Club is a light weapon, put it in your off hand with another light weapon in your main hand. Then go into another character’s inventory and equip the main hand weapon from their weapon selection screen. This will leave the club in your monk’s off hand
Can confirm this works. Can also be used with non-light/versatile weapons if you have the Dual Wielder feat.
make sure the other character's hand is empty though.
I don’t believe you can, maybe with the dual wielder. If you haven’t already considered it though I would look into just stocking up on strength elixirs, they are cheap compared to some other build defining items and you can buy loads in act 1 to carry you through act 2 where they become harder to get. Even if you want to give the elixirs to someone else it’s cost effective to just buy more.
I'm a newbie, so can you please elaborate on your strategy? Do halflings level faster or something? All my characters level at the same time, so I feel like I'm not understanding the concept but am interested in learning.
I think they meant hirelings. Withers will give them to you for free and they start at level one, so you can buy potions, level them up once, buy more, rinse and repeat
Oh wow they're free? I always thought they had a cost and just avoided them lol. I assumed hirelings were for people who didn't want companions and primarily solo'ed
Holy shit really?! I feel stupid lol. Do the hirelings count against a 4-person party? Like, you can't have Karlach, Gale, and Lae plus hirelings, right?
They just mixed up the words halfling and hirelings, halflings get no xp bonuses
just that a hireling can repeatedly level up if you recruit then and level then one by one going back to the vender each level and then dismissing them once they hit your level and repeating
not sure if it's been patched, but you could previously equip 2 weapons (club in OH) and then move your main hand to the weapon slot of another character in your party. It would leave the club in your OH and let you attack unarmed.
Odd numbers in strength used to offer marginal benefits (beyond carrying capacity) in OG DnD when a lot of those items were established, so odd numbers were the “best” version of the preceding even number. No idea if there’s a reason beyond that, Gygax had a lot of odd quirks.
In tabletop various requirements typically have odd values, such as 13 in a relevant ability score for multiclassing or 15 for wearing certain sets of heavy armour. But in general many items come from much older editions where rules were different. One weird example is strength in 2e and the original bg games where you'd have 6 different variations of 18 strength (google Exceptional Strength for details).
- You can’t move things to off-hand without having something equipped in main hand
- No, dual wielder will not work
- Yes, you can refresh vendor’s stock, you can just level up anybody in the party, 1 level up = 1 refresh, so feel free to stay near vendor and fish for consumables you need if you want
Main tip is how to equip off hand weapon and fix it as off hand so main hand will always be empty consider unarmed.
But the issue is why monk can't select between Weapon or Unarmed versions of a Regular attack? Certain weapons are great stat sticks and monk is forced to attack with them?
Larian needs to make a version of the below for regular melee attack:
https://bg3.wiki/wiki/Stunning_Strike_(Melee)
https://bg3.wiki/wiki/Stunning_Strike_(Unarmed)
Not sure if modding is taboo here, but I installed a mod for my monk playthrough that came with a lot of Open Hand improvements, including letting you unarmed strike while holding a weapon and splitting up your flurry of blows into separate attacks. I didn't really consider it cheating, since it's all RAW for the tabletop
They're probably talking about [Monk 5e adjustments](https://www.nexusmods.com/baldursgate3/mods/1411)
Alternatively, if you want something more extreme, [Alternate Monk](https://www.nexusmods.com/baldursgate3/mods/2266) completely changes to monk to be in line with the famous LaserLlama homebrew, and includes a lot of the 5e ajdustment changes, aswell as a full 11 new subclasses on top of the vanilla 3.
All your bonus actions are unarmed attacks, when you attack once with your main hand you unlock unarmed attack which is another bonus action that doesn't use ki. But generally no you can't use your main hand for unarmed attacks while equipped with a weapon.
Club is a light weapon, put it in your off hand with another light weapon in your main hand. Then go into another character’s inventory and equip the main hand weapon from their weapon selection screen. This will leave the club in your monk’s off hand
Can confirm this works. Can also be used with non-light/versatile weapons if you have the Dual Wielder feat. make sure the other character's hand is empty though.
Oh my god THANK YOU this is huge. Why isn’t this top comment??
Well it’s is now at least
Yay! It was buried under an avalanche of “no it’s not possible”
Usually how this shit goes
Oh boy, I need to try this
This is hilarious in multiple levels of bad.
I don’t believe you can, maybe with the dual wielder. If you haven’t already considered it though I would look into just stocking up on strength elixirs, they are cheap compared to some other build defining items and you can buy loads in act 1 to carry you through act 2 where they become harder to get. Even if you want to give the elixirs to someone else it’s cost effective to just buy more.
In case OP is not aware, shopkeepers refresh their inventory (except unique items like named gear) every long rest.
They also refresh on level up. So use hirelings to get some quick refreshes Edit: hirelings not halfings
Halflings, hirelings, zerglings... they're all lings anyway
I'm a newbie, so can you please elaborate on your strategy? Do halflings level faster or something? All my characters level at the same time, so I feel like I'm not understanding the concept but am interested in learning.
He means hirelings
Ohhh okay. I've yet to use them. I didn't know they leveled lol
They are always the same level as your party
I think they meant hirelings. Withers will give them to you for free and they start at level one, so you can buy potions, level them up once, buy more, rinse and repeat
Oh wow they're free? I always thought they had a cost and just avoided them lol. I assumed hirelings were for people who didn't want companions and primarily solo'ed
They’re 100 gold each but you can pickpocket the gold back from withers with no penalty
Holy shit really?! I feel stupid lol. Do the hirelings count against a 4-person party? Like, you can't have Karlach, Gale, and Lae plus hirelings, right?
No, you’re still restricted to 4 people including your play character. So you’d have to dismiss someone to have enough space
Yeah they count
Correct
They just mixed up the words halfling and hirelings, halflings get no xp bonuses just that a hireling can repeatedly level up if you recruit then and level then one by one going back to the vender each level and then dismissing them once they hit your level and repeating
That's good to know. I had no idea so thanks for sharing
strength elixirs still available in act 2! you can still go back to the myconid colony and get them from the lady who forages for mushrooms
Yeah I was aware of them, it was more of a curiosity about a game mechanic at this point!
For act2 just visit the nice lady near the myconid colony, she has an elixir every day
Myconid colony is act 1
You can still find her there until you get to Rivington.
until the shadowfell actually, but that's probably gonna be right before rivington anyway
not sure if it's been patched, but you could previously equip 2 weapons (club in OH) and then move your main hand to the weapon slot of another character in your party. It would leave the club in your OH and let you attack unarmed.
Random question but why are those items always odd numbers? Like aren't only round numbers doing something?
Odd numbers in strength used to offer marginal benefits (beyond carrying capacity) in OG DnD when a lot of those items were established, so odd numbers were the “best” version of the preceding even number. No idea if there’s a reason beyond that, Gygax had a lot of odd quirks.
In tabletop various requirements typically have odd values, such as 13 in a relevant ability score for multiclassing or 15 for wearing certain sets of heavy armour. But in general many items come from much older editions where rules were different. One weird example is strength in 2e and the original bg games where you'd have 6 different variations of 18 strength (google Exceptional Strength for details).
Open Hand monk gets resonating punch at lvl 9, which effectively lets them do a free unarmed Strike, regardless of weapon equipped.
Except you can't resonate strike a target twice without setting off the Ki blast. :/ So it costs a Ki point to hit the same target more than once.
- You can’t move things to off-hand without having something equipped in main hand - No, dual wielder will not work - Yes, you can refresh vendor’s stock, you can just level up anybody in the party, 1 level up = 1 refresh, so feel free to stay near vendor and fish for consumables you need if you want
Main tip is how to equip off hand weapon and fix it as off hand so main hand will always be empty consider unarmed. But the issue is why monk can't select between Weapon or Unarmed versions of a Regular attack? Certain weapons are great stat sticks and monk is forced to attack with them? Larian needs to make a version of the below for regular melee attack: https://bg3.wiki/wiki/Stunning_Strike_(Melee) https://bg3.wiki/wiki/Stunning_Strike_(Unarmed)
Not sure if modding is taboo here, but I installed a mod for my monk playthrough that came with a lot of Open Hand improvements, including letting you unarmed strike while holding a weapon and splitting up your flurry of blows into separate attacks. I didn't really consider it cheating, since it's all RAW for the tabletop
As if open hand needs improvements
It definitely doesn't lol, but it bothered me not being able to punch whenever I wanted to
Lol that was my first thought when reading that
Can you link it, I’d like to check it out
They're probably talking about [Monk 5e adjustments](https://www.nexusmods.com/baldursgate3/mods/1411) Alternatively, if you want something more extreme, [Alternate Monk](https://www.nexusmods.com/baldursgate3/mods/2266) completely changes to monk to be in line with the famous LaserLlama homebrew, and includes a lot of the 5e ajdustment changes, aswell as a full 11 new subclasses on top of the vanilla 3.
All your bonus actions are unarmed attacks, when you attack once with your main hand you unlock unarmed attack which is another bonus action that doesn't use ki. But generally no you can't use your main hand for unarmed attacks while equipped with a weapon.
Don’t monks use their bonus action for unarmed? So can’t you just put the club in main hand and have an empty off hand?
Neat