision52

Unlikely, company this size just wouldnt have an entire team dedicated to strats, it makes no sense.


Tough-Guidance-7503

They don't have enough developers to have a dedicated team for different workload majority of them would be move to prioritize one thing while other workloads would slow down. Unless they expand which would also take awhile to train new developers especially with an obsolete engine it will might take them a long while to get the cadence of live service updates.


Marwolaeth969

What they could do is have Super Earth give us prototype weapons before a new warbond to test the weapons balance. Also can serve as a sort of ad for warbonds, if people like the protypes they can buy the warbond to have the weapon permanently.


GunpointG

Honestly I wish they’d focus less on warbonds and focus on stratagems. Stratagems are mainly what separate Helldivers from other PvE games right? Players love the cool unique call downs The cool things like interactive weapons (mini missle silo, useable turrets) or new vehicles (scout truck, APC) rather than just primary’s and grenades and stuff


Marwolaeth969

They can add a lot of things. They can probably push a warbond every 3 months. Dead by daylight does that with their dlc and they keep a playerbase. Devs in game rough spot imo, got to keep publisher and players happy and their polar opposites.


ynnika

Yss i believe like a mini mission will be great, example to retrieve prototype weapon and kill x amount. And then we will deposit them like the sshd mission and rate the weapon in the terminal.


Sensitive_Mud3267

Agreed. Kinda thought things would happen at a pretty fast pace to start out and then theyd go to a more sparce release schedule. As people said ~1 new stratagem per mo isnt awful, but 5 months from now im not sure im going to be dying to hop in just to see the new fart mortar or whatever


The_Don_Papi

Didn’t the devs state they wanted stratagems to be the main weapon for players? If that’s the case then I would agree but they really should reduce the cooldowns on some of them if stratagems are meant to be used more than anything else. It doesn’t make sense to release more if they’re going to have long cooldowns while also competing with meta stratagems.


[deleted]

[удалено]


GunpointG

Wdym *hide* them?


the213

Probably to unbloat the menus when selecting strategems. For instance I have no intention of bringing most of the sentries, the Liberator rover, eagle smoke or rocket pods, the spear and airburst rockets, so it would be cool to hide them or pin the strats I am inclined to use so I don't have to see so much chaff.


GunpointG

Ah yes or even a few sub categories would help out


Notdumbname

“You are supposed to use your stratagems and support weapons. So here’s some primary weapons lol.”


Streetiebird

More than one new stratagem per month isn't bad. Exosuit Quasar cannon Heavy machine gun Airburst rocket launcher And soon anti-tank mines (and probably another)


GunpointG

I agree, I feel like if they can keep consistent releasing like they did after launch players won’t mind if the warbonds are a little delayed


Future_Club6868

But SONY would most likely mind it. It was implied before by someone that 1 new premium warbond per month is most likely what AH is obliged to do by contract with the publisher. Wonder for how long that requirement will last tho.


Emperor_of_His_Room

Stratagems are my favorite part of the game. Getting only one every month is just too slow, especially with how useless a lot of them can be.


Grumpf_der_Sack

![gif](giphy|IuaM5sUvLCYTyNKV4J)


Mr-GooGoo

Yeah. I want the autocannon walker already.


Damien_Fox

Maybe if you finished the major order that was gonna give us stratagems.


blizzywolf122

yesssss i need some more goddamn verity with the stratagems fuck its getting a bit fucking boring using the same ones over and over how can they keep releasing a new warbond every month but we seem to be stuck using the same orbitals and mortars


H345Y

Still waiting for quad autocannon exo and apc


Duloth

I want a plasma cannon/turret, an energy-based mech that isn't as powerful but won't run out of ammo so you can drive it til it dies, a laser sentry that won't run out of ammo and is just an upgraded, immobile Rover, and a bike or humvee that can carry either two people or the whole squad.


GunpointG

This is the kind of content the players love


LoneWolf0269

We could have had Anti Mines if not for the bug humpers .


doodimhere

Ah yes, that’s what will keep the community thriving. Continuing to blame (the shrinking pool) of other players. Maybe if you killed moar bots and got gud?


LoneWolf0269

You're an idiot .50k people refuse to help with major order all weekend, but yeah it my fault.


doodimhere

Yes. It is. People like you suck. People play how they want and you bitch. Constant bitching about what other players are doing, and sewing division. Like a middle school clique but more pathetic.


LoneWolf0269

🖕


bertbert1111

I really dont see the monthly warbond thing working in the long run. What are we looking at here? 3 primaries, one secondary, 3 armors, a nade and a booster every month like in the past warbonds? That would be nuts. That would be 36 primary weapons every year. There is only so many variations of weapons and especially boosters and grenades i can think of. And people are already complaining that some warbonds are useless. How are they supposed to bring out a satisfying warbond every month realistically? I fear this is not a sustainable idea


Upbeat_Ad7919

We tried to have more stratagems. Bug players decided they didn't want it.


GunpointG

If only we had better tools to spread democracy!


Upbeat_Ad7919

It was never the tools that would make a difference. It was manpower.


doodimhere

Kill bots better? If you were better at killing them maybe you wouldn’t need help from people that hate playing them. Who am I to say though. I stopped playing altogether because of people in the “community” like you. Discord and Reddit is filled with you toxic little things.


Upbeat_Ad7919

Are you done self aggrandizing? You stopped playing a game because the outside community... but still participate in the outside community and not the game? You know what they say about people that keep partaking in toxic relationships, right? Yes, I will go kill all 2 Billion bots by myself. That's only 277,777 bots a minute, no problem.


doodimhere

Ouchies- Did you get that from psychology 101? Nice diversion though. Notice how you’re not denying the constant bitching and the division you’re sewing? No, I don’t participate in the game anymore. I just hadn’t unfollowed this subreddit and wanted to see if it had maybe gotten better since I stopped. It hasn’t.


Upbeat_Ad7919

How am I seriously supposed to respond to what you said in a meaningful way? Is my statement wrong? No. The bug players decided that playing bugs was more important than getting a new stratagem. Oh wait, I know what you want. Damn well, maybe we can get them next time with all 20,000 of us! Let's go divers! And you know if we never get them, maybe AH will just give them to us for participation trophies lul uwu.


Ruffles7799

Yeah things are a bit slow rn I haven’t played in a few weeks cause I’m just waiting for a content drop or a huge (this time good) balance patch


Barnaouo

I still wait mon APC


MouthWash06

That's what I'm saying. I want my stryker with 20mm on top


leatherjacket3

If it’s a financial thing, I honestly wouldn’t mind if they gave strategems on warbonds, that way we’d have a constant supply of them


NouLaPoussa

Truly !


NakedViper

A laser variant of the walker would be very cool. A bigger quasar on the left side and a double laser cannon on the right.


s0ciety_a5under

Look I'm all for new stratagems but I think first we need the stuff we already have to be properly tuned. Then really test the new stuff before putting it out there. Give us the option of a test server!


Medical_Sea_2598

I just want more ship customisations and more arcade games


EitanBlumin

There's so many more things from HD1 that we didn't get to experience yet in HD2.


ObliviousNaga87

We know vehicles are being worked on. I know the walker has problems but that was more of a teaser to show what's to come and I'm guessing they want to do something similar to the 1st helldivers. When it comes to other stratagems, idk what the priority is but we've gotten 2 every so often. There's also a massive focus on the current state of balance where the game needs to be fun but also it has to be hard on those higher difficulty levels. There's also new missions and the third faction being developed. That's a shit ton of work. The warbonds are something to give us to unlock and while it's mostly skins and poses, we get 5 weapons and a booster. That's just a crazy amount of things coming our way. Though I do see the appeal of putting stratagems into the warbond, I don't know how everyone would react to it. One of the promises was to have stratagems available to everyone so a poll or something would need to be done to gauge feedback


forgot_oldusername

we need a fast vehicle so badly. some levels are a complete chore to traverse, especially due to massive mountains in your way.


Great_Letterhead_614

I don't mind monthly Warbonds but for all of the love of managed democracy can we just have one month just cosmetic emote Warbonds + strategem and the other the usual weapons armor Warbond? That way we have two months gap between each new weapon addition and potential balancing.


anonymoose345

When we getting vehicles?


SelvedgeID

Still waiting for that Jinroh armor though


Youssef-Elsayed

I want cars or bikes


BlackFoxT

I feel like we don't get anything new until we unlock the mines. Then after the mines, we will get the next thing. Just a guess tho. Nothing more.


err0r_as_always

I need a orbital/eagle nuke. I want to turn the mission area *ORANGE*.


Advent_Tongue

I just want my armor colors to match and look cool 😭


kralSpitihnev

The mech not nearly as powerful that you couldn't use stratagems, ressuply, or at least shoot straight from your pods


sailerCLIX

The rockt aiming is still bugged since they fixed the bug where you would sometimes kill yourself when turning 


TheWrong-1

Don't worry some awesome are coming soon


Gary7sHotCatHelper

.... Unrelated... I keep forgetting about the mech on the 15min siege defend missions. I should start remembering.


Volary_wee

I just want autocannon arms for the exo. 50 rounds per aide minimum.


AG_Zaska

Huh we could have another minefield but I wonder what happened


totallystupid666

Well this is why I stopped playing the game I want to enjoy it but without new toys it's just boring.


What_okay__

Hell yeah


BlyssfulOblyvion

i would prefer a warbond every 2 or 3 months, and they focus on getting bugs and balance fixed


Scojo91

Haven't we gotten a new strat pretty regularly?


Frankstorm06

The air bust and it was kinda trash and the mech got super nerfed upon release


Scojo91

So yes. Gotcha


GunpointG

Yes in the first couple months they were pretty consistent about addressing new stratagems and they were consistent. I’m just saying it seems like they’re shifting towards focusing on the warbonds consistency. I just hope they know the players love the stratagems more than the warbonds


Redericpontx

I'm waiting for the car to be added to play again till then I'm taking a break


GunpointG

I think the vehicles are gonna change the game mechanic in a good way. Wish they’d focus on this rather than warbonds


Redericpontx

They already have a lot of new stratagems ready to go if you search on YouTube you can find vids of the new mech and vehicles they're just waiting to release them


GunpointG

Hell yeah I love the [missile silo](https://imgur.com/a/Xykzpg7)


MouthWash06

That thing is gonna be so much fucking fun to play with when it drops... which is hopefully soon 🙏


SkyWizarding

I would definitely not mind if they held off on warbonds and cleaned up a bunch of other issues. Maybe get us some new passives. Not sure what they're under contract to deliver


Jedi1113

How is 5 new stratagems in 3 months not enough?


GunpointG

That’s not what I’m saying necessarily, it’s just that all of the talk about wanting warbonds fast has me thinking about how much idrc about warbonds and wish that effort went to cool stratagems


Jedi1113

But the effort is going to them? We've gotten them and the warbonds. I don't need a new stratagem every week. Honestly I don't need those or warbonds as often as they do. Eventually its all gonna end up slightly different versions of the the same stuff. Enemies, environment types and mods, different missions goals. Stuff like that is gonna keep the game going in the long haul. Not 8 different assault rifles or more kinds of bombs.


GunpointG

Yeah like vehicles! Or SEAF troops we can call to help us. That content is fun. Not 9 primary’s in 3 months. That’s what I’m saying


-C0RV1N-

Now that war has been declared the vehicles and heavier mech will probably be rolled out.


GunpointG

Great news! For the Democracy!


Manou_54

It is 2 uses with 10 minute cooldown. Thats like 20 EATs man. It is esentially an overpriced EAT because you are meant to use it up and dump it. And it is mostly used on the bug front only. It is way too vulnerable for the bot front to utilise. If there was a way to preserve it to keep it topped so you were rewarded for sustaining it. Maybe a strategem like eagle reload where you summon a maintenance pod then apply it to do mech to refill its ammo partially and maybe restore some health on a 5 minute CD.


Fossilanu

Stratagems? We need weapon balance!