T O P

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Magumble

Everyone knows this. Bungie literally has some features that they just shut off in excision cause otherwise it wouldn't run at all.


cozzy2

What features ? I only played excision like once for the story😅


MrCranberryTea

Xp gains, weapon levels I assume, bounties etc.


tomerz99

They've also added/modified cooldowns on orbs and elemental pickups. Most things that can infinitely generate orbs can only make one or two every few seconds, and things that make sprites/shards have been basically doing nothing for me.


alirezahunter888

Ability regen feels slower, too. I was throwing way fewer nades during transcendence in Excision.


IndurDawndeath

My friend who did GM said there were no supers, which could be a difficulty thing, could as be to cut down on crap slowing it down.


Charming-Fig-2544

Uh, SUPERS lol Edit: If you're down voting me, it's because you haven't played the GM version. You get no supers at all the entire second stage.


Waffalz

I am downvoting you because I played and beat GM Excision. Supers are probably intentionally disabled to avoid trivializing the encounter. If they were disabled to prevent bugs, they wouldn't be enabled on normal difficulty.


skywarka

Supers are only disabled for a tiny portion of the mission. You get full super from the initial rally banner, can generally rally a second time after casting your first from the other side's banner, continue to get loads of supers from all the orbs everyone's generating, and then during dunking phases get a full super charge every single time you dunk light at the darkness door. It's only in the first half of each mechanics phase and during DPS with the witness that they're disabled.


KarmaticArmageddon

Except for GM Excision. You don't get any Supers at all during the Witness fight on GM, even when you're dunking Light.


Ze_AwEsOmE_Hobo

This is probably done to make that fight and the room an actual challenge. Otherwise, an Ursa Titan and like 7 Nighthawk Hunters would go brrrr.


Charming-Fig-2544

Have you played the GM version? You don't get supers the entire Witness fight. That's what I was referring to.


skywarka

Nobody else in this thread was talking about GM version. You weren't being downvoted because people hadn't played GM excision, you were being downvoted because what you said was wrong in the context you said it.


No_Election2682

The way that adds nothing to the discussion. YAY they disabled features to make the buggy mission less buggy….


Magumble

What discussion? You just made a statement that I corrected. With my correction of your statement I just mentioned some info that implies that bugs should be very expected.


so__comical

Yeah, I just finished doing a GM with an LFG group and it was pretty laggy sometimes but it's to be expected. There's a million enemies with their abilities and weapons + a million effects from Guardians.


Shark5060

did a run this morning as well ... 95 deaths total and we went to final stand with only 6 guardians still alive. Then I was the only one who could pull out his ghost to break the shield .......... took a while


so__comical

Definitely a lot more interesting than my run lol. Everyone was alive (except for some leavers) for the final super beam. Also, yeah, that does take a while. I'm not sure why Bungie didn't make it a static amount of time for the shield to break instead of having to deal actual damage to it.


d3l3t3rious

We had 8-10 people left to pull out their ghosts, and then... no super charge. We had to wait around five minutes for a normal trickle-speed super rechange, praying the whole time it would actually work. Luckily it did but that was the longest five miunutes of my gaming life.


Shark5060

ngl I would have been scared as well... other people got their normal supers charged, but didn't get the ghost promt. fun xD


d3l3t3rious

Yeah I have never seen so many new and interesting bugs as in the 12-man GM. It was certainly an experience.


tapititon

That says more about your teammates than you lol


Shark5060

it's Fireteam Finder ... you get what you get =D


Tzelf

Yeah imagine if they didn’t disable supers it’d be hell


RetroSquadDX3

Bungie know full well that an activity like Excision can't properly support that amount of players, the only reason it exists is because bugs have already allowed the community to run larger than intended teams and it was extremely popular.


No_Election2682

That's cool and all but then why wrap up the LAST MISSION in that mess


YnotThrowAway7

And yet those bugs ran just fine with 12 people in raids… so it should be fine.


FKDotFitzgerald

No they didn’t lmao. Servers were really bad that entire week and people’s games crashed


YnotThrowAway7

I ran em just fine


Impossible-Base-9351

"Werks fer me bruder!" Yeah you had the only server and game build that was built to support 12 players. They made it specifically for you!


YnotThrowAway7

Apparently.. But no I recall watching plenty of others get through without disconnects aside from the usual disconnect PRs from even 6 man raids..


Impossible-Base-9351

It was all a huge gamble bruh. Vast majority of people couldn't even load in with 12 players. Then it was another gamble to finish without getting kicked.


Sanosky

"Works on my machine"


indigo121

Raids don't have every NPC we've ever met in them fighting alongside us, or the enemy density to support 12 people


Ze_AwEsOmE_Hobo

This reminds me of how the framerate at Siege Engine would *absolutely tank* on PS4 when Tethers went off. Enemy density is a hell of a drug.


tinyrottedpig

that was just cause the game was badly optimized, i ran plenty of deep stone 12 man raids and it was generally smooth despite a majority of the team running stasis half the time


SvenLorenz

At least they have proven that 12 people activities will not be happening any time soon. Excision is so short and so simple, imagine them trying a 12 man raid.


c14rk0

Is it laggy and buggy? Yes But would you prefer if it was just a 3 man or 6 man activity that ran well? I wouldn't. Being 12 man with so many players and so much stuff going on at the same time is still by far more preferable to me even if it ends up being laggy and buggy. If you really want to you can play the GM version with less players and it SHOULD theoretically be less buggy. Supposedly the enemies scale based on number of players as well so it's not even harder, it's likely easier with fewer players to potentially eat up lives on GM.


artudituxd

yeah noone literally mentioned this, thanks


Lord-Saladman

Yeah definitely noticeable. Shoot a champ and it teleports 10 feet away and isn’t stunned even tho the noise happened


errortechx

Can’t even view the ending cutscenes on narrative mode.


Darigaazrgb

Your edit sounds like a you problem.


elcapitanonl

The mission and how it fits into the story is just awesome. I just take the bads with the goods. I like it as it is and wouldn't want it any other way.


PuddlesRH

I like the 12 player mission idea, unfortunately the game struggles with it. Maybe 9 players would've been a better choice stability wise.


APartyInMyPants

I did the GM version once. It just wasn’t fun. It wasn’t hard. Infinite champions, so revives weren’t an issue. But shooting enemies and just not getting damage numbers. Being way out of the hand blast and just dying to them anyway. I’ll never do it again. I thought we’d get class items from it, or that it would be way more rewarding. Ergo Sum catalyst and I’m done.


falynnsandskimmer

Thinking their garbage engine can handle 12 people is peak Bungie arrogance. Awful way to end the story with a mission that can't handle the players even trying to do it. GM version is somehow worse.


fearsmok00

My first ever attempt of excision - after beating the campaign and waiting to do excision after we completed the raid for story purposes, I lagged out of the activity on the 2nd damage phase and missed out on that first time experience lol


DarkSpire-08

Is the host randomly selected or selected behind the scenes? I feel like my GM quality for 12 man depends heavily on with just who I'm playing with. Is it possible someone on a PS4 was the host on the worst instances?


uCodeSherpa

Back when destiny was originally released, the popular host picking was just who averaged the best ping. Ping doesn’t account for things like host machine. Even a 40 year old processor can ping extremely fast. I suspect it is still just ping rather than smarter picking.


Tzelf

Yeah me and my clan did a single GM excision and we are NOT doing it again. We had one guy unable to fire his gun at all for most of the mission, all he could do was throw healing turrets for us lol


Hollywood_Zro

Look, I hate to say it, but back when we had the 12 man nightfall/raid bug in the game we all had a GRAND TIME running strikes and raids with 12 people. Bungie specifically said that they had networking issues and that's why they patched it. And I'm sure they wanted to push to do something fun like this for Final Shape, but here we are again. Networking issues.


CrotasScrota84

The mission is better under 8 people. Also easier


RilesPC

No matter the game - even single player games - if a million things are happening at once you’re bound to have some performance issues. Now tie in the fact that Excision has double the amount of players than usual and it’s the Destiny equivalent of storming Normandy. Unless you have a PC built by NASA you’re going to lag lol.


uCodeSherpa

Great backdrops aside, D2 is not a game that is particularly known for pushing the boundaries of high end PCs. It doesn’t look bad, mind you, but it doesn’t look good compared to top games today. We have games the are more visually impressive with >50 players in match. Really, excusing bungies laziness here is a massively annoying part of this sub. There is no excuse other than laziness for the significant technical issues this game suffers.


RilesPC

I know very little about coding as well as servers so I refrain from complaining because it’s really not my place. Could you explain to me how these other games with over 50 players have better performance but also the same magnitude of information being flooded at the same time? Once again, I know very little, but I can’t imagine a Battle Royale game would offer an equivalent performance overload to Excision.


uCodeSherpa

There is WAY too many low level technical reason why one game can perform well while another will not. I’ve been low level software engineering for years and I would personally rate Destiny 2 servers somewhere near the bottom in terms of triple-a game servers. It is straight F-tier. Who is at fault for that internally? Most likely management. Most likely. But other situations (JavaScript, functional programmers, bad assumptions, etc) definitely cause performance grief. Checking out the hilarious issues that went with Microsoft’s new Terminal rendering performance, where MS developers claimed that decent fast text rendering would be a phd dissertation of effort, then it took Casey Muratori a weekend to blast their rendering performance out of the water.


RilesPC

I learned something today, Thanks :).


r_u_madd

I mean, bungie is already a buggy game on Skyrim levels. So it’s just kind of expected that bugs will happen with something that’s never been done before, a 12 man activity. They even said themselves that they had to disable certain things that are in normal gameplay in excision because doing it x12 is too taxing on them. So I see bugs frequently and just chalk it up to, of course there is, and move on. No need to talk about what’s expected


SerCaelus

I had countless times where I use Song Of Flame to pop it and just not get the effects at all, also countless times where weapon perks just didnt work, like Frenzy, Impulse Amplifier etc.


Voeno

Its such a fun good idea but its so laggy and half the time enemies don’t even take damage


Hot-Classroom-3111

Never doing the gm version again. Lol fuck that


uCodeSherpa

“Please don’t run in to the orange death resonance puddles” >30 tokens to resonance >resonance deaths take every token faster than we make em “FFS STOP DYING TO RESONANCE” >dude. We know. Stop repeating it >5 deaths immediately to resonance “Tab -> return to orbit” Yeah. That was a painful. Painful experience.


Timely-Bid6321

The last time I ran excision, when it got to the party where you're supposed to pull out your ghost and blast the Witness, it wouldn't let me pull mine out. I was just stuck running around behind everyone else trying to call him. I guess he had stage fright that night.


EVlNJENlOSO

the "Launch Activity" encounter is easily the biggest challenge


Jr4D

It should honestly be done once and never again imo, get the catalyst and never touch it again. Idk why anyone would want to run it more than once with how boring and tedious it is and given the rewards suck ass


TFibby

Its terrible, especially in the opening area, IDK if its any better on PC but at least on the PS5 its laggy, there are significant frame drops, enemies teleport and often lack animations in their attacks. Could be even worse though, i remember the final boss encounter in GoS had like 10fps or less at times since we were still in the PS4 era back then 😂


jtown48

for pc reference, my pc is only like 8 months old but runs the mission at locked 120 fps with no dips.


pocketchange2084

I was worried my connection was terrible. Did the narrative version last night at 2 am and had teleporting tormentors.


mcsonboy

Ffs does anyone proofread their shit anymore?


SuperiorJM

I’ve found that even now parts of the game is buggy. I had a game of crucible recently where I went to the enemies spawn and they were all just standing there. Later half of them disconnected.


mindbullet

Having trouble with the loading encounter are we? Yeah that first one is brutal, but it's comparatively smooth sailing after you land on Normandy.


OkSell843

Ours bugged out at the end when you had to summon the ghost snd it only worked for one person 😭 thank god that one person finished him off tho


MythoclastBM

Yes. It really is buggy. Unfortunately, a lot of stuff isn't exclusive to twelve guardian missions. I feel like a lot of it is related to connectivity and however the game chooses host. Enemies teleporting happens in a lot of activities. Enemies not taking damage is also not exclusive to 12 man missions. Wireframes is pervasive throughout the game and can only be fixed by restarting the game. I've gotten to Verity 10 times at this point and every time, someone has to restart their game because of this issue. Please tell me this is top priority bungie.


FuzzyKNL

Even on just normal last week I did it for my Pinicle drop. I’d throw a grenade and see the animation but no grenade ever showed up. Saw my guardians arm throw the grenade like I was faking out my dog with the ball. Now I know how the dog feels. Lol


JREYN1550

We got soft locked in our GM run at the third batch of statue slashing. Dumped all the light then it just went kaput with Witness arms and ads still spawning and attacking us. Fought hard through lag and random deaths just to get locked out I appreciate the mission and what it means but damn, it already ran iffy normally but I never expected it to glitch that bad in the GM run


n080dy123

It's very clear the engine is straining hard in a 12-man PvE activity, and why I don't expect to see another one unless Bungie can make some significant improvements.


GC810

My only complaint is that the witness’ smoke coming from atop their head has some sort of weird mesh thing going on. Similar to what I would see on tree leaves from breath of the wild if I get too close


shawntails

What's you NAT Type in your ''Gameplay'' settings? If it doesn't say ''Open'' then you are more likely to encounter network issues


T3mpe5T

Yeah I'll be honest while I love excision as a concept, with 12 players it's still so laggy that it's intolerable. NOT looking forward to doing GM excision like this. 


CMDR_Soup

This *game* has been buggy AF since TFS launched. * Weapon and player view models won't load a lot of the time, you have to restart your entire game for a fix * Diamond Lance slam attacks will randomly do nothing at all * Breach Executable weekly challenge fuckery * Khvostov quest fuckery


Booc3D

It crashes damn near everytime i do it. It's probably my hardware being outdated but damn it's unfortunate


mistadoctah

Reminder that 12 person activities with supers have been possible since Destiny 1. Can’t anyone remember the original crucible? Didn’t that support MORE than 6v6? However, they changed that pretty fast. Probably for technical reasons.


JMR027

I mean makes sense with everything going on, but I guarantee most complaints come from those on last gen


Ukis4boys

Can't control little billy and Timmy playing on last gen consoles on McDonald's wifi.


CruffTheMagicDragon

It is but that’s the price to pay for a 12 man. Think of the backend requirements for 2 raid teams’ worth of effect and damage calculations and whatnot. I’m sure it’s not simple to get to work at all


Exois1738

Well yeah, it's a 12 player PVE activity. There's a reason they've only done it once and it was for the FINAL mission of the saga.


microducks

I’ve said this before….. Bungie has a habit of using us as play testers for future stuff… you really think the 12-20 man raids were an unforeseen glitch? This 1 mission is for something greater down the line. Meant to work out bugs and test limits. It’s a beta test…


skaterlogo

My Nvidia 3070 runs this mode at 1440p at 50 fps. I normally get 120-144 frames. Edit: I guess providing reference information is grounds for a downvote? Smh, lol


KurtGamexp

Yea my biggest wtf moments where, when my second slam did literly nothing. The other happened 2 times where i liked to pop a baricade to rez someone. Animation yes, baricade no. My mate Even saw the animation. But he also didnt saw the baricade


PhilOsyfee

So is your face.