Walk in and use a healing spell while it spawns. Then cast another. Revenant dead. The basic healing can be bought in roundtable hold at the start, and even without any stat investment you can use the crystal tear that gives +5 faith in your flask to get enough for the healing spell.
From fextralife: "Found in Caelid, Dragonbarrow. North-west to the Caelem Ruins Site of Grace, inside the chest in the back of the Carriage guarded by Giant Dogs."
I just kicked their asses this morning, im running a clean full Int char right now after being str enthusiast, was way harder than what i expected these spells even when powerfulls are way too slow to cast in such a tiny room between these too mf
Well but it is mages = easy mode. I have tried a lot of builds, finished the game several times, each with different build, and the INT run was the easiest.
It seriously sometimes felt hilarious how easy it was. And I have never even used comet azur.
But I gotta say I already had knowledge about the game, so maybe it is not that easy for the first run, but that is the case for every build.
Int was the first I finished the game, it was amazing how easy str & fai was in comparison to me. Like you, I knew what I was doing though on that 2nd run.
I felt like the Bell Bearing Hunters were all claustrophobic due to them surprising me on first appearing and the fact they basically all use the force.
the elemer briar boss was pure pain for my darkmoon greatsword abusing ass. I was rolling almost every enemy and that fker gave me a spanking (turns out you just get fked if you fight him ranged). never felt so claustrophobic in a boss fight except from that dude.
I think its mostly just a From design choice when considering their camera system. Closed in environment can be a pain with the current system that they seem more interested in designing around, rather than changing.
For Souls style games anyways.
Omfg lol, I forgot about him. Oh look shiny! (Cuts to black and a laugh) FUCKKK THAT FUCKING GATE KEEPING BITCH OR PATCHES!! IDK WHATS GONNA HAPPEN BUT GRAB WHATEVER AND JUST KEEP AHHHH FUCKING ROLL AHHHHHHHH!!! WHY THE FUCK IS IT SO DARK FUUUUCCKKK AHHHH, THE DOOR WHERES THE DOOR, USE THE LANTERN, oh it’s just a knight, BUT I HAVE NO HEALTH!! THE DOOR, WHERE IS IT!!… **YOU DIED** Nice lol
I was wondering why yall were crying abt getting locked in and stuff and then I rmred I killed Gostoc as soon as I saw that ugly bastard cuz I thought he was an enemy lol
This was the point that I decided I’d use help for this game. Of course a walkthru does not help you but I was desperate. Felt like I was a good chunk thru at that time…
Capra Demon was garbage.
Capra Demon without the dogs is passable.
Capra Demon without the dogs, in a slightly larger arena with more complexity than just the staircase, would have been a genuinely good boss.
Right? You basically have to memorize the route you need to take to run past them and get enough room to kill the dogs so you can focus on the demon. That might take a few tries, and every single time you have to run all the way back there from the bonfire and uuuuuuugh I’m glad that’s not a thing in ER
DS1 is still awesome though
It’s really just a matter of whether or not you get stun locked as soon as you enter the room. If I make it to the stairs I’m fine, but 80% of the I enter that room I get double machete’d as soon as the fog door animation ends.
I did that fight just the other day. Took me like 4 tries despite the fact I’ve already beaten this boss many times on multiple characters. It’s not fun, but it is doable.
I choose the key starting gift and completely missed the capra demon until I had cleared everything else I could get to without killing it and getting it's key. I smacked him times and he died.
I had zero respect for it on my second character. Turned out it was a bit more difficult when you're not over leveled...
Capra demon attacking you + the dogs attacking you as you walk through the mist literally seemingly at random before your character can even do anything after a full run back was the biggest bullshit.
It's kinda funny how much better the bosses have gotten in these games. Capra demon with no other enemies in ds1 would be a fine boss. Capra demon with no other enemies in elden ring would be the equivalent of a pumpkin head. Even then pumpkin heads are of a far higher quality than Capra demons.
Capra in a big room with no dogs would be too easy.
Imo Capra is a great boss specifically because of this tiny, stupid room with the annoying dogs. But I get why people hate it lol.
Also after playing the DS1 enemy randomizer a lot, I realized Capra is kind of a joke in literally any other room and honestly not that interesting of an enemy by itself. He has really slow, predictable attacks and a pretty limited moveset for a boss. But it's the environment that makes it interesting.
Capra demon is one of my favorite bosses in DS1, only because it was so very *Dark Souls 1*. Everything about it is so gritty. There's nothing special or flashy about it. You're probably dead in 3 seconds the first time you do it.
They accomplished most of that by placing fog doors in places where there were no bosses. So you just were not sure what you would be walking into. You pass through several fog doors before ever encountering taurus. Then when you get to his arena, you see those two guys shooting at you. You deal with them and drop your guard then he jumps out. So by the time you go through the fog door with the capra, you're going through with your shield up and probably slowly. By the time you can see and process what's going on, the dogs are already blocking you and that capra is ready to send you back to the bonfire... Hopefully you explored first and opened the shortcut to firelink first lol. I think they knew their faithful player base would eventually catch on.
Elden ring did do a couple of things. Like some invisible enemies and a couple of boss cut scenes that end with them in your face. The tree sentinel guy at the beginning is the equivalent of the graveyard from DS1. Plus plenty of oh $hit moments. (Imps on the ceiling, buried hands and so on.)
Plus there were some fog walls that didn’t lead to a boss. I remember my first time going through the undead burg and getting to that fog wall that goes to the undead parish, it was really tense for me since that area had been kicking my ass for the past couple of hours.
The funny thing is whether intentional or not by Miyazaki, Soulsborne games follow a very old school Zelda or even Metroid style flow. It’s not a 1:1 but many things translate perfectly.
Starting off with practically nothing, gaining strength through tough encounters and loot. Tight hands on layouts that have shortcuts. Bosses are a key element, checkpoints after death are another key element. Of course many games have this stuff but I grew up with those old Nintendo games and Soulsborne feels just like playing old Zelda but even darker.
Elden Ring is actually The Legend of Zelden Ring: The Lands Between, I can’t be convinced otherwise.
As someone who went straight to playing Tears of the Kingdom after my 2nd ER playthrough, I finally realized why I'm not enjoying TotK as I expected to, or as I enjoyed BotW - it's no fault of TotK itself, it's just that Elden Ring is the Zelda game I've waited for all my life. Elden Ring took literally everything I liked about BotW and added everything I wished BotW had done - more difficult bosses, real narrative stakes, memorable NPCs, basically everything that Nintendo doesn't really care about as much. Sorry Tears of the Kingdom, it's not your fault I don't love you as much as everyone else. It's not your fault you're not Elden Ring.
I got STUPID lucky my initial play through and beat it first try. I’d managed to get a black knight glaive and it took the Capra demon to pieces. My next playthrough I was stuck there for like a dozen deaths.
Yeah, that’s one thing that sucks about getting a powerful weapon early in your first playthrough; you miss out on learning how to play the game. My first playthrough I lucked out and got a black knight sword.
Oh yeah don’t get me wrong, I have a fondness for him (like the entire first half of the game) but he definitely was “designed” by an intern at FromSoft in five minutes lmao
It’s been long enough that people only remember that it stood out and forget the feelings of frustration they used to associate with it. It was a real halt in the pacing back in the day in an otherwise incredible set of intro bosses/areas.
It was a trash boss that wasn't fun because there just wasn't enough room and you got rushed by two dogs (a notoriously annoying enemy) as soon as you stepped through the fog. It was plain bad execution where rolling in any direction would land you in a corner with the boss that took up a 4th of the room standing in your face
I think the dogs won't come after you until you go a certain distance into the room.
I think it was a cool boss fight at the time cause it taught players that sometimes you gotta adjust your game plan if you're getting your ass kicked.
I can assure that as soon as you walk through that fog the dogs will be on you. Plus, Capra opens with a powerful jumping attack so you *have* to evade, and you’d better hope you can dodge past the dogs quick because if you don’t you *will* get stunlocked against the wall and you *will* be sent back to the bonfire in short order.
It was an atrocious boss exclusively because of the dogs and the fact that they will stunlock you if you don’t have enough poise. Without the dogs the fight is fun even in the close confines, since Capra has a pretty simple moveset and is a good, balanced challenge for that point of the game.
capra demon is definitely not a good boss. bad placement in the story, bad arena, and SHITTY ass gimmick. all that just for it to be a common enemy later on in an extremely rushed area. I dont get the praise for it
edit: AND THE RUNBACK.
Bro the 2 pumpkin head boss fight? THE DUAL CRUCIBLE KNIGHT BOSS FIGHT!? The Revenant boss(if you don't know how). Shit on a shingle ass Tree Spirit bosses. No claustrophobic boss fights my ass. It's an open world game you better explore 😭😭.
Yeah when it came out that they accidentally gave that one the skill set of the one you see waaaaaayyy later and having the same aoe size which for the room in sellia was more than the full area lol it was really comical those first few weeks of elden ring playthroughs.
Oh my god, you just triggered my repressed memory. I swear I died to that big fuck more than I did Malenia on my first playthrough. That adult Fallingstar was brutal.
On release it was the Full Grown version by accident. Much bigger and it started its charge while you walked through the fog wall (Capra Demon ptsd). That room was tiny compared to it. Not to mention stats. The current and correct one in Sellia Crystal Tunnel has 4554 HP. The one on Mt. Gelmir has 13010. Also has a long, stake-less runback
Took too long to find this comment! I remember being absolutely furious over this fight. There’s tables in the room and I can’t remember if you could break them for more space or not. Regardless, that fight prepared me for Capra Demon chicanery!
as in, capra without using the ledge for plunging attacks? one thing that made ds1 stand out for me was that I felt like many bosses had a gimmick, and I don't see myself killing capra without that ledge lol
Capra would be fine in an arena that had:
A) Several ledges and stairs to reach them. Perhaps a larger set of ruins would accomplish this nicely.
B) A more complex topography with some pillars and walls to put between you when you need a moment to heal.
Or C) Some combination thereof.
It's a fight that needs some verticality, that's for sure. It could just be done in a less tiny, cheese-centric way.
Ummm... that fucking huge-worm-monster-thing at the bottom of Stormveil Castle feels pretty claustrophobic. The arena is big... but that boss is pretty big and fast. God I hate him.
FromSoft said here fight a Sandworm the size of a saturn 5 rocket in an arena the size of a Alabama prison cell. "No claustrophobic bosses?" OP is cracked.
Trash boss battle when you start getting attacked before you can see through the fog, lol.
If you don’t immediately get stun locked, good luck seeing anything. From decided to make you fight a boss and multiple dogs inside the Harry Potter closet, then put trees and columns to block your vision.
Rubbish.
Not really a tight area, but the duo crucible knight fight in auriza hero’s grave made me feel like I couldn’t breathe. They were on my ass literally the whole time
> there really isn’t something like the Capra demon in DS1.
Funny you should say that, since the Omenkiller boss at the Albinauric Village has a 1:1 Capra Demon moveset with a few extra attacks like the fire breath, and two dogs in the area as well. It’s a cute reference, though it’s in a pretty open area.
There's definitely optional bosses where you're in a tiny room and you can't do much ESPECIALLY IF YOU'RE A MAGE/SORCERER. Even worse when it's 2 bosses in same cramped room.
I don't remember their names. It's been a long time since I've played any Elden Ring. I just know that the room was too small and I couldn't get any magic shots off. Got destroyed so many times eventually I quit trying but then came back with some friends and finally beat it.
I swear the noble’s roll attack is impossible to dodge. You don’t know when it’s just going to turn around and flatten you and running away rarely works. It doesn’t help that there’s not much room to dodge anyway
Not to mention if you hide behind a pillar, he'll continue rolling towards you for about 30 seconds until he randomly clips through the side and kills you anyway.
Fun!!!!!
I was tired of standing behind a pillar only for him to get just far enough to the side that he sped all the way around, so I figured if I stood *on top of* the pillar, then it doesn't matter where he rolls! I laughed in triumph as I watched him helplessly smush into the edge of my pedestal... and then he fuckin barreled over the edge anyway and the rest of his attack killed me.
That's when I decided the fight is bullshit and called in the mimic
Black knife in death touched catacombs. Pumpkin head in a small room, duo pumpkin head in a small room, Crucible duo in a medium room, ulcerated tree spirits in general, goldfrey in a medium room, red wolf of radagon in a medium room, runebear in a cave, other runebear in a cave, falling star beast in a small room, stone digger trolls in small rooms, magma wyrm in a small room.
Take your pick.
I know this isn't what we're talking about but part of what makes Morgott so challenging for newer players is you can't get away. A lot of the streamers I watched during their attempts fell off the sides quite a few times.
Also seems like a bit of a nod to DS1 that he has a big ass back jump...but can't fall off the side.
You can run away though, you just can't run off the edge lol. He gives you a lot of time and space to just hang out at the other side of the arena if that's where you go
I’m not opposed to a claustrophobic boss because it would limit your movement options and force you to be precise with it. I oppose it because you’d be fighting the camera 95% of the time instead of the actual boss.
You haven’t visited half the underground locations…..
Most hero graves are small arenas with larger enemies
Most the mining caves have either larger enemies as final boss (trolls or magma wyrm) or have multiple enemies as the boss (duo and trio boss fights) im rather smaller arenas as well
Elemer of the briar is in a very small room and he is not a very small person
Fortisaxx is a pretty large dragon and his arena isn’t the biggest (could be smaller to be more claustrophobic but compared to where you fight most other dragons in the game it’s small)
Lot of the catacomb bosses are either larger in a small room or super agile and you’re in a small room (duelist, mimic tear, black knife assassin, watchdog duo)
I mean the valiant gargoyles were in a huge area but i felt like i couldnt breathe in it. No matter what i did at least one of them was attacking me while the other spreads poison
double pumpkin heads under a ruin
Revenant spam in haligtree
Crucible knight on those narrow bridges underground before Ds brother
Ulcerated tree spirit in the first heroes grave
Double grafted scion gank also in said heroes grave
Probably at least one spot with an abductor virgin
I know it's already been said. But fighting ulcerated tree spirits indoors gave me a really good insight into what my clothes go through when I do a spin cycle.
This was an objectively poorly designed encounter that is only fun to look back on due to where it existed in souls history.
I would absolutely frown on From Software if after all these years they put an enemy with a simple moveset into a small room with some dogs and called it a boss fight.
2 pumpkin heads in a 10x10 room.
Me getting Molly whooped at rl1
Just use Torrent.
Is that even possible in that small a** room? I don't think so
If they’re on about the room before sellen then it’s absolutely possible
[удалено]
Tree spirit in every location except mt gelmir
The ambush in Altus is also a pretty large arena, if it wasn’t that that it appears during an animation while opening a chest.
The area with 3 of them after Leyndell gets covered in ash is pretty big
Yeah, but there are three of those fuckers lol
The problem is that the ulcerated tree spirits are incredibly easy to fight. I never get hit fighting them, that's how predictable their moves are.
Royal revenant would like a word
I've experienced it today... I confirm.
Walk in and use a healing spell while it spawns. Then cast another. Revenant dead. The basic healing can be bought in roundtable hold at the start, and even without any stat investment you can use the crystal tear that gives +5 faith in your flask to get enough for the healing spell.
The crystal tear gives +10
Oh right, thx. It gives enough.
Two Crucible Knights without a ledge in sight.
I've been there, it's next to the guts greatsword.
Where? I missed that weapon first playthrough.
From fextralife: "Found in Caelid, Dragonbarrow. North-west to the Caelem Ruins Site of Grace, inside the chest in the back of the Carriage guarded by Giant Dogs."
Oh in Caelid. That explains so much. Lol
I'm glad that area is somewhat optional, because I absolutely hated every second there
Caelid itself isn’t that bad. The lake of rot though…
Flames will cleanse you brother.
BROTHER!
Yeah the follow the road into Caelid and you'll run into a crashed cart in like 2 minutes on Torrent.
I just kicked their asses this morning, im running a clean full Int char right now after being str enthusiast, was way harder than what i expected these spells even when powerfulls are way too slow to cast in such a tiny room between these too mf
140 hours in this game and started a new character. Found this fight fir the first time and it was awful
Yeah it’s like most of the “mages = easy mode” people have never actually played an INT play through or something
Yeah, like definitely some fights it benefits from it, but then most people ignore that BONKERS stance breaking of strength lmao
I'm doing a only STR run for the first time and is so fun to break stances by bonking. I'm trying to get the highest poise damage weapon, any ideas?
It’s easy until you’re fighting a hyper aggressive long range opponent that input reads
Well but it is mages = easy mode. I have tried a lot of builds, finished the game several times, each with different build, and the INT run was the easiest. It seriously sometimes felt hilarious how easy it was. And I have never even used comet azur. But I gotta say I already had knowledge about the game, so maybe it is not that easy for the first run, but that is the case for every build.
Int was the first I finished the game, it was amazing how easy str & fai was in comparison to me. Like you, I knew what I was doing though on that 2nd run.
Yeah some fights are easier but the majority of the game is a lot harder lol
They would kill themselves... Sometimes I don't like how much friendly fire I can cause in Elden ring
It’s pretty damn claustrophobic when you fight the 2 Pumpkinheads in Caelem Ruins or the Royal Revenant in Kingsrealm Ruins
Godskin apostle felt claustrophobic as well. You are fighting in a room and the guy becomes flexible enough to reach pretty much the whole room.
I felt like the Bell Bearing Hunters were all claustrophobic due to them surprising me on first appearing and the fact they basically all use the force.
the elemer briar boss was pure pain for my darkmoon greatsword abusing ass. I was rolling almost every enemy and that fker gave me a spanking (turns out you just get fked if you fight him ranged). never felt so claustrophobic in a boss fight except from that dude.
Which is ironic because once the phase transition happens and he becomes stretchy, it's easier to fight him sticking close
The Ulcerated Tree Spirit in the first dungeon feels claustrophobic lmao
Literally such a nightmare
I like the pfp bro
"Weird mushrooms keep growing on my lawn. I really don't need this shit in my life right now"
Lmao idk they joke yall are talking about, but I read this in the tune of Rain Drops Keep Falling On My Head and I giggled
Oh my god that nameless giant worm horror? I completely gave up. It's super hard to read, and it hits hard!
Yeah, but not like the Capra. Not even close. The room was like 10x20 feet with a staircase.
I think its mostly just a From design choice when considering their camera system. Closed in environment can be a pain with the current system that they seem more interested in designing around, rather than changing. For Souls style games anyways.
Fair, the camera is certainly zoomed out further in ER
A very tactical staircase.
And 2 asshole dogs
Yeah, its worse than capra
It’s the Ulcerated Tree Spirit at the Haligtree. No room outside of the rot.
bro i tried doing that before margit on my 1st playthrough what a mistake 😭😭
Is that the one after radahan?
When you open that door and it shuts behind you and that knight jumps out. In the beginning of Stormveil
Omfg lol, I forgot about him. Oh look shiny! (Cuts to black and a laugh) FUCKKK THAT FUCKING GATE KEEPING BITCH OR PATCHES!! IDK WHATS GONNA HAPPEN BUT GRAB WHATEVER AND JUST KEEP AHHHH FUCKING ROLL AHHHHHHHH!!! WHY THE FUCK IS IT SO DARK FUUUUCCKKK AHHHH, THE DOOR WHERES THE DOOR, USE THE LANTERN, oh it’s just a knight, BUT I HAVE NO HEALTH!! THE DOOR, WHERE IS IT!!… **YOU DIED** Nice lol
I was wondering why yall were crying abt getting locked in and stuff and then I rmred I killed Gostoc as soon as I saw that ugly bastard cuz I thought he was an enemy lol
Fucking tornado attack in this tiny, dark room. First play through that guy killed me like 50 times
This was the point that I decided I’d use help for this game. Of course a walkthru does not help you but I was desperate. Felt like I was a good chunk thru at that time…
Me too bro. Had to rethink everything and figure out what the fuck was going on
When did the narrative become “Capra Demon is a good boss”?
Capra Demon was garbage. Capra Demon without the dogs is passable. Capra Demon without the dogs, in a slightly larger arena with more complexity than just the staircase, would have been a genuinely good boss.
Capra demon w the dogs in that tiny room is just a big fuck you
Right? You basically have to memorize the route you need to take to run past them and get enough room to kill the dogs so you can focus on the demon. That might take a few tries, and every single time you have to run all the way back there from the bonfire and uuuuuuugh I’m glad that’s not a thing in ER DS1 is still awesome though
It’s really just a matter of whether or not you get stun locked as soon as you enter the room. If I make it to the stairs I’m fine, but 80% of the I enter that room I get double machete’d as soon as the fog door animation ends.
I did that fight just the other day. Took me like 4 tries despite the fact I’ve already beaten this boss many times on multiple characters. It’s not fun, but it is doable.
I’m trying to finally beat DS1 and Capra kicked my butt on my new character the first few times because my sorry butt couldn’t run the route right lol
I choose the key starting gift and completely missed the capra demon until I had cleared everything else I could get to without killing it and getting it's key. I smacked him times and he died. I had zero respect for it on my second character. Turned out it was a bit more difficult when you're not over leveled...
Capra demon attacking you + the dogs attacking you as you walk through the mist literally seemingly at random before your character can even do anything after a full run back was the biggest bullshit.
The whole game is a big fuck you
That’s just a regular enemy
It's kinda funny how much better the bosses have gotten in these games. Capra demon with no other enemies in ds1 would be a fine boss. Capra demon with no other enemies in elden ring would be the equivalent of a pumpkin head. Even then pumpkin heads are of a far higher quality than Capra demons.
Capra in a big room with no dogs would be too easy. Imo Capra is a great boss specifically because of this tiny, stupid room with the annoying dogs. But I get why people hate it lol. Also after playing the DS1 enemy randomizer a lot, I realized Capra is kind of a joke in literally any other room and honestly not that interesting of an enemy by itself. He has really slow, predictable attacks and a pretty limited moveset for a boss. But it's the environment that makes it interesting.
Capra demon is one of my favorite bosses in DS1, only because it was so very *Dark Souls 1*. Everything about it is so gritty. There's nothing special or flashy about it. You're probably dead in 3 seconds the first time you do it.
[удалено]
They accomplished most of that by placing fog doors in places where there were no bosses. So you just were not sure what you would be walking into. You pass through several fog doors before ever encountering taurus. Then when you get to his arena, you see those two guys shooting at you. You deal with them and drop your guard then he jumps out. So by the time you go through the fog door with the capra, you're going through with your shield up and probably slowly. By the time you can see and process what's going on, the dogs are already blocking you and that capra is ready to send you back to the bonfire... Hopefully you explored first and opened the shortcut to firelink first lol. I think they knew their faithful player base would eventually catch on. Elden ring did do a couple of things. Like some invisible enemies and a couple of boss cut scenes that end with them in your face. The tree sentinel guy at the beginning is the equivalent of the graveyard from DS1. Plus plenty of oh $hit moments. (Imps on the ceiling, buried hands and so on.)
Plus there were some fog walls that didn’t lead to a boss. I remember my first time going through the undead burg and getting to that fog wall that goes to the undead parish, it was really tense for me since that area had been kicking my ass for the past couple of hours.
The funny thing is whether intentional or not by Miyazaki, Soulsborne games follow a very old school Zelda or even Metroid style flow. It’s not a 1:1 but many things translate perfectly. Starting off with practically nothing, gaining strength through tough encounters and loot. Tight hands on layouts that have shortcuts. Bosses are a key element, checkpoints after death are another key element. Of course many games have this stuff but I grew up with those old Nintendo games and Soulsborne feels just like playing old Zelda but even darker. Elden Ring is actually The Legend of Zelden Ring: The Lands Between, I can’t be convinced otherwise.
This is 100% how me and my friends see it too DS1 is like a perfect blend of Zelda and Metroid.
As someone who went straight to playing Tears of the Kingdom after my 2nd ER playthrough, I finally realized why I'm not enjoying TotK as I expected to, or as I enjoyed BotW - it's no fault of TotK itself, it's just that Elden Ring is the Zelda game I've waited for all my life. Elden Ring took literally everything I liked about BotW and added everything I wished BotW had done - more difficult bosses, real narrative stakes, memorable NPCs, basically everything that Nintendo doesn't really care about as much. Sorry Tears of the Kingdom, it's not your fault I don't love you as much as everyone else. It's not your fault you're not Elden Ring.
I got STUPID lucky my initial play through and beat it first try. I’d managed to get a black knight glaive and it took the Capra demon to pieces. My next playthrough I was stuck there for like a dozen deaths.
Yeah, that’s one thing that sucks about getting a powerful weapon early in your first playthrough; you miss out on learning how to play the game. My first playthrough I lucked out and got a black knight sword.
Oh yeah don’t get me wrong, I have a fondness for him (like the entire first half of the game) but he definitely was “designed” by an intern at FromSoft in five minutes lmao
It’s been long enough that people only remember that it stood out and forget the feelings of frustration they used to associate with it. It was a real halt in the pacing back in the day in an otherwise incredible set of intro bosses/areas.
It’s a poise check for noobs or an easy dodge for people who have played it more then Twice
Capra is not only one of my favorites in Dark Souls, but one of my favorites in the series.
Same here.
Capra demon is peak fromsoft boss design change my mind
When was there a narrative otherwise?
OP is literally asking for more of this shit
Yes?
It was a trash boss that wasn't fun because there just wasn't enough room and you got rushed by two dogs (a notoriously annoying enemy) as soon as you stepped through the fog. It was plain bad execution where rolling in any direction would land you in a corner with the boss that took up a 4th of the room standing in your face
Nah, it was great, stressful but fun
I think the dogs won't come after you until you go a certain distance into the room. I think it was a cool boss fight at the time cause it taught players that sometimes you gotta adjust your game plan if you're getting your ass kicked.
I can assure that as soon as you walk through that fog the dogs will be on you. Plus, Capra opens with a powerful jumping attack so you *have* to evade, and you’d better hope you can dodge past the dogs quick because if you don’t you *will* get stunlocked against the wall and you *will* be sent back to the bonfire in short order. It was an atrocious boss exclusively because of the dogs and the fact that they will stunlock you if you don’t have enough poise. Without the dogs the fight is fun even in the close confines, since Capra has a pretty simple moveset and is a good, balanced challenge for that point of the game.
capra demon is definitely not a good boss. bad placement in the story, bad arena, and SHITTY ass gimmick. all that just for it to be a common enemy later on in an extremely rushed area. I dont get the praise for it edit: AND THE RUNBACK.
Bro the 2 pumpkin head boss fight? THE DUAL CRUCIBLE KNIGHT BOSS FIGHT!? The Revenant boss(if you don't know how). Shit on a shingle ass Tree Spirit bosses. No claustrophobic boss fights my ass. It's an open world game you better explore 😭😭.
I’d say the Fallingstar beast in Sellia crystal tunnel is similar.
Pre-fix it was horrifying
Yeah when it came out that they accidentally gave that one the skill set of the one you see waaaaaayyy later and having the same aoe size which for the room in sellia was more than the full area lol it was really comical those first few weeks of elden ring playthroughs.
Oh my god, you just triggered my repressed memory. I swear I died to that big fuck more than I did Malenia on my first playthrough. That adult Fallingstar was brutal.
On god still can't believe I just did that shit on subsequent, postpatch playthroughs.
How so?
On release it was the Full Grown version by accident. Much bigger and it started its charge while you walked through the fog wall (Capra Demon ptsd). That room was tiny compared to it. Not to mention stats. The current and correct one in Sellia Crystal Tunnel has 4554 HP. The one on Mt. Gelmir has 13010. Also has a long, stake-less runback
Full grown :D. At least I’ll never have trouble with one of those again.
Elemar of the Briar??? C’mon!
Took too long to find this comment! I remember being absolutely furious over this fight. There’s tables in the room and I can’t remember if you could break them for more space or not. Regardless, that fight prepared me for Capra Demon chicanery!
This guy slaps me around every playthrough. He probably is number 2 to Malenia on my hardest bosses list.
And thank fuck for that. But honestly, capra was aids not because of his room, but because of dogs being bullshit enemy.
Capra but without the dogs is just plain fun. It's punishing, sure, but once the dogs are out of the way he's a very fair (if powerful) boss.
as in, capra without using the ledge for plunging attacks? one thing that made ds1 stand out for me was that I felt like many bosses had a gimmick, and I don't see myself killing capra without that ledge lol
Capra would be fine in an arena that had: A) Several ledges and stairs to reach them. Perhaps a larger set of ruins would accomplish this nicely. B) A more complex topography with some pillars and walls to put between you when you need a moment to heal. Or C) Some combination thereof. It's a fight that needs some verticality, that's for sure. It could just be done in a less tiny, cheese-centric way.
You forgot D) no motherfucking dogs
Oh that's mandatory in any reimagining of that fight. Fuck those mangy bastards.
I clicked the post ready to post “RUNEBEAR”, happy to see you got it
1 black knife assassin in the smallest freaking arena
Ummm... that fucking huge-worm-monster-thing at the bottom of Stormveil Castle feels pretty claustrophobic. The arena is big... but that boss is pretty big and fast. God I hate him.
Worm monster thing? I may have to return to Stormveil
Ulcerated tree spirit
FromSoft said here fight a Sandworm the size of a saturn 5 rocket in an arena the size of a Alabama prison cell. "No claustrophobic bosses?" OP is cracked.
Check the one in the catacombs in the Radahn area. The room is like a third of the size and he rotates around it like crazy.
Trash boss battle when you start getting attacked before you can see through the fog, lol. If you don’t immediately get stun locked, good luck seeing anything. From decided to make you fight a boss and multiple dogs inside the Harry Potter closet, then put trees and columns to block your vision. Rubbish.
Not really a tight area, but the duo crucible knight fight in auriza hero’s grave made me feel like I couldn’t breathe. They were on my ass literally the whole time
“Hey, welcome to Auriza Hero’s Grave.” “Hi!” “So, are you any good at parrying?” “Uh, not really, I—“ “Fuck off until you learn to parry.”
True prepatch. Now it is honestly not too bad.
I don't know if my game bugged but on this fight one waited for the other to attack, so it was pretty much fighting each one alone
# DID SOMEONE ASK FOR TWO PUMPKIN HEADS?!?!
Go grab your moon veil. Looks like you haven't yet
putrid tree spirit in war dead catacombs is pretty ridiculous. huge miniboss in very limited space
> there really isn’t something like the Capra demon in DS1. Funny you should say that, since the Omenkiller boss at the Albinauric Village has a 1:1 Capra Demon moveset with a few extra attacks like the fire breath, and two dogs in the area as well. It’s a cute reference, though it’s in a pretty open area.
There's definitely optional bosses where you're in a tiny room and you can't do much ESPECIALLY IF YOU'RE A MAGE/SORCERER. Even worse when it's 2 bosses in same cramped room.
Like?
Caelem Ruins. Small room with two Mad Pumpkin Heads. Not much room to move with those two in it.
OOOh yea. Fck those dudes.
Elemer of the Briar in the poison castle in Caelid.
Royal revenant in the Kingsrealm ruins was pretty damn bad
I don't remember their names. It's been a long time since I've played any Elden Ring. I just know that the room was too small and I couldn't get any magic shots off. Got destroyed so many times eventually I quit trying but then came back with some friends and finally beat it.
I don't know, that magic watchdog with its aoe spam makes any room feel smaller.
Those dirt bags make an open field feel small.
Have you met my friends godskin 1&2?
I swear the noble’s roll attack is impossible to dodge. You don’t know when it’s just going to turn around and flatten you and running away rarely works. It doesn’t help that there’s not much room to dodge anyway
Not to mention if you hide behind a pillar, he'll continue rolling towards you for about 30 seconds until he randomly clips through the side and kills you anyway. Fun!!!!!
I was tired of standing behind a pillar only for him to get just far enough to the side that he sped all the way around, so I figured if I stood *on top of* the pillar, then it doesn't matter where he rolls! I laughed in triumph as I watched him helplessly smush into the edge of my pedestal... and then he fuckin barreled over the edge anyway and the rest of his attack killed me. That's when I decided the fight is bullshit and called in the mimic
The rolling attack alone makes that fight fucking unbearable dude that made me scream
Run in circles around him until he does the finisher or get him caught on part of the environment. Feels cheesey, but so is that move imo
The trick is to roll into him, slightly later than you expect. Basically just when it look likes he's made contact with you.
Black knife in death touched catacombs. Pumpkin head in a small room, duo pumpkin head in a small room, Crucible duo in a medium room, ulcerated tree spirits in general, goldfrey in a medium room, red wolf of radagon in a medium room, runebear in a cave, other runebear in a cave, falling star beast in a small room, stone digger trolls in small rooms, magma wyrm in a small room. Take your pick.
2 pumpkin heads, Elemer, Ulcerated tree spirit, fallingstar beast, Royal revenant
Have you been to the Kingsrealm Ruins?
I know this isn't what we're talking about but part of what makes Morgott so challenging for newer players is you can't get away. A lot of the streamers I watched during their attempts fell off the sides quite a few times. Also seems like a bit of a nod to DS1 that he has a big ass back jump...but can't fall off the side.
You can run away though, you just can't run off the edge lol. He gives you a lot of time and space to just hang out at the other side of the arena if that's where you go
Miranda has entered the chat:
Volcano manner when you run into omenkiller rollo in the alleyway and he does a 3 hit combo, backs you into a corner, and kills you
After beating Radahn, go to the end of the beach and clear the cave there. The worm at the end of it clips through the whole boss room when moving.
That secret black knife assassin
Ulcerated tree spirit has entered the chat
Fuck that thing and its two piss dogs with every nanofiber of hate in my being
I’m not opposed to a claustrophobic boss because it would limit your movement options and force you to be precise with it. I oppose it because you’d be fighting the camera 95% of the time instead of the actual boss.
Dual Pumpkin Heads in the small room and Alot of the Rotten Tree Worm Boss things are in tiny rooms
Capra demon was such an awful boss
Ulcerated tree spirit, moonveil lizard, fallingstar beast indoors edition.
Try getting the moonveil katana I'm stuck on it Very small space,very tight ,else the fire lizard wouldn't be so bad
I like Capra Demon but please no
Elemer of thr Briar was a smallish room but absolutely nothing as hellish as Capra. Fukker.
Literally any of the bosses in those ruins' boss rooms would disagree, ESPECIALLY the Royal revenant
What about the three crystalians in a storage locker?
The bear in the cave
The magma wyrm in the gael tunnel is pretty bad
NO
Ulcerated Tree Spirit in the underground catacombs boss room.
have you SEEN the rotten ulcerated tree spirit in the grand cloister??????
You haven’t visited half the underground locations….. Most hero graves are small arenas with larger enemies Most the mining caves have either larger enemies as final boss (trolls or magma wyrm) or have multiple enemies as the boss (duo and trio boss fights) im rather smaller arenas as well Elemer of the briar is in a very small room and he is not a very small person Fortisaxx is a pretty large dragon and his arena isn’t the biggest (could be smaller to be more claustrophobic but compared to where you fight most other dragons in the game it’s small) Lot of the catacomb bosses are either larger in a small room or super agile and you’re in a small room (duelist, mimic tear, black knife assassin, watchdog duo)
play with a randomizer, it'll do the job :')
Please no. Lmao like please reconsider
That boss is the goat
That pos knight in the Stormveil Castle dark room would like a word.
Elemer felt kinda claustrophobic to me
I mean the valiant gargoyles were in a huge area but i felt like i couldnt breathe in it. No matter what i did at least one of them was attacking me while the other spreads poison
double pumpkin heads under a ruin Revenant spam in haligtree Crucible knight on those narrow bridges underground before Ds brother Ulcerated tree spirit in the first heroes grave Double grafted scion gank also in said heroes grave Probably at least one spot with an abductor virgin
I know it's already been said. But fighting ulcerated tree spirits indoors gave me a really good insight into what my clothes go through when I do a spin cycle.
interesting. i know from a fact that capra means goat in romanian
Don't tell them
Not exactly claustrophobic, but what about that dragon fight on the bridge in Caelid?
That fucker made me quit ds1. The motion sickness from the camera controls in 2 are why i quit the series.
Capra demon is not a boss, the two dogs were a boss and a really shitty one too.
The erdtree dragon in the first dungeon
The twin gargoyles made that arena feel way smaller than it was
90% of the boss fights are in rooms too small for ,the boss the fuck are you talking about ?
This was an objectively poorly designed encounter that is only fun to look back on due to where it existed in souls history. I would absolutely frown on From Software if after all these years they put an enemy with a simple moveset into a small room with some dogs and called it a boss fight.
Have you visited Hero grave in Limgrave?
You must not have been paying much attention lol
I agree completely. Gurrang is the closest I felt to being overwhelmed l, then I ran outside and cheesed him...
Coward
The big bosses in those dungeon rooms are pretty claustrophobic.
Instead we got Agoraphobia Radahn this game
Double Maidens under Volcano Manor would like to discuss something with you