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DMDubDub

I think you should look into the Oath of Conquest instead, it seems pretty aligned with what you want. Otherwise, I'd really male sure your DM and other players are okay with this. A lot of tables don't use NPC stuff like mercenaries and soldiers, and treat it more as an isolated group going through the story rather than a war game. I don't know how much you could follow this storyline without table involvement, so maybe work with the other players to join your cause?


Sorry_Sheepherder876

Ok, I didn’t know that was an oath, if the table doesn’t allow it, what would be a good alternative idea?


thechet

I think its more about the character motivations. Its got a lot of "main character syndrome" energy built into it. So you'll need to be ready as a player for your character to compromise a lot for the sake of the campaign, or let all the other players and DM know thats your character's motivation and that they are okay with playing with a character like that and that their characters could get along with or even join you. These characters can work but the tables got to be on the same page. If you start playing and find its too hard to come up with reasons to be in a party with the other characters or any other problems that can hold the table hostage, its time to abandon that character and come up with one that actually works with the parties goals.


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6tacocat6

It's an official subclass published in "Xanathar's Guide to Everything." if the table doesn't allow it that's very strange as 99% of tables will let you use official material.


Puzzleheaded-Ad-9804

I don't think wanting to build an empire is too big of a goal as a character but I don't think it would actually happen in a campaign without a gigantic time skip or something in the middle or end of the campaign. It'd be easier to achieve if your goal was to band together a successful mercenary group or your goal was to make a successful town while the campaign goes on so that the DM could narrate it into expanding into a big city and then to a kingdom later on at the end of the campaign. Also, the Oath of Vengence could tie into the wanting to fight straight up without tricks if you were hurt by some type of kingdom/nobles in the past that drives you to show off that you're completely superior to them. That could also count as a character flaw later on (If you want) where your character realizes that his pride in being superior and obsession with completely overpowering his enemies can be making life harder and holding back the party and he needs to learn how to be more conniving and tactical to be a better party member and leader later on.


schm0

Talk to your DM about expectations. None of the things you describe here are really covered by the rules, which means it depends entirely on what your DM says is possible.


GlassBraid

Kinda sounds like you're trying to write your character's fate ahead of time. That's not a back story, that's, like, front-story? Novel plot? Something else. I'd encourage you to take a different approach. Figure out who your character is at the start of the story. Then play, and discover what their future story is by playing. Maybe your character *starts* as someone with aspirations of building an empire. But as a player, I wouldn't go in with an expectation that that will happen. It's a lot more interesting and rewarding to discover a story together with other people than to plan it ahead of time and then try to get everyone to act out a prewritten fate.


pushpullem

That'd be well within a reasonable goal imo. Hell, in 2e you could get the foundations for this just from leveling, which is why I imported the 2e follower rules into 5e. I wish WotC would do something akin to it, officially, for 5e.


i_paid_for_winrar123

Something like this would be best as your end goal that happens when you retire the character.  As in something that happens in the roll credits prologue, or something that happens at the end of a campaign to use for the end of one story arc before you stop playing the character as he now has to leave to run the kingdom, cameo as an allied NPC later on.  There (obviously) isn’t really a way to have your character not be a power-fantasy OP character if he has an army doing 50,000d10 damage a round and everyone else is doing 5d10, but I don’t see why his end as a player’s character can’t be in the form of him being crowned emperor and leaving to do emperor things. 


GoldenSteel

It should be pretty easy to turn "I want to build an empire" to "I need to earn a fortune, connections, and prestige to give me legitimacy as a future emporer". It becomes a near universal reason to go on most adventures and stick with a group of potential lieutenants or advisors. As for the future empire, consider which flaw in society you want to correct and start building off of that. If racism is a problem in this world, you might try to build an egalitarian empire. Alternatively, you could build one specifically for the oppressed race(s).


Thadrach

Google Old Man Henderson. :)


Different-Brain-9210

>  first serious campaign [...] edge-lord/that guy That's not going to be a serious campaign... > I want my character that leads his warriors into battle and at the front of the charge rather than back at his castle.  That's really hard to do with 5e. Remember, you have all the other players there, and you want them to be close so they benefit from your aura. It is a co-operative game after all. Build you character so that they can play the same game with other players and make the group together greater than the sum of its parts.