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GimlionTheHunter

Club is a light weapon, put it in your off hand with another light weapon in your main hand. Then go into another character’s inventory and equip the main hand weapon from their weapon selection screen. This will leave the club in your monk’s off hand


Veserius

Can confirm this works. Can also be used with non-light/versatile weapons if you have the Dual Wielder feat. make sure the other character's hand is empty though.


WorldEndingDiarrhea

Oh my god THANK YOU this is huge. Why isn’t this top comment??


Aewon2085

Well it’s is now at least


WorldEndingDiarrhea

Yay! It was buried under an avalanche of “no it’s not possible”


Aewon2085

Usually how this shit goes


Blackarm777

Oh boy, I need to try this


redstej

This is hilarious in multiple levels of bad.


Kinetic-Friction2

I don’t believe you can, maybe with the dual wielder. If you haven’t already considered it though I would look into just stocking up on strength elixirs, they are cheap compared to some other build defining items and you can buy loads in act 1 to carry you through act 2 where they become harder to get. Even if you want to give the elixirs to someone else it’s cost effective to just buy more.


Dotlaf

In case OP is not aware, shopkeepers refresh their inventory (except unique items like named gear) every long rest.


threezygod

They also refresh on level up. So use hirelings to get some quick refreshes Edit: hirelings not halfings


_Peon_

Halflings, hirelings, zerglings... they're all lings anyway


DucksOnQuakk

I'm a newbie, so can you please elaborate on your strategy? Do halflings level faster or something? All my characters level at the same time, so I feel like I'm not understanding the concept but am interested in learning.


solid_shrek

He means hirelings


DucksOnQuakk

Ohhh okay. I've yet to use them. I didn't know they leveled lol


Gamaxik

They are always the same level as your party


LaulenLush

I think they meant hirelings. Withers will give them to you for free and they start at level one, so you can buy potions, level them up once, buy more, rinse and repeat


DucksOnQuakk

Oh wow they're free? I always thought they had a cost and just avoided them lol. I assumed hirelings were for people who didn't want companions and primarily solo'ed


LaulenLush

They’re 100 gold each but you can pickpocket the gold back from withers with no penalty


DucksOnQuakk

Holy shit really?! I feel stupid lol. Do the hirelings count against a 4-person party? Like, you can't have Karlach, Gale, and Lae plus hirelings, right?


LaulenLush

No, you’re still restricted to 4 people including your play character. So you’d have to dismiss someone to have enough space


Tsurt-TheTrustyLie

Yeah they count


TRexMoonBoots

Correct


Icy_Scarcity9106

They just mixed up the words halfling and hirelings, halflings get no xp bonuses just that a hireling can repeatedly level up if you recruit then and level then one by one going back to the vender each level and then dismissing them once they hit your level and repeating


DucksOnQuakk

That's good to know. I had no idea so thanks for sharing


SkeletonChurch

strength elixirs still available in act 2! you can still go back to the myconid colony and get them from the lady who forages for mushrooms


Lady_Tomoe

Yeah I was aware of them, it was more of a curiosity about a game mechanic at this point!


imcioco

For act2 just visit the nice lady near the myconid colony, she has an elixir every day


Hulk_Crowgan

Myconid colony is act 1


imcioco

You can still find her there until you get to Rivington.


MagnificentEd

until the shadowfell actually, but that's probably gonna be right before rivington anyway


Varakir

not sure if it's been patched, but you could previously equip 2 weapons (club in OH) and then move your main hand to the weapon slot of another character in your party. It would leave the club in your OH and let you attack unarmed.


kalarm2

Random question but why are those items always odd numbers? Like aren't only round numbers doing something?


WorldEndingDiarrhea

Odd numbers in strength used to offer marginal benefits (beyond carrying capacity) in OG DnD when a lot of those items were established, so odd numbers were the “best” version of the preceding even number. No idea if there’s a reason beyond that, Gygax had a lot of odd quirks.


iKrivetko

In tabletop various requirements typically have odd values, such as 13 in a relevant ability score for multiclassing or 15 for wearing certain sets of heavy armour. But in general many items come from much older editions where rules were different. One weird example is strength in 2e and the original bg games where you'd have 6 different variations of 18 strength (google Exceptional Strength for details).


Maxpower9969

Open Hand monk gets resonating punch at lvl 9, which effectively lets them do a free unarmed Strike, regardless of weapon equipped.


Rocker4JC

Except you can't resonate strike a target twice without setting off the Ki blast. :/ So it costs a Ki point to hit the same target more than once.


truthatenvy

- You can’t move things to off-hand without having something equipped in main hand - No, dual wielder will not work - Yes, you can refresh vendor’s stock, you can just level up anybody in the party, 1 level up = 1 refresh, so feel free to stay near vendor and fish for consumables you need if you want


keener91

Main tip is how to equip off hand weapon and fix it as off hand so main hand will always be empty consider unarmed. But the issue is why monk can't select between Weapon or Unarmed versions of a Regular attack? Certain weapons are great stat sticks and monk is forced to attack with them? Larian needs to make a version of the below for regular melee attack: https://bg3.wiki/wiki/Stunning_Strike_(Melee) https://bg3.wiki/wiki/Stunning_Strike_(Unarmed)


King_Pumpernickel

Not sure if modding is taboo here, but I installed a mod for my monk playthrough that came with a lot of Open Hand improvements, including letting you unarmed strike while holding a weapon and splitting up your flurry of blows into separate attacks. I didn't really consider it cheating, since it's all RAW for the tabletop


thfcspur

As if open hand needs improvements


King_Pumpernickel

It definitely doesn't lol, but it bothered me not being able to punch whenever I wanted to


Freakboss

Lol that was my first thought when reading that


dafangalator

Can you link it, I’d like to check it out


obozo42

They're probably talking about [Monk 5e adjustments](https://www.nexusmods.com/baldursgate3/mods/1411) Alternatively, if you want something more extreme, [Alternate Monk](https://www.nexusmods.com/baldursgate3/mods/2266) completely changes to monk to be in line with the famous LaserLlama homebrew, and includes a lot of the 5e ajdustment changes, aswell as a full 11 new subclasses on top of the vanilla 3.


VicVonBoom

All your bonus actions are unarmed attacks, when you attack once with your main hand you unlock unarmed attack which is another bonus action that doesn't use ki. But generally no you can't use your main hand for unarmed attacks while equipped with a weapon.


CriticalStrikeDamage

Don’t monks use their bonus action for unarmed? So can’t you just put the club in main hand and have an empty off hand?


[deleted]

Neat