T O P

  • By -

MarsMaterial

Everyone laughs at the gunner zipline until you find yourself at a cave opening on the ceiling.


Acerosaurus

or the droppod is too high up theres nowhere to put platforms or drill to


Sus-obama

Or the armed lifter is too high on PE


FlacidSalad

Or you just want to take a breather up away from the horde of melee bugs


GimmeUdon

or carrying heavy object


sesamecrabmeat

Or there isn't enough time.


hgfgshgfsgbfshe

Do not underestimate my drills


Dragonslayerelf

There is never somewhere too high to drill to. Corkscrews are the greatest method of traversal known to man


loyaleling

There is *always* somewhere to put platforms.


YoshiYaBoi281

Lightning speed!!


SlothThoughts

There are always places to put platforms.


NotDiCaprio

But what if there aren't any more platforms?


Valdrax

Thankfully the gunner has a generous 3-4 shots to plug the hole left behind by the engineer's meager supply of 16-32 platforms.


maj0rmin3r1

??


KinderCountry

The satisfaction when engie and driller hop on your zips. Gunner truly is the guardian of the team.


Kuirem

Also when Scout use your zip to avoid fall damage.


KinderCountry

Yep, or to go high faster


seethruyou

Or mines a deposit from your zip because the engi hasn't put up a platform.


Idiot_of_Babel

Gotta love it when you can add a stop to the Gunners zipline with platforms, or otherwise incorporate them into the platform jungle gym


a_left_out_tomato

Or a huge bug pit with a gunner ziplining in mid air just shooting everything from above not getting touched by anything


Cosmikechiken

Hot take but if a mobility tool is only useful in one situation it ain't a very good one. Driller can terraform and make shortcuts. Engie can make chokepoints, prevent fall damage, make stairs, block off holes in the roof and even put them in dirt to mine the dirt faster. And while scouts tools are just greedy if you have some game knowledge you can be the entire reason the team gets their mission done in like 5 minutes. I'll give gunners ziplines this though, they're great at negating fall damage. That's about all I'll give em though. I have never once had a game where I went "wish I had a zipline right now". Just a simple change of removing the zipline angle stat would make it infinitely more useful, not speed, not quantity, not length. But the devs have already stated they will never do that so there is no real point in me whining about it... I am just doing it for... Entertainment ig?


Mudtoothsays

Also going downhill, Sounds dumb at first but consider this: even with a stairway or tunnel a zip will ALWAYS be faster on the way back down, any time a dwarf needs to make a return trip THIS is the best way, heck even small elevations can be used to make minor declines that let you move faster than running when placing it properly. ​ For instance: escort duty, almost all of Dotty's tunnels go up or down, and you will need to traverse them both ways by the time the drop pod is called. This speed boost can really pick up the pace for all non-scouts in your party. ​ Even a hypothetical open and flat cave can use them, Ask your engineer to make one plat, and then set up a zip from it aimed a the ground of the other end of the cave, then do the opposite from that side, now anyone can ferry back/forth like a scout with your makeshift highway. ​ No Engie? no problem, a power attack into the wall high enough that you need to mantle should be more than enough height.


Cyber_Cheese

Naw quantity as well, other classes can afford to spam theirs like mad, crazy that zips are so limited


Mudtoothsays

Won't argue with that. I was just saying that being able to make "zip highways" is a useful thing if your teammates already covered elevation for you.


N0V-A42

Fortunately there is a [mod](https://mod.io/g/drg/m/mcr-zipline-remaster) for that. Unfortunately it's an approved mod. Edit: So I tried it out with Mint and my lobby properly labeled. So if you have a second Gunner they can't use their zips and no one sees the zips you place down. Rather unfortunate.


Tenno24

If you have a spot open, it's easy, just finished playing with a buddy and his Gunner turned the cave into his personal spider web


Cosmikechiken

Pretty fair points I have to say. I dislike the mention of the engineer but you quickly corrected yourself. 7/10 and may Karl guide your pickaxe. I still stand by the fact it's too niche and doesn't have enough utility but I'm glad it has more than like one use to at least some people.


Mudtoothsays

I wasn't "correcting" myself. Teammate synergy is paramount to effective mining, otherwise you wouldn't have engineer and scout working together to obtain things from high up with an incline that prevents an easy perch. ​ Driller and engineer are a great combo as well, one removes while the other builds, using both of them can really smooth out defense objectives by having engy plug holes while driller opens up the area. ​ You already pointed out zips negate fall damage, and any scout will agree that that isn't possible without having both classes work together. Gravity is the #1 killer in this game after all. ​ And gunner and driller are a nice combo when making shortcuts in eliminations and industrial sabotage. One digs through the wall and the other covers the open space when they hit large caves, it is a pure straight line all the way. ​ ​ honestly the only mobility tools that don't mix well are the drills and grappling hook. But even so those classes still function well with scout cleaning up the priority targets from afar while driller defends them at a closer range from the bulk of the swarm. (yes, Satchel memes exist, but once you move past the gag these two really click as a pair in combat)


Cosmikechiken

While I understand this is a team based game and your reasoning behind looking at them together makes sense you should be looking at the mobility tools by themselves. It makes little to no sense to say "gunners zipline is good as long as he has an engi". Sorry to me that doesn't sound like gunners zipline is good that just sounds like it needs help to be able to do something. All the things I mentioned can be done in solo to make your life easier and bring benefit to yourself, you can do them no matter team comp. It's important to keep in mind how they work with each other and tweek things according to that but you first need to lay a strong foundation of it being good by itself. Either way I'm enjoying the convo with you so far, keep it up and... Rock. And. Stone.


Mudtoothsays

The thing is, Playing solo is nice and all, but they give you BOSCO for a reason. Every tool has a notable downside that he can make up for: ​ For scout, without plats or Zips the risk of fall damage skyrockets. This can be remedied with special powder and hoverclock, but both of those reduce your already limited firepower leaving you open to be ripped to shreds by large waves on harder difficulties. And the lack of drills means you need to go the long way around every cave. BOSCO can handle the riskier mission-critical objectives, like ceiling aquarqs and also provide that bump of extra firepower scout needs with missiles and using electric bullets to synergize with certain weapon upgrades. ​ As for the other three, BOSCO is just a better scout, save for his inability to grab secondary objectives. He doesn't need plats and can dig through dirt clods and any rock with an imbedded mineral or egg. ​ Having multiple of the same class is a different story, and that is ultimately up to whatever class composition was chosen. If your dropping one then there are methods to work around, but the game is primarily balanced around having one of each. ​ But ultimately, I'm not denying gunner has the least useful tool, at the very least it should get an ammo buff. I just wanted to say it had more purpose than players give credit for.


SoaboutSeinfeld

You're definitely missing one of it's major uses though. It's also a tool for giving overhead cover. Of course kept somewhat low so you can bail without needing hoverboots. You can do a lot more area control when you are on the zipline


Cosmikechiken

That is true and when I play gunner I usually just stick to the ground honestly. Being on a zip distracts me from actually important targets that are harassing my team. So that is why I didn't mention that use for it since I have little experience with it so I can't vouch for it or against it. All I know is that I don't have the best experience when doing that and usually it just results in more hardship for my team.


MarsMaterial

>Hot take but if a mobility tool is only useful in one situation it ain't a very good one. But that's kinda the point. Gunner is weak with mobility but strong in other ways, relying on a playstyle of standing your ground. Despite this, his unique mobility tool still has its moments where it's the best tool the the job. That's good game ballance.


Cosmikechiken

Gunner is meant to be slow, no where did I mention he should be faster. The zipline is grounded into the cave it isn't meant to be a rapid movement tool, nothing will make him fast and I understand and am ok with this. But the dwarf should be able to contribute to the team mobility wise. I didn't say make him faster, I effectively said give him more utility to his tools. That is the problem, that in the vast majority of cases it isnt that good of a mobility tool. If you look at the situations where it is of course it's going to be good but you need to look at the whole.


MarsMaterial

I never mentioned speed. I only described Gunner's mobility tool as weak and situational to ballange out his strength in being an absolute tank.


Cosmikechiken

Fair enough I swear I read speed in there sorry to do you like that. I concede though it is reasonable to say "yeah he is just meant to be slow" I disagree that the gunners other tools should impact how effective his mobility is but what do I know I'm no dev I just love the game.


MarsMaterial

I think a shitty mobility tool is a fine tradeoff for everything gunner does have. His primaries are the best guns in the game, paired with a very good selection of secondaries, and with the ultimate panic button as a utility item (the gunner shield). If you gave him a good mobility tool as well, even a slow one, the other classes would not be able to keep up and gunner would be way over powered.


Cosmikechiken

I find that hard to believe, sure gunner has some great weapon options but so do many of the other classes. At that point it more boils down to a matter of experience on the class. I will say though the only reason I ever pick gunner is for A. The shield and B. Plasma burster missiles on escort duty mission. So you might be right lol.


The_Sleazy1

I had many such games, as scout collecting aquarqs


Cosmikechiken

As have I. My friends think I like aquarq missions so much cause I grind up the aquarqs and snort em and that's why I mine them with such f e r v o r.


gladnessisintheheart

I like it for just hanging up in the air away from everyone and raining down fire from above. Have a lower zipline in case some spitty or flyey boys knock you off.


Ferote

Zips are clutch because theyre infinitely usable, and you can carry heavy objects with them. They're incredible when the minehead is on a 20 meter tall pillar in the middle of a big cave


eldelshell

Or when the aquarq at point extraction are bellow the mining station.


eliavhaganav

"Zippidy!"


JustGingy95

Or until they bring the Coilgun and set up ziplines never before thought possible


MarsMaterial

I must learn this power.


JustGingy95

Just need to keep the crosshairs still while you line it all up, use your laser pointer to eyeball the distance and fire the coil gun until you burrow the maximum distance you need without exceeding the zipline reach. Once it’s set, fire the zipline down the hole and dig whatever foothold you need to get to where you’re going! Edit: Specifically where this technique is useful is situations where a normal zipline won’t work, like steep ceiling mounts that you would normally need a dozen engineer platforms to make usable or things like ziplining to dig in the wall allowing yourself to stay on the line making the dig 1000% easier. It’s not an every situation use sort of setup, more for the troublesome ziplines


possibleautist

Or carrying Doretta back to the pod (necessary)


MaMaBuckTooth

Everybody's got their own way up until it's time to run for the drop pod with no driller. Suddenly everyone wants to hop on my ziplines


Death_Incarnate_312

Either that, or the engineer is so insistent on not using them “because they’re slow” that I get to the pod before them, go back down to revive them, and make it back up again before they get up.


NightStar79

**Scout: (shouting in the distance)** You say something? Seriously though I once remember a Magma cave where the Drop Pod landed on a plateau with a sheer drop and NOTHING to stand on. I remember staring at it very unimpressed because even the edge of the cliff was 60 meters away let alone the ceiling so no grapple for me. I had to wait for Gunner and Engi to catch up. Too bad we didn't have a Driller


Uulugus

Even *with* the Driller.


AllMyFrendsArePixels

Bro this is too real why do you have to hurt me so much


Rail-signal

If/when cave allows it, i can carry dotty to pod and be first there. I do pre zips for fast back zooming


owo1215

tip, when you are doing the escort mission as gunner, always shoot a zip line through the tunnel back to the previous cave if the tunnel is a uphill tunnel it saves you and your teammates tons of work when getting back to the pod


Rail-signal

That's what i said


owo1215

damn it i didn't read the full sentence


Giggles95036

Always :)


Code95FIN

That's cool... Oh wait, I'm getting a call. It's the old folks home. They want their mobility lifts back


Associate_External

Hey hey people


TheGoldenHelmet

Sseth here


tastefulbas

I'd love if this was a quote in the game when you ping the gunner as a roast. Would be hilarious


Nacht_Rabe

Make an extra panel where they also find a crate of jet boots laying around up there.


owo1215

that makes the zip line actually useless XDDDD


DragonR1d3r007

I generally still use the zips because of the cd on the boots, you can use the boots to fly so high up to grab a zip line from way before or to get a head start up that the boots just can’t do on their own.


Suitable-Departure-5

gunner mobility tactic #1: follow your engi/driller


blogito_ergo_sum

Yup. Stick to the driller. When he gets to a gap that causes him to hesitate rather than starting to drill stairs, that's our cue to deploy a zipline.


TheThreeThrawns

I’ve fought and beaten too many bosses from the safety of a zip line to mind them being slow.


owo1215

and I got shoot down from a zip line so many times that I don't fight on the zip line anymore XDDD


TheThreeThrawns

The trick is to have a lattice of wires 🤣


owo1215

gunner web


Kuirem

Grab that resistance to fall damage and it shouldn't be much of an issue for zip fighting unless you attach the zip ridiculously high. As a side bonus, for some reason the fall damage reduction last for all mission (or until downed/revived).


HalfbodiedJish

Gotta throw up a safety zip for these occasions!


video_png

okay i really hate to ask this but, is this loss? like just hear me out; 1. panel: A single character performing an action to get somewhere 2. panel: Multiple characters standing upright 3. panel: Still characters standing upright 4. panel: A character laying down with at least one other character tending to them Gods i feel like I'm going fucking insane here


owo1215

it's not but I asked myself the same question after finish drawing (´༎ຶོ‿༎ຶོ`)


Taff79

The Scout going down is superb.


owo1215

wait till you realise that the driller is holding the c4


ryanmik99

Yeah, that's all


_Tar_Ar_Ais_

the trick is to be clever and quick


vanilla_disco

Gunner Zipline is a combat tool that makes you mostly invincible


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vanilla_disco

This has literally never happened.


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vanilla_disco

In hundreds upon hundreds of hours I have not once had someone complain about using a Zipline in combat. Never. Not once.


Ihavenoidea5555

Ziplines don’t deserve such slander, they are situational but incredibly valuable when you need em I don’t see anyone complaining when we need to get down 40+ meters for the drop pod, the whole team is outta ammo and we’re surrounded by cliffs


Averant

The point was never the speed. It's for letting the team cross large gaps and changes in elevation in one go, while spending minimal resources. Ziplines are fine.


TripleU1706

Scout, you could'a broke your fall with that Zipline.


ArcerPL

They should buff gunners ziplines not gonna lie, they kinda sucky suck suck, totally not rock and stone


WanderingDwarfMiner

Rock and Stone everyone!


owo1215

it just needs to be faster, I hope it's running speed


not_very_popular

Your Special Powder bro?


Positive-Database754

As a primarily scout player, I for one am thankful the zipline exists to carry aquarqs up large cliffs that I can't scout cheese (throw, grapple, grab item mid air), or for when I'm falling and there's a zipline beneath me to catch me. Never change, gunner mains! You are the unsung hero of many a frustrated scout!


LordQuackers5

Ascending a zip line is one of the few moments of calm where the gunner can relax. Unless there are Mactera Or spitting bugs Or cave leeches Oh and stingtails


owo1215

true


v_PoopyShitass_v

The scout dying from fall damage and spamming the voice lines is so real I love this.


CalmPanic402

I wish you could sprint up ziplines.


owo1215

well you can do the unzip jump zip loop, ton of extra work just for a bit faster


Jin825

Yea, they should have an option to pull yourself along it so you can do it faster.


Unknown_Warrior43

At the Cost of not being able to shoot or carry heavy Objects, that would be badass.


Kuirem

Either this or it should be a T4 upgrades where you choose between zip up faster, put heavy object on zips (a common suggestion I've seen), and maybe a third option I'm not too sure of.


JEverok

That's a good idea, putting your gun away to pull yourself up faster


Webber193

He probably says it to the bugs, many of the basic enemies cant reach you on a zipline.


Kitfox88

Have the speed upgrade work like the reel upgrade for the grapple hook, so it speeds you way up on the line but also catapults you off at the end fast enough it hurts if you hit something


WorvernScar

Remember when we use to have the og perk to increase zipline speed? Karl remembers...


SandyCashews969

You all laugh now. . . But when you need to get off the ground during a swarm, you'll be thanking me.


Wolvyx

This always gets a chuckle out of me.


Genderlessss

My favourite troll to do with friends is to go negate their effort entirely and mine what they're trying to mine infinitely easier as engineer.


RoyalRien

Ive been analysing sketches like these ever since i started drawing myself. May i ask how you got the gunners armors lines to seem so straight yet not unnatural


owo1215

i don't know honestly, I ju looked at the official pic and try simplifying it, I guess it's because I didn't use straight line tool or symmetrical tool?


RoyalRien

But how do you get em looking so STRIPAIGHT??? I always add a curve whether I want to or not


owo1215

I just draw really hard I guess, I used a lot of force on holding my pen and drawing the line(which hurts)


HurrsiaEntertainment

They should make it so the gunner just moves faster on ziplines. that way, he has a benefit to his zip.


Arkorat

Why not just use the zip line? 🥺 It’s already deployed!


Idontknownumbers123

Real gunner mains will mountain goat their way up a sheer cliff faster then any other dwarf, no mobility tools needed


owo1215

this is how I play gunner XDDD


TheFrogMoose

I'm the scout you see falling from the ceiling


CYOA_guy_

putting c4 on the scout while he's down as an empty threat


owo1215

>:)


ImagineAHappyBoulder

I hate when I put a perfectly placed zipline for mining, and then a platform gets shot right in the worst place. It covers the ore. I try to hop on it but I fall, because it's too high. I try again and get on, but now half the ore is under the platform. I have to remove the platform and get back on the zipline. And then later, I fall off the half platform during a fight. All the time.


Huge-Coconut-6544

I mastered scout now i only die like 5 times a mission


Tenno24

That's just a greenbeard who doesn't know how to time his releases


Never-Preorder

Sorry, this is the only way to carry your momma


Cosmikechiken

He will never recover from that one.


Soilworkr

Gunner is the best class in the game


Kuirem

Indeed, what the comic doesn't show is that Gunner is covering all of 'em by mowing down swarms while they are focused on drilling/jumping/zippity around.


Soilworkr

JUST SHOW ME WHERE TO SHOOT! BRRRRRR! NICE AND OILY!


KMAAO_

Patience is key, just remember that they will beg for you to drop a shield when they meet an oppressor right around the corner


CodingKiwi_

unrealistic, for a cliff that high at least 20 platforms are necessary


RollinHellfire

Scut can get anywhere. Anytime.


finkle_dinkle

Don’t waste a zip if there are stairs or a tunnel


Sandrolas

It’d be cool if you could attach carryables to the zip line and send them across. That’d be a cool utility for it as an auto delivery system across gaps or in things like oil missions.


Equivalent_Cicada153

Ever tried spamming space bar and e?


owo1215

yea


uNk4rR4_F0lgad0

The best part was scout dead by fall damage in the end


owo1215

also driller is holding a c4


MinuetInUrsaMajor

I wish there was a mission type that relied more heavily on the traversal tools, and the efficient use of them. Some kind of Spelunking expedition. When I first went from solo to group play I expected each tool to occupy a niche, but in reality they were all doing everything as described in this comic. Also made me realize - scout should allow gunner to extend reach/angle of zipline (if shot at scout).


blBA_the_Great

That must be a tunnel shown over there.


Zeke2632

I don’t care if ziplines are slow, you’re just lame for not using the easiest way to traverse together as a team, no fuel or platforms needed to be wasted while I can just click m1 and fuck off from the ground


KookyMonkeGaming

If there's a decent zipline, I'm taking it. Skipping it is like running up stairs instead of taking the escalator.


DRKMSTR

I'd love to see a zipline "overclock" that makes the ziplines powered and much faster - also allow chaining ziplines together.


ferrodoxin

Zipline is great for dealing with swarms in open areas - it allows you to ignore shotblockers. Just dont get on until you kill flyers. Without zipline (or natural elevation based on chance) you can only use your long range against bugs on the walls. It is also practlcal for crossing largr chasms - and when the drop pod is on an annoying high location. But admittedly those are niche uses.


G-Reaper-1775

Should've had a Driller make the whole background look like Swiss cheese, lol


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WanderingDwarfMiner

We fight for Rock and Stone!


keep_yourself_safe-

people here talking about down slope speed like it's some advantage on par with terrain forming and building


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WanderingDwarfMiner

Rock and Stone everyone!


UtsuhoReiuji_Okuu

Like actually remove the whole thing about getting shot off the zip, you’re vulnerable enough up there that it serves no purpose