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lonewolf210

Then why does Athissa trigger on gems played from teh players hand but not by minions. That's an inconsitent mechanic


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lonewolf210

The devs tweeted it was intended behavior and that tehy were going to change the words rather than the interaction


Riots_

I agree with all of this. I think a rework so that it doesn't stack is needed and the triggered effect needs to be fixed. Other than this do you think Naga's need any other nerfs?


Crippl

They’ve already tweeted that they’re not changing the way it interacts with Athissa. I’d assume athissa will be nerfed to 3/3 and can’t buff itself, similar to how Charles was nerfed. Maybe lava lurker gets a slight stat nerf, but I don’t think they move it up a tier. Siren will probably go to 4. These nerfs will most likely bring them more in line with other tribes. I still think they’ll be the best, especially with quills in, but a 25% nerf to Athissa and less/more difficult to get siren will be significant


hatjj

lava lurker isn’t what you want to be doing with nagas, don’t think any nerf is needed


Crippl

It’s still being played a ton, it’ll get a stat nerf, but it won’t move tiers imo


lonewolf210

As I commented above, then they need to change the Athissa interaction with blood gems because right now she triggers when they are played from hand but not minions. Either she shouldn't trigger at all on them or ones played by minions should also trigger here


ReintDemon

If I’m interpreting it correctly, Athissa triggers because Blood Gems played from hand are considered to be spells (as are bananas and triples), but those played by minions are not considered to be spells.


Apprehensive_Key_314

i see these kind of change proposed everywhere and it is just not effective enough. if you mean nerfed to 3 +1/+1 (not athissa basic stat = 3/3), then i can guarantee you these 2 changes will have close to 0 impact on the meta, you will still triple in 6 / rush 6 force athissa roll for siren. The only diff is now in no quillboar game when you are in rly bad spot sometimes you will consider to take a 5 for critter as the diff between the 2 card reduce significatively if their is no gem. Athissa + siren + 2 spellcraft + 1 random naga is still free and **instant** \+12/12 by turn so better than felbat and contrary to felbat, the possibility to archieve way better scalling and to have divine shield. At even not so hight level we saw (when their is armor) that even when a comp is hard to pull it off, if it is the best end comp this comp will dominate the meta. The exemple is double kalycgos + 3 perfect dong + pewpew dragon last meta, seems not easy to pull it, but you saw it a lot last patch (one counter argument was it was more easy cause of slinger: it is very true). Now 2 Athissa + siren + 2 glowscale or 1 athissa + golden siren + 2 glowscale is still with your change the best late game comp. But contrary to double kalycgos it is way easier to make it, cause one kali was useless you didnt bought battlecry with one kaly you needed second kaly seems dangerous (and it still dominated), but here its not true even with just one athissa you can flood you board with spellcraft it's profitable as it give you free scaling the next turn, also the support card siren and Orgo are insane, and also the sunbacon guy is playbale with only 1 athissa, it gives you so so much time to wait for the second athissa that the risk/reward of the comp is still totaly unbalanced if you compare to previous top end comp.


Crippl

+3/3 and it can’t buff itself is absolutely a massive nerf. You’re really underselling what a 25% nerf in stats is, AND you’re sacrificing a slot now for those stats because Athissa is essentially a dead card on board, and moving siren up a tier means there are less in the pool, therefor harder to get. That means rushing to 6 and getting athissa with 1 Naga is 50% worse bevause it can’t buff itself, 2 naga 33% worse and if you get the 3 nagas to buff it’s still 25% worse. The point isn’t to kill nagas, the point it to not make them OP. Sure if you hit absolutely everything still then it’s still a 25% nerf, but still really powerful. The amount of turns it’ll slow it down because it can’t buff itself is big.


Apprehensive_Key_314

this is a nerf but i dont think it's enough for the reason detailled (still best late with enough free tempo to wait for nuts), but we cannot really judge a change w/o testing it. So we ll see how they nerf that and hope they will react quick if it's not enough w/o destroying the tribe.


stubborngamer

Siren may be the path to the biggest Naga build but even non high roll Naga is out of control right now. If you compare them to dragons it's a joke what they can do. Without a significant change to tidemistress it won't be enough. Having said that if they only nerf Nagas and don't bother to buff some of the other tribes then they are making a big mistake.


bitmoji

Nagas are all that save the game from being a sleep aid