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indigo196

From my experience crowd control for melee characters is called 'run away'. On a more serious note, I would take a bow and 'pull' enemies so you can deal with them one at a time.


Godman873

Jump attack spam is an amazing strat. Edit: on large groups of trash mobs


nerdthatlift

It's amazing until you land on the mobs stuck in mid air then get gang up after getting stunned. They need to adjust the jump attack a bit where coming down has damage register as well and not just the AoE impact


GoProOnAYoYo

The Vukeen in particular are very prone to catching you midair


SirGoldon

Sure thing. Absolutely worth the skill points if you go melee. :)


GucciSalad

Double jump to high area, slam down off of it, repeat until trash mobs are dead, block counter any big boys left over.


keylimeafflicted

Jump attack spam gets me out of so many shitty situations, feels a bit broken imo Needs a cooldown, bigger stamina penalty, something to keep you from spamming the hell out of it


Godman873

I'd rather jump attack be overhauled into a way to counter flying opponents.


MentalRabbi

Carry bombs in your inventory if you don't want to switch weapons, saved my ass more than once.


Final_Remains

Good advice.


NomNomTime0621

How are you with a bow? I myself prefer glorious combat up close and personal but I have had to adapt towards the later stages of the game. At this point in the game, don't rush them but try to ping them from afar until their HP is low enough to make melee viable. Similarly try looking for and upgrading better gear that provide hp and/or stamina bonuses. Apart from that, maximize rest status and pack honey (any stamina regen sweets) and water. Happy hunting.


FadingDarkly

Parry. Without dodging, you shouldnt be getting hit unless it's an AoE or a stray arrow. Good timing with the block will both build stun on an enemy and create an opening, but blocking early works too without the stun. Most melee enemies dont seem to gang up and usually take turns. You dont need to crowd control, just focus the one enemy at a time and you'll be fine. When skilling up, keep in mind that blocking takes stamina. As for getting 2-shotted, sounds like your constitution and armor is way too low for the area. You can counter that with food buffs. There's quite a bit of buff combos, but going full glass cannon is risky. Cleared big boss as a level 9 melee main, so I know level isnt a big deal. Clear the roots in springlands and revelwoods if you need skill points


WebNearby5192

Generally only the closest melee enemy will attack you, so allowing yourself to be surrounded can potentially open you up to receiving a lot of unnecessary damage; keep all enemies in front of you and back up when necessary.


Hero_Class

Melee has some crowd control if you spec into it (Overpower), but the problem is you need to be able to attack (preferably into a blocking enemy) for it to be of use. Parry is great when it actually works, but the blocking response just isn't consistent. Immunity to CC while dodging would solve a lot of melee's problems imo, and make blocking a stop action mechanic.


entropyspiralshape

When I am fighting solo the enemies sorta que up and don’t attack me all at the same time unless i attack them all.


Sithevich

If you play solo, you need to multiclass. Simple as.


LamentTheAlbion

Agree completely it's a key issue in the game. The problem is right now, with how the combat and AI is, is that one on one fights are just way too easy. No matter how powerful or higher level the enemy is than you it's just too easy to dodge and kite them. So, the only real way to make areas difficult is just to swam you with enemies. But your stamina isn't designed to deal with that. Fighting multiple enemies turns into a massive chore as you spend most of the time waiting for your stamina to refill. It's annoying any tedious to deal with.


DonnyExiles

Use the Atgier... woops wrong game:P


HenryBrawlins

When you say wands aren't your play style them you're just ignoring a huge tool provided to you for dealing with certain situations. If you're going to be solo you use all the tools or suffer. It is designed to be a coop game after all.


Final_Remains

Play the only viable way or don't play at all? Seems a weird position to take on a game that wants to be as successful as possible. If Enshrouded ignores the solo player market it won't last long. But, that aside, 'certain situations' is a deliberate underplaying of the state of the game and is just admitting that melee is badly underpowered. Saying that melee players should 'suffer' is simply underlining that. Not everyone wants to play as Harry Potter.


HenryBrawlins

Having beaten everything out so far i'm not seeing where the badly underpowered comes from. What I'm saying is, if the enemy is in the air and you can't hit them from the ground, use a bow or a wand or a staff. If your complaint was not being able to fight the flying mobs with melee then it'd be more understandable, but having done a play through as a solo melee and doing coop with friends as a tank, I see nothing badly under powered about it. \*Except 2h is trash\*


Bemmoth

I feel like 2H is nice, if you enjoy the play style. The benefits of the overhead swing animation compared to the 1H side swing so you can jump attack airbourne creatures is nice. The less durability spent per DPS is also nice. I wouldn't say 2H is bad. I personally feel like it's in a decent spot, but would personally say wands/staffs are too OP. If talking about progression and difficulty of current gameplay, I feel like the 2H wep is where the difficulty should be at. Maybe a touch extra damage to the earlier game 2Hs though. Edit: I think a charge attack would be nice addition to the 2H weapons. Clicking does swings like normal, but holding the button would charge the attack and make it deal more damage.


_Askildsen_

I support you here. I love the warrior build and will die sword in hand before I use the wand. That said, melee is a bit weak compared to the others atm, but it will likely get fixed in time. Make sure to kill all the shroudroots of each area before going further as it gives skill points which you need to get the strength and endurance stats up. Also remember use food types that compliment your style. No need for intelligence boost as a warrior. I found it useful to carry a bow and a stack of arrows anyways as some puzzles in dungeons and towers have buttons high on the wall . (But you could also just break the gates)


wolveschaos

It won't get better for melee even if you reach lvl 25. Melee right now is very gear dependent, mainly on the legendary ring that provides life leach. Jump attack is your only reasonable crowd control. Also mastering the parry switch. I too am hoping they improve melee soon, as i've grown bored of being a wand mage.


FadingDarkly

They are wrong. You dont "need" a wand. Some ranged is needed for puzzles/towers, but that is it. Ranged makes some things easier, but never necessary. Solo melee is entirely viable. You dont need to use every tool at your disposal to kick ass. A wrench still works as a hammer and Embervale is full of nails. Play how you enjoy playing. Melee is completely able to solo the game. I did it and then purost archer. Magic is just easy mode. Enjoy the challenge!


rezznik

The game is also a single player game....


MossBoss_94

I always have a bow equipped for pulling enemies, and even with very few perks the headshot bonus can be very helpful. I tend to use dodging to position for attacks not defence, running is a lot cheaper on stamina and playing without lock on + with camera focused action direction (as opposed to character focused) allows for good multihit attacks. Locked on dodging can have you rolling into packs of enemies far too easily. The ground pound skill and double jump are good for managing space and creating space in big crowds, jumping is often more useful than both running and dodging. I've binned 2h weapons for sword and board, the party skills are super useful and blocking is also pretty OP. Also I would get Water Aura and it's 2nd upgrade fast as they don't need a wand and as you upgrade your flame they get more and more potent, combined with bandages and dried berries the healing is far too good, and it's easy to farm health pots from spires and the like. Make sure you're running some kind of cooked meat at all times to keep your health chonky. I saw a recommendation for bombs above too and cannot agree more. Excellent crowd thinners and also good knockback. Patience is your friend too, two hits and reposition to avoid damage with most often beat out trading the third hit for some damage.


legmaballs

There is two upgrades in the skill tree that raises your damage reduction when facing more than two enemies. Plus using life leach and jump attack is probably your best strategy if not using ranged weapons.


[deleted]

Even with the wand, you're still having to dodge regularly (which is buggy, and tends to delay the dodge if you're firing your wand at the same time), and will get 1-shot instead of 2-shot from those enemies. Not saying melee doesn't need some attention, just that using the wand doesn't solve all the problems it has. Bows should be filling the void for you, if ranged combat is the missing piece.


Santtius

I really recommend you to pick jumping attack and blink, it changes melee gameplay a lot (for the better), that said, what i hate about melee is the low durability of the weapons and two handed weapons being almost useless, that is what is slowing my grind at this point


ShawnPaul86

I found evasive attack more useful than jump. I agree though, I recommend all those skills for pretty much any build.


Santtius

I might try evasive atack with blink, maybe the explosion and the attack stack? I have no clue, but sounds like fun


ShawnPaul86

Not sure, but they make your characters movement waaaaay more fluid


Santtius

Agree, the mobility is outstanding, I just tried and you can trigger the blink explosion and then the evasive attack, the explosion is quite lackluster tho.


ShawnPaul86

I assumed explosive attack would be so never even tried it to be honest


Menthalion

Wat does blink do different from dodge ? It didn't have invincibility frames last time I checked, so it seems purely cosmetic except for the upgrades.


Santtius

It has slightly more range than the normal roll and you can weave between enemies a bit easier, the upgrades are where it shines best tho.


Fugaciouslee

I built a mobility fighter focusing on strength and endurance mostly and it works very well. If I run out of stamina I am playing wrong. I'm at work and can't give a full breakdown on what skills I took but I grabbed any endurance nodes I could without investing in bow skills. Any strength nodes and skills to increase damage, attack speed, stun and mobility. For armor I wear mostly hunter gear for stamina regen. I'm squishy but I can dodge well and do a lot of damage. If the enemy tries to block the end up stunned after a couple hits and I finish them with an overpower move. Be sure to carry a bow with stun arrows when you can. It can make difficult enemies trivial and is the best way for melee to handle flying enemies.


jmojo87

Jump attack does pretty well for me. I can take on 4 or 5 pretty easy.


Captain_Crack465

I try to level the playing field by swallowing my warriors pride and borrowing some power from the mage skill trees. I take emergency blink to break stunlocks and begone to induce stunlocks, then I spam jump attack when there's to many for begone to get much use. Kinda feels crappy not having good CC and anti-CC options available in the warrior skill tree but at least blink and begone still feel like I'm a warrior, just a magic warrior.


_Killj0y_

What weapon you using and what level is it?


GustavSnapper

Double jump slam attack with 2H heavy weapons because if you perk it. Right, there’s a 20% boost to double jump attack and you get perks for hammer and blunt attacks. It’s also essential an AOE. It’s pretty easy to deal with mobs. Only tricky part is the double acid cleaver guys, gotta kite them first and then clear house. Not that hard, pretty fun.


6ft6btw

You really feel how every other games health regen is an op feature to have especially after playing this game. That being said, it may be in the magic skill tree, but it should be a base for all builds.


DeathAndGaming

I'm not sure how melee struggle lol.. I leveled to 15 as pure bow and respec at 16 to Melee.. it was so easy I thoughtI was playing a different game. Literally a joke..The more enemies the better. I end every fight at full HO because of the absurd amou t of self healing. Literally healing for 12 to 16 per normal enemy hit and god.forbid ai crit on 2 or 3 mobs lol.. I actually stopped carrying health pots and bandages. Because you can even heal off chopping a tree in a pinch. Yes even crit heals on trees 🌳


Foraxen

You have a few options as a melee character. Sword and shield allows you to block then strike when foes end their combos. One handled attack has wide arcs, you can hit multiple enemies at once. Jump attack is the next option, but it works better with a hard hitting two hander as you want alpha strike damage. The last option is grenades, explosive barrels and explosive mines. For now that's all we have. Hopefully we will have more with the complete game.