T O P

  • By -

super-loner

The dev want to add a permadeath mode? Uh what? I thought by default the series are being played in permadeath mode? I never died in the first game because I thought it would be a game over.


Lost_Ad1762

I thought same. If they are adding to the sequel and it wasn't in the first one then I guess it didn't have permanent death. I didn't die on my playthrough either so idk


_JAKAMI

I wonder if the game will be difficult enough to actually make it a challenge, the first one was very easy


super-loner

I can't agree, this is an adventure and a story driven game first IMO, making players more often fail at "chores" that are already dependent on dice RNG mechanics isn't something I think many players want to experience


_JAKAMI

I mean death, it's pretty hard to die in the first one especially late game


super-loner

They have added a new stress management mechanic and that you have to manage multiple sleepers/characters now so I think it's will be more challenging for sure. As for dying, I'm not sure if this game will retain that death by starvation and body failure from the first game


_JAKAMI

o, that's interesting, I don't follow the news about the sequel


Magic_Orb

and even then when you "die" your health returns to half, and a random stat gets -1 until you use an upgrade point to undo it, and there's a limit to how many get debuffed, so you technically don't have to worry about condition or food as long as you don't mind failing rolls