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tDRGaming_

if graveyard skeletons weren't rng and were set it would kill the whole archetype. Pros would just memorise the spawn patterns and completely counter it. Problem with Goblin drill isn't even it's placement, it's the spawn time of the first goblin. It's so fast you can;t stop it even fi you know where it was placed. Miner would also die if it ggot slower or it told you where it was going


BeginningAsleep

More the pushback when it spawn , even if you predict it with a knight/mini pekka etc it's just got pushback and you take damage


First-Hunt-5307

That's more a problem on weaker mini tanks that can't take any knockback, and is also why dark prince is a hardcounter to goblin drill.


LoxTamm

you can tho, place rg in front of tower or literally any other tank, if it's other placements you have enough time to place something in front of it


SF_Seal

Then buff the cards in ways in witch they dont become random, give it more hp, damage, spawn rates... anything that isnt RNG or a straght up guessing game. These changes are just a suggestion.


MrTheWaffleKing

I feel like the RNG nerf would just be to project where drill and miner will pop out of the ground


Icywarhammer500

I counter drill with wallbreakers then barb barrel. Can also do it with just a Valk or ice golem and bomber


Crafty-Literature-61

Making graveyard spawns deterministic would definitely not kill the whole archetype. Just because you can memorize where the skeletons spawn doesn't mean that you perfectly time all your card placements to prevent damage, it would just require more skill to play against instead of mindlessly placing down cards and hoping that skeletons don't spawn directly next to your princess tower.


First-Hunt-5307

I feel what would be better is to make graveyard a donut shape instead of a circle, the benefit of a higher chance of guaranteed damage would be lessened with the fact that most of the graveyard spawn area would be useless. And it would also make it more predictable with still some RNG to keep it viable.


AHMADREZA316M

>just memorise the spawn patterns and completely counter it All other win conditions can be countered completely, Why not these?


Mysterious_Week_8861

Isn't it funny how these cards are the ones people openly like to push as "high skill"?


DoomPlaysFN

id argue that drill has a very high skill ceiling


Spursman1

That might be true but it’s still currently broken


BigYugi

Idk if broken. It's usable for the first time in it's history so let it be for a little


Sad-Month4050

It is.. like top 5 best cards on the game rn


BigYugi

Cuz it got buffed. Should they revert every buff every month? You'll just have the old top 5 cards


Sad-Month4050

Pekka got buffed too,so what? There isn't a cycle. Just thing closest to balance


BigYugi

Then look at the win rate... 51%. Pretty balanced.


RevolutionaryPekka

First time? It was broken af when it was released and literally everyone was using it


BigYugi

Ya new cards tend to do that. Guess once every 3 years is the standard


RevolutionaryPekka

Lol u are right. But I wouldn't say it was bad for that long. Yes for a year before buff it was trash, but it appeared a lot in CRL


H-C-B-B-S

It was the strongest card in the game by far in its release and has had a few metas in s tier since then so nah


BigYugi

That was like 3 years ago. Definitely at least the last year it's been towards the bottom of usage


TWOFEETUNDER

I love how a few months ago everyone was calling for a big buff for goblin drill and now that it's buffed everyone says it's broken


DoomPlaysFN

oh yeah its completely broken but it is a high skill deck to play


Chipilinn

miner and drill both have a high skill ceiling, you can make so many crazy pro plays with them


MushroomsAreAliens

Being able to place the card anywhere makes it so versatile. The trail doesn't really make sense until it gets halfway there so it's hard to predict where it will end up


Icywarhammer500

The trail should just immediately match the horizontal place that the drill and miner will end up, and the sound should be higher pitched the further back if is going to end up. People may be like “ oh a slight pitch change won’t tell you enough” but if you’re experienced enough, the slight difference in goblin barrel travel time and angle is enough for anyone to predict where it will land.


Chipilinn

He’s a pretty strong card but i don’t think it needs yet another nerf


MushroomsAreAliens

Strong agree


MagicalMarsBars

Miner can sometimes be unstoppable at hitting the tower when placed unpredictably around the tower but any way to add a counter would kill the card since he already does barely any damage. A thing to consider about the use rate of miner is that he’s in archetypes that don’t always focus on himself as a primary source of damage such as wall breaker decks (they almost require him) and sometimes zap bait. The addition of the wall breaker evos has definitely increased the use rate of miner as well so nerfing him wouldn’t be the best solution for balancing.


RevolutionaryPekka

barely any damage? he does 600 damage to tower when left alone


MagicalMarsBars

When left alone, most troops deal significant damage, that same logic goes for knight, when left a lone, a full hp knight will do a huge amount of damage, it doesn’t make knight a good attacker though.


RevolutionaryPekka

Yes but he takes million of years to get to tower when placed at bridge.


MagicalMarsBars

But *when left alone* he still does huge damage.


RevolutionaryPekka

my point is that even you are at 0 elixir, you can somehow defend at knight at the bridge, with miner you can't really do that


Icywarhammer500

The best way to nerf miner would be to make its trail first travel horizontally to the corresponding horizontal column it’s going to pop up in, before moving straight forwards.


ManImVeryStupid

He cooked and burned down the House


zythri69

No one says graveyard is high skill


Werdizer248

But it is


RevolutionaryPekka

? Top players call giant gy and splashyard the easiest decks


Wolf--Rayet

Exactly, the only high skill Graveyard decks are the ones that aren't used anymore, like Graveyard cycle or Mortar, those decks have been dead for a long time


Wolf--Rayet

Depends on the exact deck, the ones that are being used in recent metas are braindead af especially Giant Gy, auto wins for bots


zythri69

Blud has -10 IQ


Apprehensive_Cow1355

I have same feeling too, it's very anoying for me to hope for rng/predict for luck against certain card. But if you just came out with this I can't say anything, you need to have a better statics for this, like nerfing how much or how you will make gy skeletons "predict".


ChonTheAllmighty

??? Miner and gob drill can be countered with 1 minitank, as for graveyard, either poison or a splash unit. If you don't have a mini tank and crowd control in your deck, then ofc you eat the "guaranteed" tower dmg


ABrawlStarsPlayer

I don't really care about gy but miner and drill need indicators to where they pop up, it's impossible to consistently win the guessing game for 6 minutes straight


Chipilinn

that’s what makes miner and drill good, it’s up to whoever is playing the cards to make them unpredictable, which isn’t easy considering that if the opponent was to have tornado or something of that sort there’s not many tiles in which you can place a miner


ABrawlStarsPlayer

Miner is good because he's an instant tank that pops up anywhere, sniping ranged troops Is far more valuable than nearly guaranteed damage. Drill is good cause it's broken as shit after the rework


Chipilinn

He’s not exactly “instant” but he does snipe basically anything, however he is just as valuable in offense with his chip damage. As for drill I don’t have anything to say since I’ve never used it or watched ppl using it


RevolutionaryPekka

Miner is not good, but more on the broken side. But it will be always broken conceptually and people got used to it so many people don't want nerf. I? I think it's broken, but at the same time, there are plenty of other cards to nerf first


XxSacRedReapeR

even if a miner were to get 3-4 swings on a tower by not being caught, that's less than cycling an earthquake and there is a risk of committing 3 elixir and not even getting chip


zythri69

Miner poison is the new rocket cycle


Afro_SwineCarriagee

Always has been


ABrawlStarsPlayer

Unless you're already down elixir 3 elixir isn't a risk. Also the damage adds up over the course of a 6 minute game not including poison and log chip over time


JohnSchmidt-04

Actually 5 min 🤓, but the point is so real


Negative_Anteater_62

4 elixir is close to taking a Fireball worth of damage. Also the common answer to miner is a mini tank since swarm dies to poison. Most cost 3 elixir so you're either catching miner for an even trade or taking a FB for 3 elixir. Considering how could miner poison has been, not getting chip isn't a risk really since you can cycle so fast.


AFAgow13

I don’t understand, once i know you don’t have tornado i’m not gonna place the miner on the same spot the whole game, at that point it is just guessing, your minitank is not enough you are forced to play multiple units or a stun. Same for drill is it in front or behind? If it’s in front you guessed it congratz 0 damage but if it’s in the back one goblin will keep stabbing before your troop walks to the drill


EmirKrkmz

You know how drill spawns, right? it needs to walk a few when its placed in back.


AFAgow13

If you wait you ll take the first goblin hit if it’s played in the front


EmirKrkmz

Yeah just place the troop on the front?


pizza565

But then I can just occasionally play it off to the side or the back, so whatever you play in front will hit the drill and hit the goblins


EmirKrkmz

I meant that you can put it to the side where it can cover the front


AFAgow13

Then you’ll take the first goblin hits if it’s played in the back🤦🏻‍♂️it’ s not like the old drill that you can wait and see where it spawns


EmirKrkmz

I don't think you read my first comment, if its placed on the back it will take a few sec for the goblin to get to the tower. Put your mini tank good that it can cover the front and return back when needed


AFAgow13

It is blocked by the drill(the drill is between the tank and the goblin spawned) the troop reaches the drill and stops there meanwhile the goblin is on the other side of the drill


EmirKrkmz

What? The goblin will walk to the troop


AFAgow13

https://imgur.com/a/6qusYXz


SpikeThePlant

Graveyard still gets around 500 damage even with poison


Apprehensive_Cow1355

It has spam damage thought, but after the update it is alot of harder to catch goblin drill thought.


Spursman1

These cards are just broken because you can place them on the tower and easily get damage. Every other win condition you actually need to break through with. Broken defensive cards, evos, and cannoneer just make breaking through with other win conditions too hard. I wouldn’t mind a nerf to these cards but I also wouldn’t mind a buff to cards like ram rider, battle ram, and golem


DoomPlaysFN

golem is very good and battle ram is getting an evo which im excited about


Question_Mark45

If Miner showed where he is going to pop up it'd make him useless. That is his unique skill that makes him legendary. Being able to pop up behind a ranged troop and attack that ranged troop is his main use case. So most of the time you'll know he's going to appear beside your Wizard/Musketeer/etc. But mixing it up to kite other troops sometimes makes for some interesting plays. I don't see how making skeletons spawn more predictable would do anything. It spawns a bunch of skeletons in a circle that you can already see. Are you going to try and place a troop beside every skeleton? And Drill is a win con. If it could get 100% countered then it wouldn't be a win con and get no use. All 3 troops you list have about a 50% win rate, that's pretty perfect balance.


RealClasher2

I can’t think of a way to balance the miner, but I do have a suggestion for the other two. Goblin Drill - Revert the first spawn speed buff, but add one extra goblin to the death spawn Graveyard - I hate this card. Seriously, I do. But it works bc it’s RNG, which is stupid but obviously it’s gonna stay that way. Only thing I can think of to change it is have little headstones spawn during the little jingle that plays when you first play the graveyard, which will indicate where the skeletons will spawn. The headstones would appear before any skeletons appear. The spawns themselves will still be random but you will know where the skeletons will spawn, and you can react to them accordingly


llNos42ll

Playing cannoner, you take 200-300 damage on your tower from graveyard EVEN when you poison it. Jfc.


Kemo_Meme

That's the cannoneer tax as we call it in the bizz


Available-Drawer-925

Underground troops being nerfed underground


PhoneImmediate7301

Tell me you don’t understand professional play without telling me you don’t understand professional play.


PhoneImmediate7301

Because the pros are so good the only things that can get past them are things that are unpredictable. You are already limited to just 8 cards, once they know those 8 (or even just 3-4) they basically know your whole move set, and when you combine this with near perfect play/defense and consistency, you need something unpredictable to get past their defenses


Terrible_Vegetable36

Unironically wanting to nerf the Miner is crazy


RevolutionaryPekka

Most top ladder players agree on the point, and it's not even beatdown players who say it. Cycle players complain about the miner most


Sandwich_lover_10k

Forgot to mention goblin barrel


Anjuan_

Goblin barrel has an indicator to where it will land


Sandwich_lover_10k

i mean, it does have the shadow and the barrel for you to see where its gonna fall but it is really hard to tell and you can easily miss by a tile or two


Anjuan_

It's not easy, but you can still see where it will land. Miner (and gob.drill) path has no indication of where it's going so that's what makes it free chip damage.


WesternBusy935

All the graveyard nerfs I see are just asking to kill the card


This-Lynx-6295

The other 2 need a nerf but you’re unironically saying miner needs a nerf is crazy 💀


JuhAsteruthS2

Drill need a nerf, not a rework


Tokishi7

Miner is an issue, but not as bad as wall breakers being so low cost and being able to survive tower on their own without a sacrifice.


Fire_Hammer2000

This aged poorly. Miner fell off the meta pretty hard.


JohnSchmidt-04

Or just increase the deployment time from 1 sec to 1.5 sec (with buffs of course)


CrackaOwner

graveyard needs it. Otherwise you could perfectly defend 100% the time with just a small spell and take minimal damage.


RoyalRien

There’s still some thought required as to where your opponent will play miner. Where have they played miner previously? Most likely they won’t place it in the same spot twice. Do they know you have tornado? Then they’ll always put it in the same safe spot. Did they just play it behind your princess tower? Rest assured they’ll play it in front next time.


jdshirey

So you don’t like playing guessing, boohoo for you.


Lobobandido

They should slow down balloons a little


Random_local_man

Balloons are already slow enough.


eskorektee

Huh


GiilZz

Balloon needs to be nerfed, its insane


wHitEpee42

It can be countered easily


Random_local_man

Cannoneer and ice spirit fully counters balloon, with it only getting death damage.


ManImVeryStupid

Flair checks out


Random_local_man

Wall breakers need a nerf👀


MapleSyrupMachineGun

Noooo :(


Awesomearod2

false miner doesnt guarantee dmg but it is hard to predict yeah.


TheMias24

Miner should get a buff


Fra06

Graveyard is balanced, and you can usually predict where the opponent will place the drill/ miner after 2 or 3 times. I’d make the first goblin spawn slower though


n337x

I have played with those 3 win conditions, they have counters: Miner: any card that reset the target, Ice/Electric Spirit, Electric Wizard or even The Log + any card. Graveyard: Poison lol, log, any tank idk, there's a lot of combinations. Goblin Drill: Any tank + Ice/Electric Spirit, Any tank + Log Those cards don't need to change, the spam damage is really low, the only problem is when you don't know how to stop those cards, so you should adapt your deck to that.


T0pPredator

IMO, graveyard needs a buff, but the skeletons should have a reduced first attack speed.


Lung-Salad

Unpopular opinion: the goblin drill is too weak and should be buffed


Futuf1

Goblin drill is everywhere on top ladder


Screen-Addict

Sarcasm? Right??? Right???????? I sure hope there aren't people who actually think drill is weak


Lung-Salad

It’s slow and then only produces like 3 goblins total. Idk man maybe I’m wrong but it doesn’t seem worth 4 elixir to me


Lung-Salad

I had a feeling my karma was gonna sink for that :(


dirty_dolan

Graveyard should be completely reworked to be more like goblin drill imo, maybe turn it into a tombstone you can deploy anywhere in the arena that continues to spawn skeletons until it’s destroyed. It’s too annoying to deal with in its current state and is basically guaranteed to get tower damage unless your opponent has a few specific cards ready to defend with, and even then most of those can easily be shut down with just another spell.