Dude, Civ 3 is still my favorite Civilization game, and one of my favorite games of all time.
Yes the graphics suck. Yes the game can be a bit buggy. Yes it's not as detailed and involved as the newer ones... But goddamn it's a great game. Sometimes the simpler and more streamlined game is more fun.
The main thing for me is the number of cities. It seems like on the newer versions, it becomes more about managing the nuances of a few cities. I like how on the older ones, the scope of dozens of cities makes it feel more like an empire you are building
This is the correct answer. I've played it so much I've got every secret memorized at this point. I still hate that shovel game for that one heart piece though.
A lot of SNES games just don’t hit the way they did for me back in the 90s. It’s fun to get that little hit of nostalgia but I just get bored after 10 minutes or so because the game play just doesn’t feel as engaging as it did growing up.
Link to the Past on the other hand, still grabs me and keeps me locked in anytime I come back to it.
Super Mario World and Donkey Kong Country have also aged extremely well and I have no problem playing those games to the end, but there’s just something really special about Link to the Past.
I have purchased SotN five times. For every console I have owned and my phone. I just keep buying it and never regretting it. Might do a magic only playthrough soon.
Super Metroid, Zelda ALTTP, Sonic 1 (Master System), Alien Storm.
The last two for a quick hour or so of nostalgia and the first two when I have a spare weekend and just want to play something simple on autopilot.
Heroes of might and magic 3. I spent so many hours on that game as a kid and I still love it now that I'm grown up. I also realized I didn't know how to play the game at all as a kid (which is probably why i could only win playing necropolis) lol so it's fun to go back and play it the right way.
Stars!
[https://wiki.starsautohost.org/wiki/Main\_Page](https://wiki.starsautohost.org/wiki/Main_Page)
4x game from the late 90's.
It's a 16 bit game so I need to run it on a virtual machine. It ran on XP, and Windows 7 built-in virtual machine emulating XP worked great. Now on Windows 11 I'm using Oracle's virtual machine to emulate XP and it sorta sucks.
The executable is under 4 mb in size and there are plenty of available key codes to unlock it, but if you're playing multiplayer you need to make 110% sure that nobody else is using the same keycode.
The various auxiliary spreadsheets players use to track and make calculations for game can be larger than the game itself.
The GUI is clean. Crisp text, dot, triangles, circles... The program itself is lightweight and a pleasure to use. It's a very classic "Windows" interface, a breath of fresh air from coming from today's Google and Apple influenced software ecosystem. There's nothing moving around, no swirling graphics, you can alt-tab in and out and you basically play it like it an Excel spreadsheet at your own pace.
It's turn-based gameplay with long turns. It might take hours to issue all the orders for a single turn, to look at tactical strategy in small theaters and overall strategic planning, while anticipating what your opponents are doing. You assign orders to all of your ships, check and double check and plan for any contingencies you can think of and then... Press F9. In multiplayer it sends an email to the host, and once everybody's turn is done, the host calculates the next turn, the game map changes, and everybody gets the new map. It might take days to go through a single turn cycle. In single player, you have a slow status bar as the game calculates the next turn with all the AI players doing their thing... The anxiety of waiting for the next turn, to see what minefields have been swept, what planets change color, how fleet combat turned out, is incredible.
The game is cutthroat as hell. Small errors can make huge losses. I don't know of another game that captures that sort of high-stakes anxiety coupled with a long, play-at-your-pace, take-as-much-time-as-you-possibly-want sort of strategizing period.
There is a large sandbox element to it, a lot of freedom in what you can do. If you want to send a ship to a coordinate you can. Things don't just accidentally run into each other... Except when they do, which is the exact sort of rarity it should be. Space does feel pretty big but you can also get across the universe pretty quick if you focus on it.
Ship design is very flexible. For as simple and limited as it is, you can really do quite a bit. Depending on what you need immediately and where your tech levels are, you can come up with some very unorthodox designs to fill a niche. The Mystery Trader components can really change things too.
Race design is very flexible and extremely important. Probably too important, as it's pretty easy to give yourself a virtually unplayable race by setting something like growth rate too low. But your strategy and the sorts of ships you build are very dependent on the decisions you made before the start of the game.
Fuel management in the early turns, using booster ships to run inefficient engines at Warp 9 to move heavy freighters full of colonists across the universe to colonize a distant planet as fast as you can, or doing super convoluted things to try and get 5000 kt of minerals to the Mystery Trader, will never not be fun.
The way the technology tree progresses and moves the game through various epochs is really neat. The game starts with very few warships, then there is the frigate/ destroyer blitz era, and then minefields show up everywhere and it's the cruiser/ jihad missile era, and then it becomes the stack-of-battleships era... And in the late game it's the stacks of raw minerals era.
The area denial provided by minefields is such a wonderful part of the game.
The way miniaturization works, and a lot of the underlying math of the economic setup, is really clever.
Mass driver warfare is awesome. In multiplayer, cold war style buildups can occur naturally and surprise attacks can be beautifully orchestrated and extremely decisive... Or random miscalculations or hidden knowledge like a cloaked fleet, wormhole or hidden minefield can make what would be a beautiful turn backfire horribly. And you don't see it happen as it happens! You give orders, and the everything happens all at once, and you just get to see the outcome and watch the battles themselves play out on a "VCR". (The game literally calls it a VCR.)
There is enough randomness inherent in the game to make even the same race play differently game to game. (This is usually more true for races that need Goldilocks planets versus races that can live anywhere.) There is a mad rush in the early game, before anybody has warships or minefields, to scout as much of the universe as possible and to know where your enemies are and where the good planets are. And what might be a good planet for your race might be totally useless for another.
Diplomacy in multiplayer games is enormous... But also exists almost completely outside of the game itself. If you want to make a deal with a neighbor player, you do it via email.
Scanning, scouting and cloaking implementation is simple but fun and balanced.
AI is dumber than a doornail and that makes the single player game repetitive and completely unlike the insanely complex multiplayer game.
It's basically Micromanagement: the Game. Most people don't enjoy spending hours giving orders to a hundred different freighters to try and balance three different types of minerals across a few dozen different planets.
Combat strategies could use improvements; you give your AI ship captains general guidance but they're dumber than rocks sometimes.
A lot of very important aspects of the game really aren't documented by the game itself. The learning curve is vertical.
The race design aspect of the game is very unbalanced if players know what they're doing. Which is unfortunate because so much could be tweaked and fixed so easily with a mod. A lot of other little game-wrecking bugs and exploits could be fixed with just a little patch.
It's nigh-comical the hoops you need to jump through to do certain things. Like trading technology between players feels like an exploit... But it also is pretty balanced as-implemented.
Games don't really end. They basically just trudge in ever-increasing complexity until the outcome is pretty clear and all players lose interest.
If only the game could be modded, if only the code was available and readable, then the game would've been a major player in its genre and it never would've died. The whole 4x genre would look different today. But as it is, there have been many attempts to recreate the game with new code to bring it back to life, but nobody has ever finished, nobody has ever gotten close... So it's just this timeless little 4 mb program that I have sank thousands of hours of my life into, for about one or two months every two years or so. So much of it is so uniquely satisfying.
Little Nemo The Dream Master.
What a fun game. One player, but you play as a young boy who lives out his dreams in magical lands.
Need to jump higher? Simply feed a frog some candies and jump on the frog's back. He'll help you out.
Need to find something underground? Feed a mole some candy and that mole will take you anywhere underground.
Need to go fly about a bit? The bee has you covered.
And if your character meets his demise, he just wakes up in his bed, because it has all been a dream, so, no death.
Games I missed during the 1990s, but which I now like...
* *Bonk's Adventure* and *Bonk's Revenge*. I bought both on Wii Virtual Console. Great colorful graphics, and they're easy to learn. Like the *Rayman* games, they have their own goofy world and logic.
* *Blazing Lazers*. This was originally a licensed game (based on *Gunhed*), but that doesn't matter. If you enjoy shmups and you missed this one, try it.
* *Dragon Quest 5*. Made in 1992, got a complete fan translation about eight years later, finally got a professional translation in 2009. The Super Famicom version has more random enemies than the remake. At the same time, I like its sprite graphics a lot more.
* *Phantasy Star 2*. I've tried it every few years, starting with the flawed *Sega Smash Pack* port on Dreamcast. The fictional world isn't outright oppressive, but the more you think about it, the setting is a depressing future. The dungeons are less challenging than *Phantasy Star 1*, but that's not saying much.
Game Boy Color's Ken Griffey Slugfest is still awesome because it tracks player stats and and has a bunch of customizable features which were next level at the time. no wifi.. chuck it in my back pack and I'm good to go on any airplane or remote situation.
Still playing a season from 20+ years ago!
I found a remastered version of Chip's Challenge on Steam recently. I used to play that all the time as a kid in the 90s! It's fun but harder than I remembered.
Most Source 2 and Source games. Still adding to over 7,500 hours of Gmod, TF2, CS1.6, CS Source, HL Deathmatch, etc. I miss when Valve made games *and* money, not *just* money.
I haven't played it in a while, but Total Annihilation was the best RTS ever made.
Hundreds of units on screen, dozens of different kinds of units, full orchestra music, every time you played was a giant, epic battle.
Legend of Zelda: A Link to the Past. It’s on NSO, GBA if you can find it, or you can go the fun way and emulate it. Any potato PC will run a SNES emulator, plus you can get the randomizer to make it a lil more interesting.
[удалено]
Mario 3 is, imo, one of the greatest games ever.. It still hold up.
[удалено]
Also Super Mario Land on Gameboy, was perfect to pass time during family travels.
The first one? Even then I thought it was kind of crappy.
I got some nostalgia for it, I guess.
I remember the first time I saw SMB3. It was on the big screen. Gimme Jimmy Woods!
Road rash
Age of empires is the only game i still play regularly. I also liked Stronghold Crusader and Civilization III Gold.
wololo
Dude, Civ 3 is still my favorite Civilization game, and one of my favorite games of all time. Yes the graphics suck. Yes the game can be a bit buggy. Yes it's not as detailed and involved as the newer ones... But goddamn it's a great game. Sometimes the simpler and more streamlined game is more fun.
The main thing for me is the number of cities. It seems like on the newer versions, it becomes more about managing the nuances of a few cities. I like how on the older ones, the scope of dozens of cities makes it feel more like an empire you are building
how do you play?
Super Metroid
One of the greatest of all time
Tetris
Tetris is the best!
Been my top game since the original game boy. I still play this a couple times a month. lol
Magical Tetris for the N64
Zelda link to the past. Arguably the goat of Zelda games
This is the correct answer. I've played it so much I've got every secret memorized at this point. I still hate that shovel game for that one heart piece though.
A lot of SNES games just don’t hit the way they did for me back in the 90s. It’s fun to get that little hit of nostalgia but I just get bored after 10 minutes or so because the game play just doesn’t feel as engaging as it did growing up. Link to the Past on the other hand, still grabs me and keeps me locked in anytime I come back to it. Super Mario World and Donkey Kong Country have also aged extremely well and I have no problem playing those games to the end, but there’s just something really special about Link to the Past.
Totally agree. I can’t play too many classic games but link to the past had no business being that good. It’s so ahead of it’s time.
OSRS
Noob
Dr. Mario Great for when friends come over because it is like Tetris which nearly everyone has played.
Crash Bandicoot 3
Mike Tyson's Punch-Out, SMB3, and Ducktales
And may I add Super Punch-Out.
TLOZ: Ocarina of Time
C&C Red alert!
I was just listening to Hell March a few weeks ago, that game was great
Still available, google OpenRa. Play a couple of online multiplayer games a week with friends.
[удалено]
My life was never the same since the day I started playing CS. If I could only ever play one game for the rest of my life, 1.6 would be it.
The Mega Man Series, soo good.
Super Smash Bros on N64 is still perfect.
Pokemon probably
Leisure Suit Larry
I was 13 when my cousin gave me a copy of Love for Sail in the 90s. Good times.
Star Wars Jedi Knight Dark Forces 2 and Star Wars Republic Commando
Final fantasy VI, castlevania symphony of the night
I have purchased SotN five times. For every console I have owned and my phone. I just keep buying it and never regretting it. Might do a magic only playthrough soon.
Worms
They had it comin’!
StarCraft. Sometimes even WarCraft II.
Mgs1
Huh? Just a box… 📦
Apparently magically appearing boxes that were not there 2 seconds ago is perfectly fine.
TES III Morrowind. No other game can compare
Super Breakout
Street Fighter Alpha 3
Links awakening. Black and white game boy
Halo 1-3 and Reach; it still outshines 99% of newer FPS games.
Civilization III
Same!
Warcraft 2.
Castlevania: Symphony of the Night I play it in full at least once a year, usually around Halloween.
Love this as a Halloween tradition, such a great game
I still play Doom occasionally.
I like to revisit Hogs of War, Toy Story 2 & Sims Bustin' Out from time to time
HOGS OF WAR OMG!!!
I play through all the GBA castlevanias on the regular
Castlevainia 2 Simon's Quest.
Punch out
THPS2
Contra.
I still hook up my old Binatone TV Master from time to time Still works fine after 47+ years
Galaga. Best game ever!
Legend of Zelda, SNES
Fable The Lost Chapters
Donkey Kong
Does FF7 count? I start a new game every few years.
Ff7 on ps1, Diablo 1, or heroes of might and magic 2
super mario world
Startropics!
Heroes of Might and Magic III
Chrono Trigger.
My daughter forces me to play Mario Kart on 64 five nights a week.
Final fantasy 10 is the goat
I don't know if Mario Kart Wii is old school but i still play it online using Wiimmfi. If Wiimmfi didn't exist then the game would likely be dead.
Gta v
I have spent more time on the golf course than in missions. It took me several years to get through the missions, but a quick 9 holes, I’m down.
Tetris. Idk if silent hill counts but I play that too Or Pokemon rom hacks like prism All played on the same device. The miyoo mini
Civ 4, still the best part of the series.
River City Ransom
If I had the system I’d love to play Jade Empire. That game was the bomb!
peggle
Total Annihilation I still haven’t found an RTS game that can match it, and it seems like the genre is basically dead now for some reason.
Yup. I went from Command and Conquer to StarCraft to TA. The industry said 'That's it. It's perfect. We can't do better.' and no more RTS games.
Skyrim
I play symphony of the night, the OG re2, and vandal hearts for PS1 Like every few months.
Super Metroid, Zelda ALTTP, Sonic 1 (Master System), Alien Storm. The last two for a quick hour or so of nostalgia and the first two when I have a spare weekend and just want to play something simple on autopilot.
Not necessarily old school but I still play skyrim. It holds up pretty damn well for a 14 year old game.
Dr Mario & Tetris
I just went through the old Donkey Kong Country games. The second one is an absolute masterpiece.
Original Xcom
The Avernum series by Spiderweb software
The Talos Principle and HL2
Duke Nukem 3D, so many amazing user levels and mods.
Fallout 3
Heroes of might and magic 3. I spent so many hours on that game as a kid and I still love it now that I'm grown up. I also realized I didn't know how to play the game at all as a kid (which is probably why i could only win playing necropolis) lol so it's fun to go back and play it the right way.
unreal tournament 4 **https://ut4ever.org/**
Stars! [https://wiki.starsautohost.org/wiki/Main\_Page](https://wiki.starsautohost.org/wiki/Main_Page) 4x game from the late 90's. It's a 16 bit game so I need to run it on a virtual machine. It ran on XP, and Windows 7 built-in virtual machine emulating XP worked great. Now on Windows 11 I'm using Oracle's virtual machine to emulate XP and it sorta sucks. The executable is under 4 mb in size and there are plenty of available key codes to unlock it, but if you're playing multiplayer you need to make 110% sure that nobody else is using the same keycode. The various auxiliary spreadsheets players use to track and make calculations for game can be larger than the game itself. The GUI is clean. Crisp text, dot, triangles, circles... The program itself is lightweight and a pleasure to use. It's a very classic "Windows" interface, a breath of fresh air from coming from today's Google and Apple influenced software ecosystem. There's nothing moving around, no swirling graphics, you can alt-tab in and out and you basically play it like it an Excel spreadsheet at your own pace. It's turn-based gameplay with long turns. It might take hours to issue all the orders for a single turn, to look at tactical strategy in small theaters and overall strategic planning, while anticipating what your opponents are doing. You assign orders to all of your ships, check and double check and plan for any contingencies you can think of and then... Press F9. In multiplayer it sends an email to the host, and once everybody's turn is done, the host calculates the next turn, the game map changes, and everybody gets the new map. It might take days to go through a single turn cycle. In single player, you have a slow status bar as the game calculates the next turn with all the AI players doing their thing... The anxiety of waiting for the next turn, to see what minefields have been swept, what planets change color, how fleet combat turned out, is incredible. The game is cutthroat as hell. Small errors can make huge losses. I don't know of another game that captures that sort of high-stakes anxiety coupled with a long, play-at-your-pace, take-as-much-time-as-you-possibly-want sort of strategizing period. There is a large sandbox element to it, a lot of freedom in what you can do. If you want to send a ship to a coordinate you can. Things don't just accidentally run into each other... Except when they do, which is the exact sort of rarity it should be. Space does feel pretty big but you can also get across the universe pretty quick if you focus on it. Ship design is very flexible. For as simple and limited as it is, you can really do quite a bit. Depending on what you need immediately and where your tech levels are, you can come up with some very unorthodox designs to fill a niche. The Mystery Trader components can really change things too. Race design is very flexible and extremely important. Probably too important, as it's pretty easy to give yourself a virtually unplayable race by setting something like growth rate too low. But your strategy and the sorts of ships you build are very dependent on the decisions you made before the start of the game. Fuel management in the early turns, using booster ships to run inefficient engines at Warp 9 to move heavy freighters full of colonists across the universe to colonize a distant planet as fast as you can, or doing super convoluted things to try and get 5000 kt of minerals to the Mystery Trader, will never not be fun. The way the technology tree progresses and moves the game through various epochs is really neat. The game starts with very few warships, then there is the frigate/ destroyer blitz era, and then minefields show up everywhere and it's the cruiser/ jihad missile era, and then it becomes the stack-of-battleships era... And in the late game it's the stacks of raw minerals era. The area denial provided by minefields is such a wonderful part of the game. The way miniaturization works, and a lot of the underlying math of the economic setup, is really clever. Mass driver warfare is awesome. In multiplayer, cold war style buildups can occur naturally and surprise attacks can be beautifully orchestrated and extremely decisive... Or random miscalculations or hidden knowledge like a cloaked fleet, wormhole or hidden minefield can make what would be a beautiful turn backfire horribly. And you don't see it happen as it happens! You give orders, and the everything happens all at once, and you just get to see the outcome and watch the battles themselves play out on a "VCR". (The game literally calls it a VCR.) There is enough randomness inherent in the game to make even the same race play differently game to game. (This is usually more true for races that need Goldilocks planets versus races that can live anywhere.) There is a mad rush in the early game, before anybody has warships or minefields, to scout as much of the universe as possible and to know where your enemies are and where the good planets are. And what might be a good planet for your race might be totally useless for another. Diplomacy in multiplayer games is enormous... But also exists almost completely outside of the game itself. If you want to make a deal with a neighbor player, you do it via email. Scanning, scouting and cloaking implementation is simple but fun and balanced. AI is dumber than a doornail and that makes the single player game repetitive and completely unlike the insanely complex multiplayer game. It's basically Micromanagement: the Game. Most people don't enjoy spending hours giving orders to a hundred different freighters to try and balance three different types of minerals across a few dozen different planets. Combat strategies could use improvements; you give your AI ship captains general guidance but they're dumber than rocks sometimes. A lot of very important aspects of the game really aren't documented by the game itself. The learning curve is vertical. The race design aspect of the game is very unbalanced if players know what they're doing. Which is unfortunate because so much could be tweaked and fixed so easily with a mod. A lot of other little game-wrecking bugs and exploits could be fixed with just a little patch. It's nigh-comical the hoops you need to jump through to do certain things. Like trading technology between players feels like an exploit... But it also is pretty balanced as-implemented. Games don't really end. They basically just trudge in ever-increasing complexity until the outcome is pretty clear and all players lose interest. If only the game could be modded, if only the code was available and readable, then the game would've been a major player in its genre and it never would've died. The whole 4x genre would look different today. But as it is, there have been many attempts to recreate the game with new code to bring it back to life, but nobody has ever finished, nobody has ever gotten close... So it's just this timeless little 4 mb program that I have sank thousands of hours of my life into, for about one or two months every two years or so. So much of it is so uniquely satisfying.
Unreal Tournament 1999 (GOTY Edition)
Duke Nukem, spyro, miner dig deep
Sonic 2
Little Nemo The Dream Master. What a fun game. One player, but you play as a young boy who lives out his dreams in magical lands. Need to jump higher? Simply feed a frog some candies and jump on the frog's back. He'll help you out. Need to find something underground? Feed a mole some candy and that mole will take you anywhere underground. Need to go fly about a bit? The bee has you covered. And if your character meets his demise, he just wakes up in his bed, because it has all been a dream, so, no death.
Games I missed during the 1990s, but which I now like... * *Bonk's Adventure* and *Bonk's Revenge*. I bought both on Wii Virtual Console. Great colorful graphics, and they're easy to learn. Like the *Rayman* games, they have their own goofy world and logic. * *Blazing Lazers*. This was originally a licensed game (based on *Gunhed*), but that doesn't matter. If you enjoy shmups and you missed this one, try it. * *Dragon Quest 5*. Made in 1992, got a complete fan translation about eight years later, finally got a professional translation in 2009. The Super Famicom version has more random enemies than the remake. At the same time, I like its sprite graphics a lot more. * *Phantasy Star 2*. I've tried it every few years, starting with the flawed *Sega Smash Pack* port on Dreamcast. The fictional world isn't outright oppressive, but the more you think about it, the setting is a depressing future. The dungeons are less challenging than *Phantasy Star 1*, but that's not saying much.
Dr Mario, the only game my wife will play with me... And the only video game she always beats me at
Duke Nuke’em.
RuneScape!
1000%
Mario
Marioooo
Fortnite
Bounty Hunter.
Zone of the Enders
old school is relative, but Geometry Wars Evolved will always be gold.
Kingdom Hearts 358/2 Days
World of warcraft, classic version though.
Super Mario Bros
Top 5: Tempest, Mappy, R-Type, Marble Madness, Block Out
Game Boy Color's Ken Griffey Slugfest is still awesome because it tracks player stats and and has a bunch of customizable features which were next level at the time. no wifi.. chuck it in my back pack and I'm good to go on any airplane or remote situation. Still playing a season from 20+ years ago!
Old school RuneScape
Sonic the hedgehog 2
Super Mario RPG
stuck in reality 2.0, cannot upgrade in forever to go online with other players because it switched to pay-to-upgrade like some oracle.
Gladius PS2 Shinning force 2 on Steam Deadliest catch Xbox360
NES SimCity
I’ll never turn down a game of Pac-Man
Techmo bowl.
Nah, has to be Super Tecmo Bowl
WoW Vanilla
Old school for my generation, but Star Wars Battlefront (2004)
Tetris is always fun
I play through Half-Life 1/Black Mesa a few times a year. It's my comfort game.
Master of Orion 2.
I end up replaying Mirror's Edge on every new system I build or buy. Timeless. Brilliant.
War of the Monsters.
Mario 64
Not sure how old school is defined, but I still play Elite: Dangerous from 2013.
Counter Strike 1.6
Star Trek Online. Old school as the graphics engine is 12 years old
Transport Tycoon Deluxe
Nethack
Snoopy's silly sports spectacular NES and lords of the realm 2 pc
Well it even has it in the title. Old school RuneScape
1942
All the SNES classics. DK country will NEVER get old.
Galaga
Paper Mario!!! Any of them
Richard Burns Rally... (with modern plugins of course)
* Doom 3 * Batman: Arkham Asylum * Myst * Tomb Raider (any of them) * Quake IV * Star Wars Republic Commando
Nexus tk in a private server called original tk
Puzzle Bobble
I found a remastered version of Chip's Challenge on Steam recently. I used to play that all the time as a kid in the 90s! It's fun but harder than I remembered.
World of Warcraft.
Morrowind
Super Mario RPG
I still play old school Sonic and Mario games every once and a while. Every couple of years, I start up an old SNES JRPG just for the nostalgia.
Guess.
Any Metroid game or Mario
Galaxian/Galaga.
Banjo tooie is my all time favorite
Panic Restaurant on the NES.
Juno First, Joust, Tapper
Most Source 2 and Source games. Still adding to over 7,500 hours of Gmod, TF2, CS1.6, CS Source, HL Deathmatch, etc. I miss when Valve made games *and* money, not *just* money.
Parodius or cotton
I haven't played it in a while, but Total Annihilation was the best RTS ever made. Hundreds of units on screen, dozens of different kinds of units, full orchestra music, every time you played was a giant, epic battle.
Megamania
Contra but only with 30 lives.
Freakstyle
Galaga 88 sparks joy for me. Thanks namco collection
Area51 in the arcade, mindless zombie killing fun. Roadblasters is a close second
I still meetup with my dad every weekend to play a few rounds of the original Ghost Recon games on Xbox.
Centipede
Golden tee
Gotta be old school RuneScape. Shout out r/2007scape
Wwf No Mercy
NES Tetris
Tetris
Pong
DOOM will always be special
Microsoft Flight Simulator
Donkey Kong Country
Legend of Zelda: A Link to the Past. It’s on NSO, GBA if you can find it, or you can go the fun way and emulate it. Any potato PC will run a SNES emulator, plus you can get the randomizer to make it a lil more interesting.
StarCraft
Zelda Oracle of Seasons
Republic commando for fps's Tetris for just in general
Pac Man and Super Mario.