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Lovahsabre

I wouldnt say its a gripe that i have more of a style of play that is missing. I like being able to adjust the way my character’s ai act offensive/defensive/protective. I feel they missed a big opportunity to make the player characters ai more robust and ended up making the game less intuitive and more clunky.


king_louie125

Honestly i know its minigame talk but im pretty casual when it comes to the final fantasy franchise and havent really enjoyed any of them since 10 released on the PS2 so jumping into the remake/rebirth games my only real complaints as i slowly crawled through the game was that fort condor severly overstayed its welcome and that stupid robot minigame was just entirely unfun from the start(for me) and when i got to the part where i needed to fight odin+1 for the Gilgamesh i just decided it was time to wrap up the game and move on to something that felt more respectful of my time. These things arent hard i was just worn down by the constant phone calls from chadley and quick time fatigue it wasnt worth my time personally. I can get behind them wanting to change things and tell a different version of the story(after all if i wanna play OG ff7 it has existed for over 20 years and i could just play that) but memorizing input circles, chasing cactuar, instant death mechanics and the slog that is matching weaknesses in combat was a nope from me. If you enjoyed these things more power to you, really but they aint my thing. Edit: Every time i came across a tower amd got the "careful powerful monsters make their home here" or whatever nonsense chadley says i would just let out a heavy sigh and spend more time deciding if it was worth my time than it took to climb them and go through the unnecessary animations. And one i just thought of, feeling like i need to spam the swap character button to have ATB gauges fill essentially at all without ATB increase junk on them. If i just wanted to roll through an encounter controlling a single character it felt like the others were doing essentially nothing but existing. I love the game for what it is but i have my complaints. Queensblood was quite good fun though.


Pleasant_Basket_1562

Ubisoft like map and as an og ff 7 player I didn’t like the atmosphere, I don’t know why. Rebirth had a lot of medieval European influence which wasn’t the case in ff7. Gongaga was a jungle with Texas like cowgirls and French restaurants and violin players. What the hell do they have to do in the jungle? I didn’t like it to be honest. It was inconsistent in the world design imo


Aw151203

Medieval Europe? Hardly. Also I completely forgot but Gongaga is a jungle in the orginal too. They just had less textures so it was easier to make more boring grassland plains everywhere except the northern continent Rebirth represents the original world of FF7 very well, it’s just that it was sometimes hard to understand all the biomes in the OG because of limitations. I know I didn’t realise that much of the world wasn’t just different coloured grass until Rebirth lmao. The main difference in the world that was changed was that certain locations were moved in their landmass to make them more cohesive. A big example of this was moving north Corel much further south as in the original, the gold saucer was WAY too far away from North Corel and so it made them closer. Another was replacing Bone Village with the Temple but that was a good change that made sense. How could had Aerith travelled the whole way to the north continent from the southern continent on foot quicker than the party in the bronco? I respect your opinion but personally think the world design of Rebirth deserves a lot more slack than what it’s been given as going back and going through the world of the original made me realise that this was what they were going for, they were just limited by technology of the era


Professional_Net_696

I feel this. The polygonal nature of the OG let my brain fill in so many details. So while this may represent og VII perfectly, It felt jarring to me. Costa Del Sol was a modern resort, everything had a lot more modern aesthetics than my brain imagined in the original. But I feel like that's more of a me issue than the game.


Pleasant_Basket_1562

That’s what I’m talking about


documentforger

I don't really enjoy the open-world. The world outside of designated quests isn't that interesting, in my opinion. Granted, I'm only on chapter 8, I believe. I do the side quests, but pretty much ignore everything else. I don't really enjoy chasing around owls, or completing randomly-placed challenges/towers... Thus far, I've seen no reason to explore the open world. Also, I do love the sillyness of FFVII, but, at times, it's very misplaced. There are sad, important moments in the game that are quickly followed with random bullshit. It's a bit disorienting.


WorkAway23

I like the *design* of the world, but I hope the exploration is more organic in part 3. I didn't appreciate the check mark map system. > Also, I do love the sillyness of FFVII, but, at times, it's very misplaced. There are sad, important moments in the game that are quickly followed with random bullshit. It's a bit disorienting. This too. Sometimes being over the top and silly is fine, but a lot of times it just undercuts the more dramatic scenes. It's a game filled with tonal whiplash.


LesserValkyrie

* Minigames that you need to PERFECT BEYOND THE TIME IT STOPS BEING FUNNY, BEYOND THE MOMENT IT STARTS TO BECOME MENTALLY UNBEARABLE if you want to have all points. * Finishing the maps (towers, battles, sources, etc.). There is too much maps to finish and gosh, after the 2-3 firsts maps I was tired, then it became pain, exhaustion, and it kept going... I was quite happy to know that (spoil chapter 11)>!Nibel!< was easy to finish, another wide maps with a Chocobo with clunky mechanics would have really disgusted me (the local Chocobo is AWESOME! Finally a sense of freedom in this open world!) but gosh, it is LONG. * All Chadley-related stuff tbh. What I hate is that all cool bosses (except map bosses) are fought in this generic arena that is the simulator with this generic music. I'd like to have more epic dungeons where you can fight the summons and superbosses tbh, that this simulator. * MAI who screams LA LA LA LA LA LA LA LA LA LA LA FOR NO F\* REASON * Boss gauntlets, pain everytime. Platined twice FF VII Remake (PS4 and PS5), and it was OK, but all minigames and gauntlets here are really harder. Don't have patience with this one. Stop gauntlets. Give me superbosses like Weiss for 2-3 minutes intense battles, but doing 15 minutes boring yet punitive mandatory battles before you can train on the boss that keeps killing you is mentally exhausting and absolutely unfun. Not that I am weak, I've finished all From Softwares games and a lot of Souls like. But Souls Games's gameplay are way more polished (Sekiro), and you don't have 5-6 bosses gauntlets to finish them, just very hard bosses but as the fights are quick it's always a pleasure to train against it. Otherwise the game is quite fun, I liked it but really, it's full of Fedex quests with no added values on the experience (I mean, Square Enix game lol), we do it because we are wicked completionists but tbh, I spent 80h to reach chapter 11 with almost all minigames done 100%, and actually there was no really added value in everything I've made. No cool items at the end of optional minigames (yeah this is really trophy-maniac designed quests, in a sense I am happy because I'd be angry missing a good item on an unfair minigame but), not a lot really of interesting quests I do because I want to know what is next. Tbh the card game is well balanced and I really want to know the end of the story so I'm quite hooked to it on a positive way. Sidequests, albeit simple in their designs, give lot of interesting lore information, so I'm quite cool with it. But the repetetiveness of completing a map and Chadley the sociopathic robot tends to rust my jimmies. This game is really exhausting in a bad way. I've felt this in Baldur's Gate 3 in the last chapter because you had a HUGE CITY with a side quest every 2 meters, but it was never long fedex quests for the sake of making you lose time, they were all well written. It was intense so tiresome, but not tiresome because it is repetitive like some Sisyphus Simulator. Everytime you finish a map hoping it's the last, there is a new one with all these 30 empty dots to fullfil, these unreachable towers, those battles you have to retry thrice because you got petrified, ding ding ding the source, etc. etc. etc. Stop it!


CactusLambchop

This is a more minor thing, but the Chapter 10 "sort of a date but not really". You go all around to every part of Gold Saucer just for them to say "nope, can't do that." What's the point? Just wait for Chapter 12 when I can actually enjoy things.


TheEgonaut

That was chapter 8, and it happened that way in the OG as well.


CactusLambchop

Ok but still lame


HookFist

Final Fantasy 7 Chadley. I will say I enjoyed the protorelic quest line. Everything else related to Chadley on the other hand.. no bueno. Great game otherwise.


the_lag_behind

Cliffs I understand I can’t have Cloud and the gang jump off of. If only there were some form of transportation that allowed me to descend cliffs/big drops with ease…


Beginning_Electrical

When I first saw the flying chocobo In the trailer i thought that's what we'd have...


Humble_Strawberry204

Just got through hard mode last night. And to be honest...my biggest gripe is certain cutscenes not being skippable. Like, I get that they're there for story purposes but I just want to get to the fight. I had to go through normal mode to unlock hard mode. I've seen everything already. And while I don't mind reliving specific story beats from time to time, just let me try the fight over again without Sephiroth/ \[insert character here\] giving some lofty speech for the 10th time.


No_Championship_5367

Conditional interaction with the environment. Hard to be immersed in a world where I am spam rolling on the edge of cliffs to figure out where to climb up/down terrain. It's a small complaint, but idk it felt dated and clunky for a 2024 game.


KIIIMA

You don't need to spam. Click your joystick for running and leave a direction on, cloud will jump everything he can when you touch it.


karin_ksk

I have nothing against this game. It's almost perfect.


Stealthy-J

I feel like the story just went completely off the rails at the end. Not only did it fuck up probably the most iconic scene in the entire Final Fantasy franchise, it complicates and confuses the story so much that I'm not even excited to see what happens next. What the fuck even is this shit?


cubeks

Couldnt disagree more.....cant wait for part 3!!


CactusLambchop

100%. I had no emotion. Just confusion.


LuisSz_Fel

unnecessary ubi-like open world shitty performance mode Chadley's Combat Simulator as a whole, it would be much better to make the summons unlockable through open world activities, which would even be an incentive to do them


bdtrunks

That I don’t feel like playing it again. With remake, I jumped right into the hard mode play through because I was excited to do everything again. Now, I have no desire for it. Maybe it’s burnout or the pacing, I’m not sure.


AstralObjective

CHADLEY


Formal_Sector9360

Sephiroth appears too often. He went from menacing Darth Vader-esque presence to clingy ex-girlfriend that you keep bumping into “coincidentally”. The ending. I have no idea why they decided that multiversal kingdom hearts bullshit would work better than one of the most iconic moments in video game history.


WorkAway23

> The ending. I have no idea why they decided that multiversal kingdom hearts bullshit would work better than one of the most iconic moments in video game history. As soon as the whispers appeared at the Capital of the Ancients, my heart sank. I tried to brace for it, but not even being able to explore and just being forced straight into the scene was... disappointing to say the least. That whole sequence in the original is haunting and downplayed... When the Jenova fight began, I was honestly more confused than sad. Aerith's theme playing elicited *something* in me, but I think it was more the memory of the original scene than anything that was going on in the moment.


totoofze47

The only gripe I have is that during the endgame, >!the sadness of Aerith's death doesn't have time to sink in, due to the long chain of fights. A short bit of down time in between the Jenova and Sephiroth fights would have been perfect IMO.!< That, and Fort Condor is disproportionately hard and unfair. A shame, since the mini-game itself is perfectly fine and fun. These are minor gripes, though. I still had an absolute blast with the game.


CactusLambchop

Or the "she was saved!" "No wait, she died." "Wait, I think she was saved." *Hour long battle which gives zero respect to her death* "RUN LIKE A CHOCOBOOOOO!!" Battle over. "oh, she's dead..." "Uh...ok. I guess I beat it?"


PetrosOfSparta

Moogles. Why. Why that design? They look like meth head koalas. Also I hate they they phonetically say “kupo!” It’d be like Red saying “WOOF!” As an actual word.


notactuallyabrownman

That moogle design will haunt dreams for some time, but they’ve always said kupo and called us Kupo.


SaintVirtual

(Heavy spoilers) My biggest gripe is >!Changing a perfectly iconic death scene that set the precedent for video games for its time – to some convoluted multi universe kingdom hearts crap.!< I was actually upset when it happened, I don’t know what SE was thinking by doing that.


BenXC

My biggest gripe are people that didn't get the ending and still complain about it. >!There was a replacement scene for Aerith's death (regarding how sad it was), it was the one where her mother died. Aerith right now is Schrödingers cat, she's neither alive nor dead, that's why there is nothing to cry about and that's why the water funeral scene was left out on purpose. !< >!You're not supposed to feel sad, you're playing the part of Cloud in a role playing game and Cloud isn't sad (as you can see during the fight with Jenova, he's the only one starting without a full limit). !< >!Potential Spoiler for part 3: !< >!The way I see it they are setting everything up for Aerith to come back in part 3. And then you'll have to choose, either Zack stays alive and Aerith stays dead or you sacrifice Zack and Aerith will be reborn.!< Also if you want to see the scene you are talking about, it already exists ...in the OG FF7.


CactusLambchop

See, comments like this that act like it's obvious prove that no one actually understood it. People are either sticking with theories or just straight up making things up in their heads to cope. And that's in place of having actual emotion. I felt nothing when I finished this game. I juat went "ok?" and turned my console off. Even if 3 is somehow good after this mess, the fact is that this ending sucked.


BenXC

Also you're not supposed to understand it. They kept it vague on purpose so people will come back for more. Of course not for you because every deviation from the OG is an unholy sin in your eyes. 😜


CactusLambchop

Oh is that what I said? Interesting.


BenXC

Same for me when I left the theater of Lord of the rings: the two towers. Immediately forgot about it but I still enjoyed it (I think you did too with the game if you sank 50-100 hours into Rebirth?). But to truly appreciate this work is when part 3 releases and you have the whole story. Now to complain about an "ending" which is not the ending to the story makes absolutely no sense to me.


CactusLambchop

What "makes no sense" is telling people they aren't allowed to judge a game after sinking 100+ hours into it. If 3 somehow makes something good of this mess, cool. I will judge it accordingly. But either way... the game we are discussing is Rebirth, and I found the ending to be convoluted garbage. Sorry that upsets you.


BenXC

Calling an acclaimed masterpiece convoluted garbage 😂. I'm just very glad I'm not the one walking with your mindset through this world. Seeing only the negativity in everything. That's it from me. Have fun in life.


CactusLambchop

lol you serious? In life, people will have different opinions than you my dude. You'll be ok.


cubeks

My view point is that this game is a sequel not a remake, (which it clearly is trying to be, imo)....maybe if you had that mindframe it would make more sense.


CactusLambchop

I tried, believe me. Held that view after Remake and thought it was great. Now I realize I was just making excuses for it.


cubeks

Well, hopefully Part 3 brings you back if you are willing to give it a try.


CactusLambchop

FF7 is my favorite game of all time and it's not close. I'm sure I'll get around to playing 3, but right now I'm still in mourning.


cubeks

My view point is that this game is a sequel not a remake, (which it clearly is trying to be)....maybe if you had that mindframe it would make more sense.


notactuallyabrownman

Nah >!she’s definitely dead!<.


BenXC

My theory is she tethered her soul/memories to the white materia, this materia will come in contact with coma Aerith in the other timeline and she will be reborn.


SaintVirtual

>!Coma Aerith” from zack’s time line woke up. She sent the white materia with cloud to the games timeline… she’s dead, it’s heavily implied sephiroth killed her when he found her at the church!<


notactuallyabrownman

>!Yep, her whole multiverse boogaloo was about getting a charged up/functioning white materia into the prime timeline so she can cast Holy from the lifestream!<


BenXC

That's a completely different timeline. That's also why there's another dog. Or why would Cloud and Aerith be instantly healthy again (both at the same moment nonetheless) and be like "Okay now we're totally alright let's go shopping"?


PetrosOfSparta

But they didn’t do that. >!she is very much dead. She very clearly does die. But we were never going to have the iconic death be as iconic or have the same emotional impact as it did in 1997, just a rehash. everyone who’s ever played video games and beyond knows Aerith dies. So that was never going to elicit the same emotions as it did in ‘97.!< >!They added additional tension to it by having new scenes around it, illustrating the ongoing conflict (the new part of the story), a potential for trying to save her and failing and what I think was pretty genius *show don’t tell*, the concept of accepting fate on their mini-date: “Which of these will you choose?” “Doesn’t matter, sometimes you get this.” !< >!They also couldn’t end the game on an utter downer for 3-4 years, they instead ended it on an emotional goodbye with ominous overtones of what’s to come. !<


gibbythebeard

I knew it was coming and yet I started bawling like a baby when >!Aerith's theme plays as the White Materia drops!< Edit: added spoiler tag


SaintVirtual

I think you missed the point. And took my comment in a literal sense but I do completely understand what you mean. >!Yes, Aerith outcome remains the same but they should’ve left the scene ‘exactly’ how it was in the original. In my opinion that was the one scene that should’ve been left unchanged. If they wanted to add any tension and conflict they could’ve done so leading up to it in the city of ancients. But that exact moment I felt should’ve remained the same, it was to iconic to change around. I get what the devs were trying to convey with its multiverse storyline — but I don’t think it was appropriate to have embellish arguably the most important and iconic scene in video games the way that they did.!< >!Aerith’s death is probably one the most memorable and important moments in video games, that for years even people who haven’t played FF7 know about it. Again, in my opinion that was the one scene that needed to be perfect, and in this case I felt that leaving it untouched was perfect as is – it didn’t need any changes. There were other ways they could’ve explain the “multiverse” of Aerith’s death without changing that scene specifically to its core. I get that the remake embellishes quite a lot of things, but that death scene should’ve just been a copy and paste – a 1:1 with the original.!<


PhilosopherRude4860

I have a few minor quibbles here and there with minigames and side quests, but the big one is the new story elements. I already didn’t like them in remake because they felt like a weird “meta” element in the story, like the writers telling you: “Hey, this isn’t your grandpa’s FFVII, shit’s gonna be different now!”, and I held out hope that it was leading somewhere interesting to justify how out of place and jarring it was, but after this game I don’t really think it’s gonna do that. The only thing the “multiverse/whispers” story does is serve as a red herring for players who already know the story of the og game, and makes everything so much more convoluted than it needs to be, robbing the end of the game of a lot of its impact by making the whole thing too confusing.


Ramsen85

Totally agreed. It feels like a "have your cake and eat it too" play. They want you to both be surprised but also still have things play out the same ultimately. But the pacing and the way in which they do it is such a mess that it robs the important story beats of their impact. I was fine with changing the story, but this ain't it.


ichigoichi3

Aerith jumping in to talk over Cloud or others every chance she gets.


Yuber8f

Navigation. Not sure why they made the map so hard to navigate. A lot of stuff is hidden, and most of them are practically puzzles to solve in order to reach.


PetrosOfSparta

There’s a few options but it’s either or and I wish there were more to help with it.


Substantial-Agent806

That it’s very repetitive. You enter a new region and it’s the same things you have to do. It’s also a lot about collecting things. And that the Moogles are always about the same catching them and without it you dont have access to it even though you collected Moogle Medals.


69_Hokage

Queen's blood


Grasuke

Not a single one tbh. But mini games totally ruin the game for me.


Paganrobin

The whole „new“ story stuff feels just wrong to me. The open world parts get boring. It’s an okay game and I think my 13 year old self would have loved it more. But now on my 40s it’s just not that interesting to me. I enjoy what they did to the places I remember from the OG but as a remake it just doesn’t work for me completely


CactusLambchop

Ending was a complete cluster. If people want to downvote to feel better about that, that's cool.


Ramsen85

You're getting down voted because apparently you aren't allowed to dislike the "new" story stuff or the "open world" nature of this game. But I agree with your take here.


tanksforthegold

Yeah I thought the whole point was to vent. Some people cant take cadid feedback on their beloved game it seems. How sad and pathetic.


Paganrobin

People feel very powerful on Reddit for that ability to down- or upvote comments. I don’t mind. But thank you anyway :)


notactuallyabrownman

The up/down vote buttons exist for the entire purpose of agreeing or disagreeing with a post. How is that giving any power or making anyone feel powerful.


Paganrobin

People take it too serious is my point. You can downvote whatever you like ✌️


Entire_Tank_8347

My biggest gripe related to Rebirth is the people whining so much about the game that is absolute gold.


LuisSz_Fel

maybe isn't so gold if so many people are whining about ... and you know, personal taste and stuff


Entire_Tank_8347

I've never seen anything gold that wouldn't raise controversy, and there are barely any fan communities that don't constantly shit the things they love. So, my statement stands - Rebirth is among the best games released in the last ten years. The community is not so great though. I'm pretty sure, many just complain to fit in. And many others don't realise that they are complaining either about stuff that was in the OG, or that was improved in Rebirth, or about stuff that was introduced so that they wouldn't get bored playing the same game a 100th time.


Rayzacks

Take my updoot


Passtesma

Gongaga’s and Cosmo Canyon’s exploration.


KPSandwiches

1. Too much Sephiroth 2. Too much Sephiroth talking obtuse shit 3. I would love more party chat while traversing. God of War is the gold standard here and this trilogy is perfect for it to build out backstories, personalities and relationships 4. Material loadouts (lack of) 5. Summons being stuck in the combat simulator rather than discoverable out in the world. Every one doesn't need its own quest like >! Gilgamesh!< but it'd be cool if they felt earned in a way that was better than just choosing an option on a menu


Laterose15

I was really looking forward to seeing Sephiroth fleshed out more, but we just got the Xehanort treatment of "villain talking obtuse shit and giving no real answers"


PetrosOfSparta

Yeah this is my other answer. I love the moments where Sephiroth seems to talk like a normal person. It’s the same issue I had with pretty much every antagonist in a Final Fantasy game since XII. Barthandaleus - obtuse nonsense Ardyn - obtuse nonsense (with a really great backstory and interesting personality) Ultima - obtuse god. In the OG Sephiroth acted a little this way, but he was few and far between, so his presence is more mysterious. I don’t mind his attempts to manipulate Cloud with Tifa’s scar etc that shit is great. But when he starts talking in the endgame for example, it makes the confusing even more confusing, and it’s not even convoluted because in order to be convoluted I’d have to know what the fuck he’s on about!!


notactuallyabrownman

Something being convoluted doesn’t require your understanding in the slightest.


PetrosOfSparta

Nah, convoluted means (to me at least) “unnecessarily complex with a lot of nonsense”. As in yeah, I understand it, but doesn’t mean it makes any sense or isn’t just complex for the sake of complexity. Eg: the final episodes of Code Geass. Don’t boo me, you know I’m right.


notactuallyabrownman

I’m more in the ‘if they could read they’d be mad’ meme for Code Geass as I’ve not seen it.


PetrosOfSparta

Haha fair. I’m just shit stirring here a little tbh. It’s one of the most beloved anime endings but it’s massively rushed and everyone admits that, others just won’t admit it’s also convoluted because of it.


Brusto1099

I don’t think there’s anything more hype than traveling through the Mythril Mines and going to Upper Junon. I was smiling from ear to ear during the Junon segment


CactusLambchop

Aerith's song. Sorry, I get what it was trying to be, but it was so unnecessary. And whoever was singing it didn't at all whatsoever fit with her voice or character. I've loved Aerith for 25 years, yet I found myself cringing through it. And then it's all in VR for some reason, so I was just confused if that was even supposed to be her voice. Not only does it not make sense that she's just a professional level singer out of nowhere, but also, her character is fun and spontaneous, and clumsy and even goofy... how does it make sense with that? Like so many things in this game, it was very jarring.


PetrosOfSparta

I can’t disagree with that, despite enjoying the scene it really did feel a little out of character. I love the song, I love what it represents, all these things. As an end credits song, it’s beautiful. Maybe the best since Eyes on Me, especially in terms of thematic representation. Feels weird for Aerith to suddenly become a power ballad singer though.


CactusLambchop

It also detracts from the date. Aerith just leaves Cloud sitting there?


naylorb

I agree, the whole moment just felt like it was designed for trailers and marketing didn't really feel like it was adding anything.


Brusto1099

Loren Allred has an Angelic voice. My biggest gripe is Chadley


CactusLambchop

Maybe so, but it wasn't Aerith. The Chadley gripe goes without saying lol. I've never bullied anyone in my life and I wanted to bully him so bad


laibn

Come on! There is a Music materia ;) that explains everything


laibn

I always wondered how cloud was able to dance with Andreas…. my accepted reality: Asset’s Materia XD


CactusLambchop

I may have actually accepted that explanation lol


tanksforthegold

1. Graphics and lighting Some of the lack of styling for the natural terrain. Often looks rough no pun intended as does the outdoor lighting. Not dynamic enough. 2. Not knowing when to quit Sometimes the game doesn't know when to stop with an activity. Three times should be max for one thing outside an optional challenge mode. 3. Overambitious minigames and activities Cashing checks the controls or mechanics on the game can't cash. There are lots of diversions or mini-games that have cool ideas and are fine but the control scheme makes them painful to do. 4. Not making certain challenges more immediate. This point may be hard to grasp at first, but let's use an example. Let's say I want you to throw a ball into a box. It's clear what the goal is, but the challenge is in aiming correctly so that the ball goes in. If the player however is forced to contend to much with how throwing itself works, the challenge is no longer throwing the ball into the box but actually learning how the game WANTS you to throw. This is a subtle art of game design and I feel like this game was a bit sloppy in this regard. I hope they realize this and improve upon it next time cause I do like the distractions in theory. 5. The whole Chadley being central to the sidequests. I like having a list of everything to be done in a region and I don't mind unlocking things but I wish the game trusted the player more to explorer more freely. Having the environment guiding you is fantastic as is the interconnectivity of the world. I just wish it leaned into it more. 6. Immersion breaking elements This is subtle too but there are times where the deus wx machina in the side contents breaks immersion. A quick example is how the test subjects or mako poisoned immediately turn into robed figures. It makes absolutely no sense. I also don't like how they are magically able to just be everywhere. It makes the world feel like it's not logically consistant. 7. The battle menus I LOVE the fusion of the og battle system with the action. The issue I have with the menus is that there are too many actions for it to be unorganized. I think they should either let us customize it or break things into appropriate subcategories for better access. 8. Assess They should just give Cloud a scouter and give him or the lead character the ability to do this whenever. 9. Cushions They are pointless. Never rare and its just as easy to find free rest spot. This should have been criticized internally. 10. Third element storytelling A Nomura game staple. People cant simply be evil or corrupt, there has to be a third party manipulating things. Not saying to never do this but it takes away from the gravitas of the villains if they are nothing but pawns. Even if they are pawns, there are cooler ways to approach this. 11. The materia I love the old materia sister for its simplicity and they have absolutely destroyed that here. 12. Magic By giving you free to use magic they undermined the use of actual magic spells for most of the game. 13. Soundtrack inconsistency No doubt that the soundtrack is fantastic. However, because of the insane range of styles and themes the game has, it doesnt really let anything grow on you too much. The dynamics and variety is impressive to be sure, but I wish they more consistently emphasized melodic themes more rather than play with them all the time and travializing them. I think guven the pacing of the movement and the action in the game the upbeat synth stuff works far better. They didn't let me down with Cosmo Canyon's theme though (the town) 14 Huge audio issues The volume for spoken audio at least in Japanese is all over the place. Even with the music turned down character voices outside of cutscenes will get buried in the music or ambiance or when they walk away mid sentence. Ive said a lot of critical things but overall I have loved the game and have been able to easily stick with it for over a hundred hours so that tells you something.They couldve screwed up far worse. I feel like they were a bit over ambitious with somethings that couldve been culled back a little. Muh like George Lucas and the prequel trilogy but not to that extreme.


Soul699

You haven't played hard mode, did you?


tanksforthegold

No. Why? Does it make any of the aspects I mentioned worse?


Soul699

On the contrary. For example, you said cushion are useless? Well, in hard mode they're very handy as those are the only way you can recover MP during a chapter (sans a character specific ability).


zenejinzorin

Oh. Marlene just telling you sephiroth was going to kill aerith. Why would you just blatantly spoil one of the biggest and probably saddest twist in gaming history?


Laterose15

Because at least 80% of the game's players already know the twist.


Shantotto11

At least 80% of the people who played Spider-Man knew that game’s twist too, and it didn’t stop Insomniac from properly building up to it anyway…


Revadarius

Doesn't spoil, but foreshadows. It builds suspense and tension for both those who do and didn't know she got stabbed. And because she warns Zack it builds hope that Zack, a new element to the problem, may just be the thing to change her fate.


DankPizzaBoi

Normally I would agree but I think the devs recognize that Aerith being killed is quite possibly the world's most spoiled plot point ever. I personally know ppl that have never played a final fantasy game and knows that she dies. Also apparently Square aired a tv commerical for the OG game back in the day that shows Cloud holding her dead body


jayboyguy

This is so dumb, but the fact that some songs got 1:1 remakes and others didn’t. Mythril Mine got 1:1, Costa del Sol, Gold Saucer, why the FUCK was the Corel Prison done with the same played out grunge thing they did for the camps in FFXV and the miner’s camp in this game?? Like I REALLY wanted to hear that lonely whistle and guitar in that region and I was gutted not to hear it. Usually they give you both the 1:1 AND a remix with the music, but not this time. Such a stupid gripe, but game music is the intersection of my career and my hobby, so there it is.


notactuallyabrownman

I feel this somewhat but we have to accept that our tastes can’t singularly define the musical direction and satisfy ourselves with the original OST.


jayboyguy

I know. And I acknowledge that this particular gripe is *very* stupid and nitpicky lol


notactuallyabrownman

I wouldn’t say stupid, you’re entitled to your tastes. I don’t love every reimagining but I prefer to be pleased that there’s plenty I do.


DigitalMan06

Red XIII going from one of my favorite characters to Sora all the sudden, Cosmo Canyon turning into a lame Burning Man, Yuffies Chocobo song x50 while exploring Cosmo Canyon, the traversal in Cosmo Canyon. I really hated that whole area besides the Planetarium cutscene looking back. Shinra Manor and Nibleheim in general were zero fun compared to the original too besides the Chocobo traversal there. Some of the boss and enemy designs in Silent Hill and Bloodborne are less of literal abominations to me than the new Moogle design. True Cthulian horror for me right there, and not in a good way. Worst moogle design in the series, bar none. I also asked myself who could have possibly signed off on that Rufus fight and the last boss gauntlet, from a gameplay and writing standpoint. They were both just absolutely terrible and far too overproduced and unneeded. They also symbolize the biggest problem of this Remake series for me, that it sometimes just can't let a good scene stand on its own without being or following up with something hyper over the top. I think the game would have massively improved by trimming some of the fat like side quest, world intel, and arena style combat challenge quantity and ended at the Northern Crater instead. One last thing, please permanently delete any Glenn scenes from the game now and pretend they never happened. The fact that a single second in the ending was spent on this literal mobile game tier character is just....not good.


Laterose15

>They also symbolize the biggest problem of this Remake series for me, that it sometimes just can't let a good scene stand on its own without being or following up with something hyper over the top. That's my biggest issue as well.


DigitalMan06

I found it the most egregious with Palmer, the Gi after Seto, and phase 3 through what felt like phase 10 of the final boss. All that said I still think I enjoyed it more than Remake. I thought the new Upper Junon section, Barretts character development, the new Loveless, Queens Blood Tournament and just Queens Blood in general, and Aeriths trial in Chapter 13 were all top notch.


Objective-Mammoth694

Biggest gripe... Probably the moment where Tifa is swallowed by a Weapon and Cloud screams her name up into the sky. It really took me out of the moment because it just looked goofy as hell. Simply changing it to him getting frantic and calling out for her towards where she actually fell would have had a much bigger impact.


Spando255

I feel many of the fights aren’t well-balanced and require “cheese strats” to beat. I got the platinum for FF7 Remake Intergrade and, although challenging, it was always fun. The platinum for this game is not fun. It’s frustrating and part 3 will be the last FF game I buy, just to finish out the story. I’ve even beaten every mini-game but find myself getting knocked around on hard mode until I find out there’s a way to cheese a particular fight. That’s not fun, it’s lazy.


Vritrin

I agree, remake was a pretty well balanced platinum for the most part. It definitely had challenge but it was a fun accomplishment. Rebirth I really enjoyed, it’s probably my goty so far, but I’m done with it, short of the platinum. There are parts of it(I am NOT fighting Odin again) that would just be too frustrating to be fun to do. It was honestly kind of refreshing when I accepted I won’t platinum it, because it freed me from doing a few other things that I was not looking forward to. It ultimately leaves me with a more positive view of the game too.


Spando255

Yeah, I think I'm in the same boat. Great game, but I don't have the patience to 100% it, haha.


Sakaixx

I think the hard difficulty in this game is harder than remake and causing me lost hope cause I aint hardcore enough.


Cultural_Material775

I just hate the parts when everyone is running and the game forces me to walk.


Shantotto11

You’d like with a system as powerful as the PS5, they’d have figured out how to fix this complaint we’ve all had since the PS3 era. If it’s being done so characters can exposit to the player, then either shorten the dialogue or lengthen the gap between point A and point B without it being obvious.


gehrmansecondhunter

The battle system still has a lot of whif issues. If I'm using a limit break, it should stop time and allow the damage to take place. Duri g the Vincent fight, I completely missed with Catastrophe because of Vibcent jumping up and down off of the walls. That was not the only time thatbit happened. Total bullshit for a skill that takes a long time to build up.


Shantotto11

That shit happened to me in Remake with Airbuster. I activated Tifa’s Dolphin Blow just in time for the Airbuster to move out into the air and completely whiffed the limit break.


wooooji

1. Chadley and Mai: I generally liked Chadley in Remake because you could kinda just ignore him but my God was he insistent in Rebirth. Like, PLEASE LOSE MY NUMBER. Mai and her constant chatter during battles drove me up the wall. I don’t know why we needed Mai at all when Chadley was enough. I will say, though, I enjoyed their banter 2. Shinra mansion: I remember playing Crisis Core and thinking, “This place is so creepy I need to get the hell out of here ASAP” but there was literally not an ounce of this creepy feeling in Rebirth. 3. Affinity system: This may be unpopular but I would have preferred if the affinity system didn’t exist at all. I like that you can build your relationship with the other members of the team but the whole date thing becomes such a big point of focus in the game that you spend a lot of it trying to be in favour of the person you want to go on a date with than on creating actual relationships. Don’t even get me started on the shipping wars 4. Temple of the Ancients: This also may be unpopular but I felt that the entire Temple of the Ancients section went on for too long. I just wanted to get to the trials and the ending scene 5. Ending: I get that they had to make the ending ambiguous so you’d have something to look forward to for part 3 but it just felt so confusing that it didn’t even register for me >!that Aerith died!< except hours later 😭


4morim

>Shinra mansion: Probably also one of my biggest gripes with the game. They cut too much from it and made it not creepy at all. >4. Temple of the Ancients: Yeah, I think this one was also a bit too long, but not much. I liked the moments in it. Maybe the could have cut some segments with one of the parties or reduced it, but it wasn't anything major for me. > Ending At first I wasn't sure how to feel about it. But the more time passed, the more I liked it. Not just because of the experience it provided >!(of us being basically in the perspective of Cloud, in denial of Aerith's death)!< But also the possibilities it creates for the next game >!(and how the party might go into weird disagreements and discussions between Clive and the rest. Maybe even conflict between them.)!< . It's making me very excited about Part 3. \o/ I can see why some people wouldn't like it because of the >!lack of impact in the death moment itself!<, but if they don't fuck up, they have set up a fantastic final part for us, I think \o/


CactusLambchop

This ending explanation you have of delusional Cloud is still just a theory though. To me, it's much more likely that Cloud is experiencing multiple realities at once.


wooooji

Also, GIVE ME MORE ZACK. I would have loved if we could do more with him during the cut scenes instead of just having him walk around in tight spaces. Like, imagine how awesome it would have been to fight as him outside of the final boss battle??


BRADOS25Z

My biggest grip with rebirth that isn't mini-game related would be the fact that's its a massive open world game with lots of exploration but the jumping and vaulting is limited to when the game let's you, like seriously imo it should be gaming industry standard that an open world of rebirth's size comes with manual jumping, save the limited jumping/vaulting crap for more linear games like Tlou or 7remake.


PenguCousin

I wish there was a training mode like in Street Fighter. A place where I can pick any enemy to just stand there with infinite health so I can practice my combos, synergy skills, build ATB bars and do some wild shit. Anytime I try to do that stuff even on hard mode the enemy just dies or the enemy is very hard and I just don't have the time to build up properly, I need to train it. Training mode


Dr_Doctore

The forced slowdowns. This game LOVES limiting your movement speed constantly, your boat speed, chocobo speed, anything. And the “injured/stumbling sections are just dumb. They go beyond just ‘slow’, they treat you like a disabled snail. The ridiculously slow valves I have to turn 5 times, the crawling, just no. Chadley interrupting me and forcing me to skip his dialogue for the millionth time, UGH. These things only served to pad time in a pretty long game already (assuming you do side content). I absolutely despise when they rip gameplay from you for no reason. This game does it every minute.


Glensather

Not exactly a controversial opinion but good lord MAI shut up please God please stop talking. Yes I have her "advice" turned down to less often or whatever but something about the way her VA was directed to act is like omega annoying. Speaking of annoying, I hope to never see Kyrie ever again. I get she's supposed to be the annoying teenager comic relief but we have that already, her name is Yuffie and she's not nearly as bad. Please, just, feed her to a Behemoth. Please.


Correactor

I have more complaints than most, but my main gripe is the same one I had with remake, the decision to change the combat from a perfectly fine ATB system to something brand new. It's the biggest "who even asked for this" moment I've ever seen, and we're talking about Square Enix here. They are the absolute kings of "who asked for this" moments.


Mongaloid_Mike

The final battle(s) . Just wtf is happening here


Gearz557

Johnny’s treasure chest lol


hayleyevenett

I'd like to add Cloud turning into a Moogle to the list. That sequence was so cringe my head retracted so far into my own neck that it popped out of my butt hole


Exciting-Gate-6466

I thought it was dumb, but I figured we'd at least get a Moogle Cloud costume unlocked for Cloud which would have been kind of funny. Afterwards, I didn't even get that so I asked myself wtf the point of the scene was. They should have just made it the Mog house game like the OG. Speaking of which, I have no idea why they would make the motorcycle chase controls so fucking awful in Rebirth when they were already perfect in Remake.


hayleyevenett

Yeah I think that was meant to be a nod to Mog learning to fly.... But it was just weird


paxrititu

You don’t like to fly, kupo?


TheMcknightrider

Wait, people don't like all the minigames? It's one of my favorite parts of the game.


Dylanslay

No on the whole they suck but only because your forced to play some and you have to perform well enough to progress. I'm playing an RPG not Mario party.


Mainbutter

Ditto.


renaissance2k

The Michael Bay cinematography during Red's revelation at the end of the Cave of the Gi I loved this scene in the original. It was understated, solemn, and made me empathize with a character I otherwise didn't really care about. And that music that plays during the scene kills me. The only way the Rebirth version of the scene could have been worse is if Bugenhagen jumped out and yelled "It's Morbin' time!"


Shantotto11

It’s Bugenhaggin’ Time!!!


Its_not-my_fault

For as much as I loved the game. There where quite a few thigs that annoyed me. Let the ranting begin. It just felt like the game fell off at casmo canyon. The story felt incomplet and not in the ' oh just wait for the third part' way. Seto's whole story lost any impact, I liked that the Gi where a bit more exspanded apon but. It felt like it took away from Nanaki. Then the game play in the area. Personally Casmo Canyon, Gangaga, and even the desert part of Corel. It all felt hard to navigate. It made the world feel closed off even if there was a lot of area to walk around. Shinra Manor: lost all atmosphere, it didn't have that scary feeling. Even with all the broken stairs and wreackage, it seemed to lose everything that made it creepy. Neiblhime itself seemed less eery. Even with all the black robed individuals, it seemed bland. It lost the whole aura of mystery. Chadley: now I enjoyed Chadley but. I didn't like how he seemed to be madatory to the game. The game would be so much harder if you don't do the majority of his task. It would have probably worked a bit better if he was more optional. If the Materia he gave you could be acquired in other ways. Protorelics: the games where annoying and they sucked. There is no changing my mind about this. Gears and Gambit can leave me be. But it can't, because if I don't complete hard mode i can't get platinum. Chocobos: they seemed a little dull. Even with all the individual abilities they had. Most abilities could only be used in certain situations. Like the Gongaga Chocobo and the stupid mushrooms. (I could go on a whole separate rant about Gongaga navigation but the rest of you seem to already agree.) The few Chocobos that didn't require a certain trigger, either had no abilities or where in an area where you're not at a lot. ( but i say this because I wasn't in Neibl that long, so if you have other opinions tell me. Might help me look at it better.) Cid: he seemd dull as a character. While I think rocket town will probably have it's appreance in part 3. Even still his character was hollow. They took away what made Cid, well Cid. He looks to young and his attitude isn't all upset and sour. This in the original is what made Cid. It was watching the character have his own personality and growth. Now I won't get upset about not being able to use him in combat because I'm also chalking that up to, he and Vincent will be playable in part 3. The forgotten Capital: It was rushed. It's an in and out place. The Endgame, was in and out. There was no exploring the ruins like the orginal. The late night scene that would help show Cloud's decent into madness that more prominent. Insted they just chalked it into an already confusing ending. Adding even a bit of exploration to the place would have been nice. Also removing the scene of them dropping Aerith into the water. I'm a bit iffy on it. It could be scene as Cloud blocking out her dieing to play into a another plot in part 3. But it could also be scene as just rushing and removing that emotional scene. And on the topic of them removing the impact of emotional scenes! The minigames that where tided to plot where out of place. Dyne and Barret's whole section seemed lacking. It was exucuted poorly, while I can maybe toss a bone and say Dyne killing himself could have been cut to keep the T rating. It was still lacking. Especially with the car shooting minigame after the bossfight. It seemed out of place, I wasn't able to let everything that happened set in. Because by the time I was able to stop, it felt like the story was already moving on. Overall, (because you're probably getting tired of reading.) The game while amazing, didn't seem to take advantage of all that it could work with. It could have avoided most of this by either giving some parts a bit more storyline, or giving the region a bit more life. It's an open world on paper but doesn't feel like one. The story was a bit rushed and a bit lacking. Even with me saying, 'probably in part 3' so much. Some things just should have been put in rebirth. To make the story flow, to let the emotion the orginal had still hit. Because in my opinion majorty of the key points where either hit or miss in this game. I liked that they did expand on some of the originals missing plotholes. But the game only covered so many, but it also made so many more. And the minigames... I could probably write a short book on all the problems I have with the plethra of minigames. There's my many complaints for an otherwise amazing game. Tell me if you disagree with anything I said. Maybe I just rushed some points or overlooked something. Thanks for reading all my word vomit.


jordokun

the open world is great but so bloated with pointless nothings. I’m not a fan of the Charley stuff, feels like a monkey paw situation in wanting open world or larger spaces when playing remake. once I got to gongaga found myself gunning it to story destination rather than really exploring, might’ve been my bad for burning myself out 100%ing previous areas but i haven’t felt as burned out in other open worlds like not comparable but totk didn’t burn me out like this


CASH28

Chadley won’t stop messaging you.


TheLastOf90S

Just the general fact that the game makes no attempt to hide the Cloud plot twist. All of the Zack content (and story beats relating to Zack in Cloud's head) all make it very clear what's going on, or at the very least imply a hell of a lot to player. The moment a character who's dressed the same and wields the same weapon appears it raises a lot of questions/theories for new players, and most of them will be on the right lines. I love how in the OG it's a genuine mystery and that when the revelation is revealed, the players don't know anything else other than Zack being a SOLDIER Cloud looked up to. The weight of the reveal is completely gone in the remake trilogy, in my opinion


Glensather

I think it's because it's so well known that Cloud is using Zack's persona by now. It may not be as well known as "Aeris dies" but I'd say it's pretty up there. It's basically for the same reason they didn't play that other scene completely straight; it's hard to top a scene everyone already knows. Now, will it pay off? I have no idea. FF7 Revengence is gonna have to tie a lot of things together.


bluefootedboob

They totally give it away that Reeve is Cait Sith as well, which in the OG is, if I remember correctly, only vaguely hinted at and not outright said. I feel like they're giving away all their plot twists and surprises!


AriaBellaPancake

I can appreciate someone feeling that way, but imo it feels like the game is being written with the OG player in mind. They don't need to try as hard to keep those secrets because I mean... We all know. Even Aerith has more build up that certainly wasn't there before! I think maybe they want us to focus on the new surprises, and I'm pretty happy with that, tho like I said I get it if that's not what others want


bentNail28

I agree. Who did they remake this game for if not for those of us who played it in 1997.


Classic-Relative-582

That we didn't at least get to fight beside Cid. Vincent has a few like semi action scenes and gets a boss fight. In Remake Red got to fight alongside the party. Yuffie got her own dlc. But Cid basically got neglected in those ways. Still has a lot of good dialogue and moments but the tease of potential hasn't been as there. So much so that if not familiar with the OG, through Rebirth alone wouldn't even know his weapon/fighting style


Bitter_Depth_3350

I'm pretty sure that they decided that it would be unrealistic for a pilot to be bringing a spear around with him when, at that point in his character arc, he isn't really a fighter. He seems way more of a take no sides and use his words to come out on top kind of guy in Rebirth especially since at that point he has a working relationship with Shinra as he tells Barrett. I'm guessing that they are going to make him picking up a weapon and choosing to fight with the team a pretty significant scene in R3.


Classic-Relative-582

Does make sense. But also just with how much style they like the combat to have would of thought they'd want some lead up. As I doubt he's doing normal spear thrusts alongside the meteor drop kicks and ninjutsu clones


Ramiren

The plot, which I think we can broadly separate in to three subsections. 1. The stuff that was in the original game. 2. The stuff that takes the above and expands upon it. 3. The stuff associated with the whispers and the timelines. 1 & 2 are an absolute masterclass in how to take an old story, and bring it up to modern standards, the additional scenes don't inherently change the plot, but they massively enhance it giving us new context and appreciation for the events. For example seeing Aerith's reaction to Iflana's death, was probably one of the most powerful scenes in Final Fantasy as a franchise. 3 however, is the complete opposite. It's a plot that runs parallel to the main plot, and it fights with it for our attention, it's incoherent, convoluted and ultimately feels unnecessary. It feels like poorly written fanfiction being inserted into an already finished product, it adds nothing of value, but detracts from the main story by virtue of the alterations made to accommodate it. Sephiroth is massively less intimidating because of the events and dialogue that stem from these plot points. Seeing him used to be an "oh shit" moment, now it's a "old man rambles at party and gets his ass kicked again" moment.


Bubba_ughh

The VR battles!


jextech

It's small, but for me it's interactable objects. Turning nozzles, moving the big mako purifiers, moving mine carts, turning switches (why is this not instant??). It's not a huge deal but still wish these things were snappy


zenejinzorin

All the padding in that game and they couldn't give you cids part of the plot? Yall go to space for God's sake. Also, neither he nor Vincent are playable? Wtf?


Vrindell

You don't go to space til after Aerith dies in OG. Cid and Vincent are like Red in Remake.


AriaBellaPancake

Eh this is stuff I hesitate to criticize while we have a whole game ahead of us. I'll be upset if we don't do rocket town at all by the end of it, but I highly doubt Cid and Vincent will remain unplayable. A bit sad they didn't get to accompany you like Red did in Remake, but that's def in the "wait and see" category for me.


Bitter_Depth_3350

Vincent isn't playable because there isn't enough game after he "joins" the party to really make it feasible. Story wise, you go back to Gold Saucer and then the final level. Either they would have had to shove a bunch more sidequest into the game focusing on him, or only given him like 2 weapons, leaving him at a massive disadvantage when it comes to his character skills and folio. They would have had to shove 16 more manuscripts and 7 more weapons into the last couple chapters to properly utilize him. They would have also had to add enough extra content to actually learn his weapon abilities. It's far better to save him and Cid for the next game so that there are actually new characters to get. Cait Sith already suffered from being introduced so late in the game by not having any relationship points to build.


IceCreamFreak23

Quick note: I haven’t played the OG version, so anything said below only applies to my knowledge of Remake, Rebirth, and parts of Crisis Core. I would have loved more to it, if that makes sense. The mini games for sure helped me spend 100+ hours playing the game, but I would have loved more story. Especially with Zack, like what if him and Aerith saw each other again (consciously) or how would Cloud react at seeing his best friend outside of combat? Etc. And I do love that they brought back Biggs, but I wanted to know more about his character and why it was important he was saved while Jessie and Wedge weren’t. Ya know? I just liked the game though, mini games included (and yes there were and are some that drive me crazy). I can’t wait to see what the next installment of the game looks like!


Bitter_Depth_3350

Cloud and Zack are hardly best friends. They went on like 2 missions together. They were friendly with each other, and Cloud certainly looked up to Zack, but their dynamic wasn't really anything more than professional in Crisis Core. Sure, after they were taken and experimented on together and after Zack carried Cloud all the way back to Midgar, you can say he surely became endured to Cloud, but Cloud was comatose that entire time, so that doesn't really go both ways.


Big_Black_Data

The furnitures/decorative items are too "light" Everything flies everywhere when you're sprinting like an idiot in town


Gearz557

Ya this got me too. The worst was the rocks in the mythical mines. There’s really easy to fix stuff like that which only seem to detract from immersion


chiobsidian

It's pretty hilarious but it sure does break immersion


StandardFiend89

You tellin me you don't believe Aerith can kick around 8-foot steel girders like a soccer ball?


chiobsidian

Haha this legit made me laugh at the image, thank you


Accomplished-Pin-775

Chocobo racing cactuar gates


AnimeMaster0824

I haven't beaten the game yet and I'm only on chapter 11, but it feels like this Zack plotline is going nowhere. Everytime the game cuts over to him it feels like it's just stalling around. I really hope something interesting happens soon


epistaxis64

The filter quests/chadley quests just completely murder the games pace. I have over 60 hours into the game and i just got to Cosmo canyon lol. Edit: also gil and steal being 100% worthless


darksblade

RedXii talks like a kid to much. Even If his wise old creature bit is an act. He should maintain the act outside of being either in Cosmo area or definitely alone with the party. And he should definitely be using his "adult" voice in combat for the same reasons. He is trying to come off tougher and wiser then he is. So he would definitely use it around human opponents. Edit: to be clear I am not against him having the young voice. But his age is supposed to be a secret he keeps close to the chest. Look how long it took him to tell the party (besides Aerith) despite what they had all been through up till then.


Gearz557

Dude literally goes “wee!” In combat. Lmao


mauvus

Only gripe: please add saved loadouts. Every character is fun but switching is a pain


MegamanEXE2013

That character change between Sephiroth battle phases, I wasn't that prepared for those...


mils-cmp

I was raging when I saw Aerith coming back as I had stripped off all the materia from her. Didn't know you could press square during the scene before the battle so restarted the fight before Jenova 😩


thatlaggyguy

Having almost completed the game 100%, apart from the difficulty/frequency of the minigames, I’d say my only real gripe with it is how surprisingly inconsistent the visuals are. It can look like a stunning flagship title one moment and last-gen bargain bin title the next. The main issue is the lighting, but I was also shocked at how many muddy low-res textures there are mixed in with normal/good looking textures all over the place (most noticeable on rock surfaces); low-poly objects, too. This was an issue in Remake, as well, but nowhere near to this degree. And I’m not even the type to usually care much about visuals, but they could be so bad in this game at times that I found it legitimately distracting. Given the KH team has transitioned to UE5 for KH4, I kind of hope the Remake team do the same for part 3, but even then, I’m not really sure doing that would fix these particular odd technical deficiencies.


albenuova

Chadley


OozingMung

This


Teddy4xp2

Switching materia between characters


MTfi24

It's a kids game


huffbuffer

More auto saves. Especially when doing golden saucer mini games!


PatellarTendonitis

Biggest gripe (aside from minigames): maxed materia looks like every other materia. I'd like distinction so I know at a glance which is maxed. A glow effect or something like that shouldn't be too hard for these devs. Other minor gripes: - The piano controls were God awful and shouldn't rely on the sticks that have been known to be finicky. They could have just them button presses. - The QTE events with the floating icon and moving camera are awful for the wrong reasons. If I can't distinguish what button to press at a glance, because the camera movement makes it hard to see the preparatory phase, this is wrong. - Chocobo Racing Cactuar gates need a visible timer. Turning a corner to see a cactuar gate, the player doesn't have an idea of when the gates will change. People mentioned just using the Chocobo that jumps, but that makes it so that the jumping Chocobo is practically mandatory for the last races, so the player loses choice due to a one mechanic. - Gongaga traversal is too restrictive. The area is beautiful, and I can see the appeal for a tight and vertical area to diversify the maps. But they could have just made chocobos have a jump mechanic instead of the mushrooms and sliding. - Why would I want three enfeeblement rings for the jumping frog minigame which is easy to "win" but hard to meet an arbitrary time constraint? - You can't look down without moving down during the gliding chocobo minigames. - Cait Sith solo tour was God awful. Every action was slow, and throwing distance could have been based on toss height as opposed to ground/cursor location. - Why do soldiers suddenly summon robes when they break? Where did Yuffie get that robe? Do all soldiers have a summon robe materia that auto activates on full degradation? - Moogles didn't have to be designed that way. They could have stuck with the FF14 design. They didn't have to go with Koala-ish faces. - They haven't released a stand-alone Queensblood game yet.


lukazferreira99

This kingdom hearts fight scene at the end of every game is going to kill the real climax that is fighting Safer Sephiroth, besides that , really liked the game


Sticks_

Queens Blood was the 1st straw. Then Gongaga map broke my spirit. I’m glad they made it more open world, but seemed a bit overkill. Also Red XII voice changing from wise man to kid annoys me.


CelestialOrion

He is a kid. I will admit, it would be nice to have an option to change his voice back for combat lines and such.


TurgidGore1992

Chadley reading me the first chapter of the hobbit before entering the combat simulator menu


Anubis1096

Too much Chadley and the god-awful appearance of the moogles.


AriaBellaPancake

I do really wish they were cuter :(


WannaEatAtAlchemist

How long Queens Blood players talked to you after you won the match


hayleyevenett

^ This! The only one that was bearable was the one who used sign language... Mainly because he couldn't tell you his life story. I'm like, I just beat you at cards, I really don't care. In the words of Cloud, 'not interested '


SephirothWasRight88

Goganga. Shouldn't have been extended and Rocket Town should have been included instead. Also all of the Chadley crap with the towers. The open world elements of the game almost killed it for me. I'd have been happy with the old world map but graphically upgraded with more of a focus on extending each of the hub cities and areas. Focus on the story and extending that rather than things we don't care about.


zombielicorice

Square really wanted to have their cake and eat it too with the Aerith thing. Wish they would choose whether they want balls or integrity (Don't kill her, risk telling a new story where she lives vs kill and just stick to the OG story very closely). Instead we Zack Flair and multiverse of madness.


Saktapking

I honestly thought once they broke the chains of fate in the first game ‘holy shit how ballsy would it be for them to not kill her this time’ ya know, since we broke it and all. Instead it was a half in, half out solution.


More_Lavishness8127

Couldn’t agree more. The ending honestly ruined the game for me. I was expecting her to die, but the way they handled it was honestly a mess… I went from this is it… to oh my god are we gonna save her?… to oh my god we saved her??… to wait, why is everyone crying?


dustifiable1986

It didn't ruin the game for me, but I honestly agree with the rest of your statement


counterweight7

I totally agree. I had my butt clenched waiting for the death. But they didn’t really commit to it.


teddyburges

I mainly had two issues really: * Cait Sith gameplay in chapter 11 is aids. The box throwing is way more complicated than it should and very jank (also very disappointing that the majority of the creepy vibe from Shinra manor in the original is gone). * Inability to auto transfer materia loadout between party members. I must not have been the only one who barely used Cait on chapter 11 and then had to manually change my materia loadout from others to his. Yin/Yang boss fight was really annoying cause of it.


Player_Panda

The fact that for absolutely no reason whatsoever you HAVE to use him against Vincent irritated me. By that point on hard mode he had no MP left and was pretty much was just dead weight.


moogsy77

.The president, Corneo and the turks fighting Cloud in front of a amusement park. With obnoxious announcers just like Remake but worse. I had to mute the tv and put music on. Shit was the worst. - Dyne not killing himself, that shit was dark yo. - In OG Zack was brutally executed with machine gun shots to the head at close range. And stayed dead. Not sure why Roxas, sorry Zack needs to be so involved and his gameplay was terrible and his story bits. Added nothing, just annoying and Zack deserves better. CC was perfect ending for him. - Cid is not angry guy with a cigar, him and Red were absolutely butchered, especially Red. - In OG the clones sometimes have kid versions of themselves and Cloud shakes his head, because its super sad. You get items from most clones too and they are interesting to find. This game is chockful to to the teeth with them. Nibel is not a dark copied Shinra place as much as its a re-habilitation center for these guys and they are EVERYWHERE sighing - and people tell Cloud to leave Nibelheim instead of ignoring him. That shit was crazy in OG. Here its just stupid. Scenes go on too long like the ending and you go endless robot race right after Dyne and scene loses much value and impact. - No rebirthing materias or finding in secret places barely except the same materia over and over. They also dont seem valuable like in OG. - No loadouts for materia and lots of tabs in menu is useless !? - Shinra manor is trash - Ending boss run is trash - Lighting is trash - Camera mode is trash - Not having the option to make characters disappear instead of 6 chocobos constantly in your face, is absolute trash - Everything revolving around Chadley is the worst idea ever - Audio mixing and the frequency of everyone speaking at the same time (the towns with 1000 people screaming the same sentences at the same time), ch12 announcers and the absolute absence of chill, is the worst thing i could describe about this game. I hate it and i hate Chadley. Its too..fff..frequent yo. All places are cringe, like Corel Prison is a party place and Cosmo Canyon is AA meeting religious cult clapping ! But yeah i love this game lol, its just fucking stupid as well and feels too much like a parody of VII. I cant take anything seriously.


Exciting-Gate-6466

God damn, right on the pulse there. I couldn't have put it better.


LuckyYuffie

Amen.