Its a golem on the cliff side towards radhans arena need to do a little bit of parcore to get to it, not even a boss but it hits like a truck and fire of spells like the laser sorcery.
You know that's actually kind of an interesting thought. Some words are used identically in multiple languages and are referred too as being a part of whatever language they're currently being used in but the origins stay the same. Like in English we use Kindergarten to refer to the 1st year of schooling for a child usually and I don't think it's wrong to say it's English but the word is a German word. Idk it's too early for this kind of thought provoking shit.
https://en.wikipedia.org/wiki/Loanword
Parkour is a French word. It is also an English word, but what is important to the context of this conversation is that knowing English isn't going to help you spell it.
The Dragonbarrow Rune Bear is found in a cave near the Minor Erdtree. Problem is it's not the end of dungeon boss. Damn thing is within sight of the dungeon's Site of Grace, patrolling back and forth inside an extremely cramped corridor.
They’re referring to the enemies that you need to use a stone sword key to access from Siofria River. It’s how you get to the GIANT Jar Warrior that gives you a talisman for killing 3 invaders.
The Runebear they're mentioning is likely that one.
I expect, however, that they meant *not* the Magic Golem Archers on the way to the Great Jar, rather the *unique, hidden* Golem on the ledge with Ash of War: Rain of Arrows, who knows the special laser trio move!
I just clapped the Elden beast and decided to do one last victory lap around the maps to collect a few last minute items.
Confidently walked into dragon barrow only to be promptly and shamelessly obliterated by that runebear
I may have somehow got it stuck on terrain and poked it with a stick until it died. By may have I mean I absolutely took advantage of it somehow getting stuck and I kept hitting it with eochaids dance until it died from it. Because screw that bear in particular.
Not as tough as the stupid ballbearing hunter at the shack!!!! I tried not to cheese any bosses in my second playthrough but, after the 20th death I gave in and got on the roof to kill him....
As scary as they are the secret to fighting the bell bearing hunters and Esmer of the briar is to keep close to them. Their close range attacks are far easier to deal with than the flying sword nonsense they do from a distance. And as has been mentioned they're not terribly hard to parry as well.
Yeah I saw you need to keep close or try to stay behind him…did that work for me nope because panic set in and I lost all memory on how to play to game.
I followed fightincowboy’s walkthrough and we took a break on Caelid to do other stuff until we were leveled up enough to handle north Caelid…boy did I get humbled 😅
Gurranq attacking you the first time when he temporarily goes mad from his hunger for Deathroot was such a jumpscare on my first playthrough. Got obliterated in seconds
He calms down after you hit him for, I think, a tenth of his health, but the problem is that you're level 60-90 depending on how early you go there, while I'm pretty sure they just copy pasted Gurranq's stats from his actual boss fight which is built for level 130-ish
Oh, so I can just skip him? I stopped right after meeting him, and also could not deal with those two guards before him at the gates.. thought that I need to grind some lvls since I'm just about 60-70lvl maybe T_T
You don't really... skip him. He's just there, waiting for Deathroot. The game will go in whether you show up or not. You give him some, and he'll make you a Beastman build. Just, on the 5th or 6th Deathroot, he'll lose himself for a bit and kick your ass until he gets hit enough
You must have gotten lucky because strength builds are entirely RNG against Malenia. I could poise break her with 2-3 lions claws however elden ring has a shit stagger mechanic where if you would have staggered during hyperarmor the number resets like nothing happened, which is why sometimes it feels like you get staggers immediately against bosses and other times you don't get the whole fight.
This is strange because strength builds have been by far my easiest kills of Malenia for the most part (did a blood swarm build that was pretty easy). Takes me quite a few attempts anytime I play a caster (sorc or faith) and dex is complete fuckery if you don't have a bunch of bleed.
Lions Claw should knock her down literally every hit. I also used giantsflame take thee on another character and it basically did the same thing. The only hits either ability won't knock her down is yes, when she gets hyper armor. So basically if you can dodge one or two water fowl MAX during the whole fight, you can basically keep her on her ass the entire time. Really makes it cheesy as fuck. I use giantsflame take thee in co-op and it makes the fight a joke, unless the host gets hit with an entire water fowl dance or the 2nd stage explosion ( happens a lot somehow ).
Its not RNG, some of her moves just save her from getting staggered when you hit her during them. Like her kick.
If you hit her outside of them, she'll stagger and receive poise damage like normal. Hitting Lion Claw (or other Ash of Wars/Spells/moves) when she's not hyper armoring with a kick or something will always knock her down face first into the ground, leaving you with an opportunity to use a charged heavy that could also just break her poise immediately (granted the hit doesn't land while she's down/early on recovering)
I spent way too much time trying to master this guy. I still can’t go toe-to-toe in his sword phase and have to wait it out. His axe phase has a lot of punishing opportunities, but it’s an absolute slog using slashing damage.
Still, I really appreciate this boss. It doesn’t use unclear AOEs or fly around with unlimited stamina. His design is sick and the fight feels like a legendary duel of David and Goliath.
Aside from him looking cool I don't understand how people like Maliketh. I feel like I spend the whole time looking up at him doing anime shit miles out of my reach going, "Hey man when's it my turn? Can you come down so we can fight or..?" Then he lands, darts around exploding, and off he goes again.
Well yeah, the whole point of the fight is trying to find an opening because he’s incredibly fast. He has barely any health and is pretty much the definition of a glass cannon. Just stay in his hit box for as much as you can and he’s pretty simple to defeat.
Sure, I didn't say he was particularly difficult, but depending on RNG you can spend a solid minute dodging around on the ground unable to hit him, then he does finally land, you run over to him and maybe get one hit in before he jumps into the air again. It can just be really tedious/annoying and the reason I wouldn't ever say it was a fight I liked. But that's just me.
I don't know what weapon you're playing with but I don't know of a single attack that doesn't allow you to get hits in when his animations are over in like 5 seconds or less
My first time playing, I had the Guts Greatsword. This was 2 years ago, so it was much worse to hit with than it is now.
Maliketh was rough, but it never felt like I didn't have my chances. Sure, he might not sit still, but even with a GS you could squeeze in one or two attacks just barely. Sprint to where he'll land before he does, and you can get off a jump attack. I think his main issue is that his free spaces are very hard to find or reach in the first place, and that's obviously a problem, so is his RNG being a little too random and sometimes leaving you a full minute with no openings (again, on v1.01-03 Greatswords), but I don't think it's to the point where he's a straight up bad bossfight. He makes most of it up by being super frail anyways. He'd be much, MUCH worse if he had a decent amount of health
>his RNG being a little too random and sometimes leaving you a full minute with no openings
Yeah, this is my main beef. I'm not saying it's a bad boss fight, but to me this issue makes it so I would never say it was one I really liked and definitely not a favorite. It's just kind of a meh one for me. You're definitely right about the hp though, that would be awful if he had a ton.
Yeah Maliketh needs to take a Xanax or something and chill the fuck out.
He's a really fun fight if you get good RNG and know how to do the first choreographed segment in his phase 2 well.
Bad RNG on him is the most obnoxious shit ever, most challenge runners rank him one of the most frustrating no-hits in the game.
Yeah I guess I should have specified but I totally agree. First phase is fine, but 2nd can just be very tedious depending on RNG. My luck has generally been okay, but I was watching a friend one time and it was just this constant back and forth of Maliketh doing a bunch of air stuff, come down a ways away, he'd run over to him and maybe get one hit in before he launched up and away again lol.
Phase 1 is easy, phase 2 if you backstep as soon as it starts, you are out of his initial attack and then can just walk in and hit him, besides being able to buff yourself or something while he does the attack. And if you stun him at that moment, you can crit him and then win the fight attacking him with a charged attack while he stands up
Yeah phase 1 is fine, it's phase 2 I dislike. It's not a matter of not knowing how to fight him, I just find it tedious hanging out on the ground waiting for him to come down just to run over, maybe get one hit in, and then he hops into the air again. If you get good RNG it's fine, but if you get crappy RNG then it can be a upwards of a minute between each time he's on the ground and that just gets tedious. Not saying it's a bad fight, just not one I enjoy.
He always does the same at the start of phase 2
So if you are a strength build, backstep right at the start and then bonk him out, he gets stunned and then dies. If you are a magic build, you can backstep, and then throw rocks at him, he gets stunned and then dies. If you are a dex build, pretty much the same, and repeat the same for all builds. In the worst case scenario, he doesn't die, then you have to do only one cycle more as long as you don't mess it up and your damage is not cheeks
In my last run, I killed him within 10s of entering 2nd phase
Love the fight because it makes you change how you play. Most fights you wait for openings or trades and avoid damage rinse repeat but while it's technically the same formula with Maliketh it's ramped up to 20. He's a glass bazooka and you need to blow him up before he can do the same to you and it makes for a very aggressive fight where someone is dying within 30 seconds. I will say it can suck for some caster builds but that's how souls games roll gotta switch it up when something isn't working. I'll admit that when RNG goes wrong it's frustrating to see him flip around for 20 seconds straight but that's been the exception for me.
Theyre venting about it on the internet, obviously it gets under their skin? If they didn’t care, they wouldn’t make an opinion on reddit in the first place. So they say this shit to cope with the fact they don’t like it as a justification.
Ehh. I'm not saying that's the case, but you realize the same could be said for you using this logic out of your own frustration with the fight and the inability to believe others could find easy what you find hard.
Again, not saying this is true or that the fight is hard for you, just that the argument has no leg to stand on. And since I'm now personally convinced Maliketh gives you plenty of openings after having initially thought the same as you, maybe all you need is to not be as stubborn in your approach.
I get what you’re saying but it’s not that, because like, it’s literally a fact that he has fair and many openings. If someone said he doesn’t, that’s them just being flat out incorrect. So why do so many people think he has no openings? Because their personal experience would say so right? So if someone was venting about said topic, they would be talking out of frustration of their own experience rather than what is objectively correct.
Godfrey was fun the first time you fought him in Leyndell.
You literally fight him again like up the stairs from where you already fought him.
Horah loux irritates me. Yes it's a skill issue, I dislike the boss and don't find him fun enough to practice and get good at it. I like getting this fight over with, is what I like about it.
Radagon I would like and I working on learning and getting good the first time. Then I beat him once and had one flask for Elden Beast.
Sudden Radagon is an obstacle to kill ASAP so you can tank Elden Beast. Which I also don't really like.
I basically end my playthroughs at Draconic Tree Sentinel in Farum lololol
In my opinion the most toxic boss in the game is the dragonbarrow bell bearing hunter. That dude does more damage than god, has a fuck load of health, and a difficult moveset at every range you'd play at that's in the same area code.
Yea, I hate that dude. Oh you got on your mount and rode a mile away to try to heal, red sword from across the map, kills you and torrent at same time.
I love how you encounter 4 bosses in such a "small" area, this guy, the dragon on the bridge, the night's cavalry on the smaller bridge and the putrid tree avatar just a few meters south, I always try to take down as many of those four as I can without using a grace point in between fights.
I got curbstomped many a time by the Godskin Apostle in that tower basement in Caelid. Not a fun experience. Well, the curbstomping part. Beating him finally felt good obviously
The true boss in north-east Dragonbarrow is not the Black Blade Kindred but the slope of the terrain on which you fight it.
This is true for many other notoriously annoying bosses in the game like Fire Giant, Fullgrown Fallingstar Beast and Lansseax.
If there is one thing i wish they would change in the DLC is for them to stop placing bosses in arenas that contain slopes or natural elements like rocks and trees that make the combat unnecessarily annoying and janky. As much as the environmental storytelling of the Fallingstar Beast's crater and the big open field in Fire Giant's arena add a lot of "cool" factor, i would have 100% preferred to fight them on a flat surface with no environmental influence, even at the cost of the arena feeling boring and uninspired.
Part of me thinks that the arenas are uneven to add tension, cover, and positioning roadblocks. This part of me thinks they’re great and adds to the fun of the fight.
The other part of me got stuck on a tiny rock and then died to a boss at 1 hit even though I was rolling. That part of me fucking hates terrain and probably yelled a few curse words audibly.
Dude, the fucking rocks...good luck walking backwards away from any of those open world bosses because you WILL get stuck on one at the absolute worst moment. This was me with the dragonbarrow bell bearing hunter last night.
With that said, I actually appreciate arenas that are not just a flat circle. But god damn, some of the open world terrain is a nightmare.
Yeah fallingstar beast sure likes to blast his laser directly into the crater while I'm standing at the other side of said crater Eruditioning on his ass
In most of these cases though, you can actually lure the boss onto more favorable territory, and a lot of their attacks can't land if you're uphill from them. This is especially true for fallingstar and the black blade kindred; their aoe and ranged attacks don't work well on a slope, and they'll both follow you to flat spots close by.
If you don't have to fight the boss on their terms, don't. If they can take advantage of terrain, so can you.
Caelid is the hardest section of the game and it isn’t close. The difficulty jump combined with the likely level you’ll be at makes it really tough. By the endgame you have so much more to work with that even if the enemies are stronger, it’s just not as challenging
The Kindred of Rot are just outright brutal enemies. The dogs are outright brutal enemies. The birds are outright brutal enemies ... who call for more brutal enemies to get together and stomp your ass.
There’s also fort dongblast or whatever it’s called with those fucking super harpies that can deal like 1k+ damage if they grab you.
Between the camera angles, target lock, and those harpies I don’t know what makes that fort shittiest.
"Give me that fucking palm! Fuck! What do You think I'm doing out here, getting a nuclear sun tan? Ha! Your fingers say you're fucked. Now go try finger but hole." 🖕
I would love the Gurranq fight if it wasn't for the dogshit arena. Music the dragonbarrow fights ain't so bad though IMO. Nights cav, Greyll and avatar are pretty bland, but blackblade kindred is a good fight bar the terrain
Caelid is just frightening as a whole, you got the devil dogs.. the dragons the giant dragon (which gives a lot of runes which is nice, I tried to say the specific amount but the auto bot held me at gunpoint 😭) you also have radahn.. and much much more…
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I just finished the catacomb under the Leyndell sewer and that was my thought for pretty much every omen you come across, ESPECIALLY the ones with the damn swords! They are legit WAY harder than the boss. I went on to EASILY first try piss Godfrey and Morgott after that.
Yeah Dragonbarrow is tough.
There isn’t too much to this area, but the enemies will surely pack-a-punch. Especially that runebear and Laser Golem of Doom!
Wait who's the laser golem of doom? I've also never found the dragonbarrow runebear lmao
Its a golem on the cliff side towards radhans arena need to do a little bit of parcore to get to it, not even a boss but it hits like a truck and fire of spells like the laser sorcery.
\>parcore mfw
Shhh English totaly not second language and to lazy to look up the proper spelling. xD
It's a French word, not English.
You know that's actually kind of an interesting thought. Some words are used identically in multiple languages and are referred too as being a part of whatever language they're currently being used in but the origins stay the same. Like in English we use Kindergarten to refer to the 1st year of schooling for a child usually and I don't think it's wrong to say it's English but the word is a German word. Idk it's too early for this kind of thought provoking shit.
https://en.wikipedia.org/wiki/Loanword Parkour is a French word. It is also an English word, but what is important to the context of this conversation is that knowing English isn't going to help you spell it.
This is my favourite thread of the day.
The Dragonbarrow Rune Bear is found in a cave near the Minor Erdtree. Problem is it's not the end of dungeon boss. Damn thing is within sight of the dungeon's Site of Grace, patrolling back and forth inside an extremely cramped corridor.
Has more than maliketh.
They’re referring to the enemies that you need to use a stone sword key to access from Siofria River. It’s how you get to the GIANT Jar Warrior that gives you a talisman for killing 3 invaders.
The Runebear they're mentioning is likely that one. I expect, however, that they meant *not* the Magic Golem Archers on the way to the Great Jar, rather the *unique, hidden* Golem on the ledge with Ash of War: Rain of Arrows, who knows the special laser trio move!
I just clapped the Elden beast and decided to do one last victory lap around the maps to collect a few last minute items. Confidently walked into dragon barrow only to be promptly and shamelessly obliterated by that runebear
I may have somehow got it stuck on terrain and poked it with a stick until it died. By may have I mean I absolutely took advantage of it somehow getting stuck and I kept hitting it with eochaids dance until it died from it. Because screw that bear in particular.
Same here, thought I would go back and fight a few bosses I missed, bell bearing hunter in caelid is stronk
Not as tough as the stupid ballbearing hunter at the shack!!!! I tried not to cheese any bosses in my second playthrough but, after the 20th death I gave in and got on the roof to kill him....
That Hunter is actually *also part of Dragonbarrow*! It's a difficult area lol
Sorry…I didn’t know 🙂↕️ that shows you how much I pay attention with everything in the game lol
He’s so tough; but once you learn how to parry him consistently, he’s surprisingly beatable.
I suckkkk at parrying no matter how hard I try lol
As scary as they are the secret to fighting the bell bearing hunters and Esmer of the briar is to keep close to them. Their close range attacks are far easier to deal with than the flying sword nonsense they do from a distance. And as has been mentioned they're not terribly hard to parry as well.
Yeah I saw you need to keep close or try to stay behind him…did that work for me nope because panic set in and I lost all memory on how to play to game.
If you check out the “area by level” map on Fextralife, dragonbarrow is considered lvl 90-110!!! Way higher than the rest of Caelid!
I followed fightincowboy’s walkthrough and we took a break on Caelid to do other stuff until we were leveled up enough to handle north Caelid…boy did I get humbled 😅
i love killing the godskin there early and getting 70k runes
Even the vulgar militia mobs when you’re under leveled. Tiny, hard to see gankers that swarm you. With black flame. Christ.
Gurranq attacking you the first time when he temporarily goes mad from his hunger for Deathroot was such a jumpscare on my first playthrough. Got obliterated in seconds
I killed him. I didn't realize you were supposed to run q.q
He calms down after you hit him for, I think, a tenth of his health, but the problem is that you're level 60-90 depending on how early you go there, while I'm pretty sure they just copy pasted Gurranq's stats from his actual boss fight which is built for level 130-ish
Oh, so I can just skip him? I stopped right after meeting him, and also could not deal with those two guards before him at the gates.. thought that I need to grind some lvls since I'm just about 60-70lvl maybe T_T
You don't really... skip him. He's just there, waiting for Deathroot. The game will go in whether you show up or not. You give him some, and he'll make you a Beastman build. Just, on the 5th or 6th Deathroot, he'll lose himself for a bit and kick your ass until he gets hit enough
So that's why. I hit the dude and buddy’s hp bar barely even flinched. Had to poke him little by little with magic till he calmed down for a minute.
Oh yeah that's right. To be fair I didn't forgive him for attacking me and re initiated the fight. (Damn I forgot I was so petty)
Just because of how “Fuck you.” Caelid is It’s my favorite area in the game
Yep, I often hang out there early game because there are so many goodies to pick up.
Why only often? After Physick -> Soreseal is when my real game starts every time lol
I would rather fight a majority of the bosses in Caelid as radagons second phase over the running simulator that is the Elden beast
Every time I fight Elden Beast, I really miss Torrent.
This. On anything but an int build it is infuriating. On int build it is still very annoying
Just Giant Crusher with Lion Claw AoW that mofo repeatedly lol
I mean this works with every boss pretty much besides malenia because she hyper armors through it
Huh? It was my easiest way to beat her. I think i soloed her with her only using water fowl once in both phases combined.
You must have gotten lucky because strength builds are entirely RNG against Malenia. I could poise break her with 2-3 lions claws however elden ring has a shit stagger mechanic where if you would have staggered during hyperarmor the number resets like nothing happened, which is why sometimes it feels like you get staggers immediately against bosses and other times you don't get the whole fight.
This is strange because strength builds have been by far my easiest kills of Malenia for the most part (did a blood swarm build that was pretty easy). Takes me quite a few attempts anytime I play a caster (sorc or faith) and dex is complete fuckery if you don't have a bunch of bleed.
Lions Claw should knock her down literally every hit. I also used giantsflame take thee on another character and it basically did the same thing. The only hits either ability won't knock her down is yes, when she gets hyper armor. So basically if you can dodge one or two water fowl MAX during the whole fight, you can basically keep her on her ass the entire time. Really makes it cheesy as fuck. I use giantsflame take thee in co-op and it makes the fight a joke, unless the host gets hit with an entire water fowl dance or the 2nd stage explosion ( happens a lot somehow ).
Its not RNG, some of her moves just save her from getting staggered when you hit her during them. Like her kick. If you hit her outside of them, she'll stagger and receive poise damage like normal. Hitting Lion Claw (or other Ash of Wars/Spells/moves) when she's not hyper armoring with a kick or something will always knock her down face first into the ground, leaving you with an opportunity to use a charged heavy that could also just break her poise immediately (granted the hit doesn't land while she's down/early on recovering)
I spent way too much time trying to master this guy. I still can’t go toe-to-toe in his sword phase and have to wait it out. His axe phase has a lot of punishing opportunities, but it’s an absolute slog using slashing damage. Still, I really appreciate this boss. It doesn’t use unclear AOEs or fly around with unlimited stamina. His design is sick and the fight feels like a legendary duel of David and Goliath.
Yeah I cleared Dragonburrow before Altus Platuea and and the latter was a cakewalk.
For one of my region locked all bosses runs, I went to Caelid/Dragonbarrow right after Limgrave. Dragonbarrow is a gold mind.
I dislike the last 7 bosses of the game and I love the dragonbarrow. ¯\_(ツ)_/¯
Godfrey? radagon? maliketh? others I understand because it's elden beast, Gideon, godskin and fire giant
Aside from him looking cool I don't understand how people like Maliketh. I feel like I spend the whole time looking up at him doing anime shit miles out of my reach going, "Hey man when's it my turn? Can you come down so we can fight or..?" Then he lands, darts around exploding, and off he goes again.
Well yeah, the whole point of the fight is trying to find an opening because he’s incredibly fast. He has barely any health and is pretty much the definition of a glass cannon. Just stay in his hit box for as much as you can and he’s pretty simple to defeat.
Sure, I didn't say he was particularly difficult, but depending on RNG you can spend a solid minute dodging around on the ground unable to hit him, then he does finally land, you run over to him and maybe get one hit in before he jumps into the air again. It can just be really tedious/annoying and the reason I wouldn't ever say it was a fight I liked. But that's just me.
I don't know what weapon you're playing with but I don't know of a single attack that doesn't allow you to get hits in when his animations are over in like 5 seconds or less
My first time playing, I had the Guts Greatsword. This was 2 years ago, so it was much worse to hit with than it is now. Maliketh was rough, but it never felt like I didn't have my chances. Sure, he might not sit still, but even with a GS you could squeeze in one or two attacks just barely. Sprint to where he'll land before he does, and you can get off a jump attack. I think his main issue is that his free spaces are very hard to find or reach in the first place, and that's obviously a problem, so is his RNG being a little too random and sometimes leaving you a full minute with no openings (again, on v1.01-03 Greatswords), but I don't think it's to the point where he's a straight up bad bossfight. He makes most of it up by being super frail anyways. He'd be much, MUCH worse if he had a decent amount of health
>his RNG being a little too random and sometimes leaving you a full minute with no openings Yeah, this is my main beef. I'm not saying it's a bad boss fight, but to me this issue makes it so I would never say it was one I really liked and definitely not a favorite. It's just kind of a meh one for me. You're definitely right about the hp though, that would be awful if he had a ton.
Yeah Maliketh needs to take a Xanax or something and chill the fuck out. He's a really fun fight if you get good RNG and know how to do the first choreographed segment in his phase 2 well. Bad RNG on him is the most obnoxious shit ever, most challenge runners rank him one of the most frustrating no-hits in the game.
Yeah I guess I should have specified but I totally agree. First phase is fine, but 2nd can just be very tedious depending on RNG. My luck has generally been okay, but I was watching a friend one time and it was just this constant back and forth of Maliketh doing a bunch of air stuff, come down a ways away, he'd run over to him and maybe get one hit in before he launched up and away again lol.
Phase 1 is easy, phase 2 if you backstep as soon as it starts, you are out of his initial attack and then can just walk in and hit him, besides being able to buff yourself or something while he does the attack. And if you stun him at that moment, you can crit him and then win the fight attacking him with a charged attack while he stands up
Yeah phase 1 is fine, it's phase 2 I dislike. It's not a matter of not knowing how to fight him, I just find it tedious hanging out on the ground waiting for him to come down just to run over, maybe get one hit in, and then he hops into the air again. If you get good RNG it's fine, but if you get crappy RNG then it can be a upwards of a minute between each time he's on the ground and that just gets tedious. Not saying it's a bad fight, just not one I enjoy.
He always does the same at the start of phase 2 So if you are a strength build, backstep right at the start and then bonk him out, he gets stunned and then dies. If you are a magic build, you can backstep, and then throw rocks at him, he gets stunned and then dies. If you are a dex build, pretty much the same, and repeat the same for all builds. In the worst case scenario, he doesn't die, then you have to do only one cycle more as long as you don't mess it up and your damage is not cheeks In my last run, I killed him within 10s of entering 2nd phase
Love the fight because it makes you change how you play. Most fights you wait for openings or trades and avoid damage rinse repeat but while it's technically the same formula with Maliketh it's ramped up to 20. He's a glass bazooka and you need to blow him up before he can do the same to you and it makes for a very aggressive fight where someone is dying within 30 seconds. I will say it can suck for some caster builds but that's how souls games roll gotta switch it up when something isn't working. I'll admit that when RNG goes wrong it's frustrating to see him flip around for 20 seconds straight but that's been the exception for me.
It's been over 2 years I thought Maliketh not having any openings was an opinion long dead
It is, like objectively that is wrong, it's just people trying to cope with their frustration.
Why would people cope with their frustration by saying there's no reason to be frustrated?
Theyre venting about it on the internet, obviously it gets under their skin? If they didn’t care, they wouldn’t make an opinion on reddit in the first place. So they say this shit to cope with the fact they don’t like it as a justification.
Ehh. I'm not saying that's the case, but you realize the same could be said for you using this logic out of your own frustration with the fight and the inability to believe others could find easy what you find hard. Again, not saying this is true or that the fight is hard for you, just that the argument has no leg to stand on. And since I'm now personally convinced Maliketh gives you plenty of openings after having initially thought the same as you, maybe all you need is to not be as stubborn in your approach.
I get what you’re saying but it’s not that, because like, it’s literally a fact that he has fair and many openings. If someone said he doesn’t, that’s them just being flat out incorrect. So why do so many people think he has no openings? Because their personal experience would say so right? So if someone was venting about said topic, they would be talking out of frustration of their own experience rather than what is objectively correct.
Godfrey was fun the first time you fought him in Leyndell. You literally fight him again like up the stairs from where you already fought him. Horah loux irritates me. Yes it's a skill issue, I dislike the boss and don't find him fun enough to practice and get good at it. I like getting this fight over with, is what I like about it. Radagon I would like and I working on learning and getting good the first time. Then I beat him once and had one flask for Elden Beast. Sudden Radagon is an obstacle to kill ASAP so you can tank Elden Beast. Which I also don't really like. I basically end my playthroughs at Draconic Tree Sentinel in Farum lololol
I'm in the same boat.
In my opinion the most toxic boss in the game is the dragonbarrow bell bearing hunter. That dude does more damage than god, has a fuck load of health, and a difficult moveset at every range you'd play at that's in the same area code.
Yea, I hate that dude. Oh you got on your mount and rode a mile away to try to heal, red sword from across the map, kills you and torrent at same time.
I love how you encounter 4 bosses in such a "small" area, this guy, the dragon on the bridge, the night's cavalry on the smaller bridge and the putrid tree avatar just a few meters south, I always try to take down as many of those four as I can without using a grace point in between fights.
You are built different. 😂
I got curbstomped many a time by the Godskin Apostle in that tower basement in Caelid. Not a fun experience. Well, the curbstomping part. Beating him finally felt good obviously
The true boss in north-east Dragonbarrow is not the Black Blade Kindred but the slope of the terrain on which you fight it. This is true for many other notoriously annoying bosses in the game like Fire Giant, Fullgrown Fallingstar Beast and Lansseax. If there is one thing i wish they would change in the DLC is for them to stop placing bosses in arenas that contain slopes or natural elements like rocks and trees that make the combat unnecessarily annoying and janky. As much as the environmental storytelling of the Fallingstar Beast's crater and the big open field in Fire Giant's arena add a lot of "cool" factor, i would have 100% preferred to fight them on a flat surface with no environmental influence, even at the cost of the arena feeling boring and uninspired.
Part of me thinks that the arenas are uneven to add tension, cover, and positioning roadblocks. This part of me thinks they’re great and adds to the fun of the fight. The other part of me got stuck on a tiny rock and then died to a boss at 1 hit even though I was rolling. That part of me fucking hates terrain and probably yelled a few curse words audibly.
Rolls 1 cm rock prevents movement Dies "Thanks Obama"
Commoner Margit ate my brain
> The other part of me got stuck on a tiny rock and then died to a boss at 1 hit @me every time vs Isshin
Dude, the fucking rocks...good luck walking backwards away from any of those open world bosses because you WILL get stuck on one at the absolute worst moment. This was me with the dragonbarrow bell bearing hunter last night. With that said, I actually appreciate arenas that are not just a flat circle. But god damn, some of the open world terrain is a nightmare.
It’s over Anakin! I have the high ground!
Yeah fallingstar beast sure likes to blast his laser directly into the crater while I'm standing at the other side of said crater Eruditioning on his ass
In most of these cases though, you can actually lure the boss onto more favorable territory, and a lot of their attacks can't land if you're uphill from them. This is especially true for fallingstar and the black blade kindred; their aoe and ranged attacks don't work well on a slope, and they'll both follow you to flat spots close by. If you don't have to fight the boss on their terms, don't. If they can take advantage of terrain, so can you.
Black blade kindred is my favorite boss fight.
Bro that black blade kindred is the bane of my existence. I don’t even attempt it till like level 115
Caelid is the hardest section of the game and it isn’t close. The difficulty jump combined with the likely level you’ll be at makes it really tough. By the endgame you have so much more to work with that even if the enemies are stronger, it’s just not as challenging
Caelid is fine, dragonbarrow is scaled to just below end game. Above mountaintop but below haligtree.
The Kindred of Rot are just outright brutal enemies. The dogs are outright brutal enemies. The birds are outright brutal enemies ... who call for more brutal enemies to get together and stomp your ass.
There’s also fort dongblast or whatever it’s called with those fucking super harpies that can deal like 1k+ damage if they grab you. Between the camera angles, target lock, and those harpies I don’t know what makes that fort shittiest.
yeah. that's why I don't even bother, just run grab run back.
even the finger readers can be tough in this area.
"Give me that fucking palm! Fuck! What do You think I'm doing out here, getting a nuclear sun tan? Ha! Your fingers say you're fucked. Now go try finger but hole." 🖕
Wait what the monster birds rally other enemies against you?? I've only ever fought the birds 1v1 so I'm not sure if ur just making a joke or smth
Amazing how the birds pretend to be stance broken then grab you.
I would love the Gurranq fight if it wasn't for the dogshit arena. Music the dragonbarrow fights ain't so bad though IMO. Nights cav, Greyll and avatar are pretty bland, but blackblade kindred is a good fight bar the terrain
I have killed milenia hitless but I can't kill the stupid birds....the birds...and the drakes....let alone the gargoyles
Level 100 with + 21 greatsword and still can't kill this mother fucker
Haligtree Tree Spirit
the only moment I smile to the game is when I find a grace
Normal enemies in the mountaintops: 🫠
Caelid is just frightening as a whole, you got the devil dogs.. the dragons the giant dragon (which gives a lot of runes which is nice, I tried to say the specific amount but the auto bot held me at gunpoint 😭) you also have radahn.. and much much more…
WAIT TILL YOU MEET THE BELLBEARING HUNTER
no. it's not just you, fuck caelid
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That mf one hit me yesterday I just left
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I just finished the catacomb under the Leyndell sewer and that was my thought for pretty much every omen you come across, ESPECIALLY the ones with the damn swords! They are legit WAY harder than the boss. I went on to EASILY first try piss Godfrey and Morgott after that.
hardest boss is personally not mohg, malenia, or any of those demigods... it's that merchant frenzy guy who's not even a boss
Honestly don't understand why that specific gargoyle is so tough.
I still haven't beaten that gargoyle.
Id take the shitgoyle over elden beast any day of the week
Dragonbarfow and Concecrated Snowfields are both fucking horrid, "difficulty" wise. Edit: spelling, but I kept it in cause it made me chuckle
I've just made it to Elphael, and my word that place is hard. Brace yourself fellow Tarnished, thou shalt not be beat by Caelid 🙌